Game, Develop, Repeat cover art

All Episodes

Game, Develop, Repeat — 175 episodes

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Title
1

Time for a Change

2

Hidden Knowledge

3

The Impatient Gamer

4

Be About It

5

Defying and Navigating Fate in Games

6

Magic in Games and Life

7

Overcoming Creative Frustration (Also, Brainstorming)

8

Zombies

9

Sleep In Games

10

Let's Discuss Demos

11

What If Bananas Had Eyes

12

Mewgenics and Invisible Consequences

13

From Scratch?!

14

A Hobbit's Life For Me

15

Art, Journaling, and Physical Media

16

The Bigger Picture

17

Baby Steps

18

Keep It Simple and Honest

19

Junk Food and Games

20

Do It By Hand

21

Lightbulb Moments

22

Does This Game Spark Joy

23

Wanderstop + Embodying Characters

24

I Underestimated My Phone

25

Clarifying Game Designs

26

Walkthroughs and Strategy Guides

27

Impossible Goals vs Impossible Methods

28

A Soft Reset

29

The Windows Rant: Guess I'm Gaming on Linux

30

The Role of Memory

31

Side Quests and Miniature Challenges

32

I Finally Tried Balatro

33

Brevity

34

Get Organized

35

Know Thyself, Gamer

36

Windowkill is Phenomenal

37

Negativity is Overrated

38

Taking Action

39

On Passion

40

Do Games Teach Patience

41

You Can't Buy Skill

42

Good Projects Are Scary

43

So Many Games, So Little Time

44

What Keeps Us Playing

45

It's ok to suck

46

You Missed Your Shot, Now What?

47

Priorities and Sacrifices

48

Getting to Protoyping

49

Pretending to Work and Fake Fun

50

The Minimap Rant

51

When to Stop Gaming

52

The Video Game Writing Rant

53

Games and Expectations

54

Fresh Starts

55

Oops I'm Failing

56

Killing Time

57

Redemption Arcs

58

Peace and Quiet

59

Into the Unknown

60

On Being Practical

61

On Trying Too Hard

62

The Tortured Artist

63

A Cozy Update

64

Rewards in Games and in Life

65

The Overthinker

66

Some Optimism For You

67

The Sidequest Dilemma

68

Have Games Gotten Worse?

69

Procrastinating is Okay

70

Binge Gaming

71

Sweat the Small Stuff

72

Life Without Games

73

On Overthinking

74

Inspiration and Personal Evolution (Don't Escape)

75

Sonic Says I've Gotta Go Fast

76

100: Shortcuts Cheats and Struggles

77

099: Feedback and Early Access (Soulframe)

78

098: The Impression of Fun (Brighter Shores)

79

097: Default Hotkeys and You

80

096: The Goal Dilemma

81

095: On Competitive Games

82

094: Creative Exhaustion

83

093: Drowning, Timers, and Quest Logs

84

092: Satisfactory is Basically Game Development

85

091: Addicted to Walkthroughs

86

090: Noticing Good Game Design

87

089: Ignorance in Gaming (The Joyful Newb)

88

088: From Idea to Design

89

087: It's Time to Remake Final Fantasy 8 (FFVIII)

90

086: Binge Gaming vs Patient Gaming

91

085: On Uncertainty

92

084: Why Are MMOs Fun? (WoW)

93

083: Simplicity (Fishy)

94

082: In Defense of Being Bad

95

081: Getting Stuck

96

080: Mindless Satisfying Games (PowerWash Simulator)

97

079: How to Make a Good Game Bad

98

078: The Joy of Consequences in Games

99

077: How Games Help Us Grow

100

076: Why Make Games

101

075: Pure Goofy Fun (Worms)

102

074: On Touching Grass

103

073: No Bad Ideas (Parappa the Rapper)

104

072: Why Play Games

105

071: Propaganda and Helldivers 2

106

070: Upward Spirals and Game Development

107

069: The Gameplay Loop of Game Development

108

068: Conquering Creative Paralysis

109

067: My Favorite Pokemon Game (Jade Cocoon)

110

066: I Earned a World Record (Dustforce)

111

065: When to Ditch a Project

112

064: Why Grinding Doesn't Feel Like Work

113

063: Being Willing to Fail (Chess)

114

062: The Most Relaxing Games

115

061: The Difference Between Bad and Incredible (Front Mission 3)

116

060: How to Git Gud (League of Legends)

117

059: How to Panic (Incredible Crisis)

118

058: Planning Your Game (Stardew Valley)

119

057: Patiently Pushing Limits (Subnautica)

120

056: Scams and Games

121

055: Picking the Right Game Idea

122

054: Blending Story and Gameplay (Yakuza: Like a Dragon)

123

053: Indie Dreams

124

052: Number Goes Up (Gnorp Apologue)

125

051: Choosing a Game Engine

126

050: Designing Turn-Based Combat

127

049: The Urge to Give Up

128

048: Dungeon Siege + The Power of Nostalgia

129

047: How Games Teach Us

130

046: Super Hexagon + Player Defeat

131

045: How it Feels to Release a Game

132

044: Splatterhouse 3 is Terrifying

133

043: MediEvil + Spooky Skeletons

134

042: Dredge + Discovery

135

041: Why Making Games is Scary

136

040: Age of Mythology + The Impact of Setting

137

039: Why You Should Make a Platformer

138

038: Stardew Valley + Calm Passion

139

037: Starfield + Illusions

140

036: Change + The Gamification of Suffering

141

035: Baldur's Gate 3 + Designing Decisions

142

034: DnD + How to Succeed at Game Development

143

033: One Finger Death Punch + Simple Game Mechanics

144

032: A Short HIke + Comfort

145

031: Cookie Clicker + Hedonistic Adaptation

146

030: Planescape Torment + Choices

147

029: Dave the Diver + Commitment

148

028: Final Fantasy 9 + Fatal Flaws

149

027: Magicka + Elemental Realism

150

026: Forager + Addictive Gameplay

151

025: Diablo II + Loot

152

024: Dragon Quest 11 + Optimism

153

023: Sacrifice + Guiding Playstyles

154

022: Cook Serve Delicious 3 + Customizing Difficulty

155

021: Celeste + Empathy through gameplay

156

020: Morrowind + Exploration

157

019: Age of Wonders 4 + Optimizing Gameplay Loops

158

018: Breath of the Wild + Holistic Game Design

159

017: Final Fantasy 8 + Tiny Details

160

016: Dance Dance Revolution + Control Schemes

161

015: Tales of Maj'Eyal + Iteration

162

014: Black and White + Room for Interpretation

163

013: Final Fantasy 7 + Believable Worldbuilding

164

012: The Vale + Designing With Limitations

165

011: Eastshade + The Fun in Peace

166

010: Warcraft III + Skill Development

167

009: Getting Over It with Bennet Foddy + Enjoying Failure

168

008: Nox + Distinctive Playstyles

169

007: Katamari Damacy + Trusting Yourself

170

006: Yakuza + Satisfying Rewards

171

005: Cult of the Lamb + Blending Genres

172

004: In Other Waters + Limitations

173

003: Fishing Addiction + Ignoring the "Real" Game

174

002: Spiritfarer + Compelling Characters

175

001: Legend of The Dragoon + Avoiding Monotony