All Episodes
Level Up Your Gaming: Tabletop RPG Podcast — 256 episodes
Starting An Incomplete Game
Let's Make A One Shot: A Song For The Hollow
Rewriting Your Game When You Mess Up
When Player Agency Goes Awry
City Planning
The Importance Of Having A Writing Partner
Red Herrings
Let's Make A One Shot: The Silence Between
Making Better Backstories With Plot Hooks
Game Master Sins
Helping GM DJ With His Game
Introducing New Players To Role Playing
Giving Magic A Flare
The Importance Of Having More Than One GM
Let's Make A One Shot: Curtains Fall Secrets Rise
Give Your Players A Home
Let's Make A One Shot: A Date With Destiny
Murder Your Players To Make Them Better
Adjusting Difficulty On The Fly
Making Better Homebrew Items And Monsters
Setting Up A Space To Play
Let's Make A One Shot: Grave Peril
How To Write A Character Arc
Let's Make A One Shot: Dungeons And Dine
Daggerheart Campaign Frames
Using Excessive Detail In Your Games
Making Games Less Epic
How To Fight The Gods
Let's Make A One Shot: Labyrinth Of Leviathans
Using A Theme To Design Your Story
How To Create Boundaries In Story Creation
Consuming New Media
Ending A Game That's Off The Rails
Let's Make A One Shot: A Field Guide To Whiskey
Crafting A Spy Craft Game
Retcon
Bad Game Ideas
Let's Make A One Shot: Wisper's Of The Vanishing Rabbit
Religion In Games
Spice Is Nice Romance In Games
Bait And Switch Games
Resource Management For Dummies
Let's Make A One Shot: Archive Of Lost Things
Puzzles Your Players Like
What's On Your Gaming Playlist
Let's Make A One Shot: Mysteries In Monochrome
Turning Your One Shot Into A Campaign
Gaming Situations That Always Work
How To Run A City Campaign
Differences Between Antagonists And Villains ft Ken
Let's Make A One Shot: Popup Spirit Halloween Store
Terror at the Table - With Ken Spensley
Living Worlds - With DJ Hird
A Talk with John
Politics in Gaming
Let's Make A One Shot: Zombies Ate My Neighbors
Making a Rural Game
Making Shorter Stories
Let's Make A One Shot: Potion Commotion
Making Better Traps
Narrative Combat
Degrees Of Success
Keep The Creativity Flowing
Adding Rules From Other RPGs To Make Your Game More Interesting ft How To Be A Better DM Podcast
Corporate Games
Let's Make A One Shot: Axe Marks The Spot
Making Your Mooks More Human
Playing The Good Guys
Making Your Story Fit Your Setting
Let's Make A One Shot: Carnival Of Mirrors
Adding Minigames
Tools For Building A World
Nostalgia In Games
Cinematics And Autopilot
Streamlining Games
Let's Make A One Shot: Bard To The Bone
GM Note Taking
How Real Is Too Real
Let's Make A One Shot: Assassination At The Opera
Running Your First Game
Giving Your Players Life
Promo 2023-2024
Inspiration VS Insight
Learning How To Relax
Building A Better World
Telling A One Shot
Telling A Multi Part Mystery
How To End A Game
Promoting New Players
Flavor Text
Making Effective Encounter Maps
Making Travel Fun
Writing A Game With A Partner
Players Who Steal The Spotlight
A Look At The D&D Movie
Storytelling On The Fly
House Rules
A Retrospective Look At Tabletop RPGs
Making The Most Out Of Short Game Sessions
Talking About The Critical Role In The Room
Will AI Steal Your GM Job
Extra Episode: When Chat GPT Takes Over Level Up Your Gaming
Helping Players Take Better Notes
Making Maps
Monetization In D&D
Improving Mysteries
Food, Music, And Art In Games
Suspending Disbelief
Avoiding Accounting And Math
Stealing Ideas From Media
Building Encounters
Virtual Table Tops
Learning New Systems
Combat Length Action Problems
Wiped The Party Now What?
The Rule Of Cool
11-2 Podcast Update
Scary And Terror
Bonus Episode: Devil Went Down To Jersey Part 2
October 2022 Podcast Update
Rewards In Game
Recurring Good Guys
Yes And... Improving With Improv
A Look At One D&D Playtest Material
Roundtable Discussion On Combat
Gimmicks In Games
Using Lore To Enhance Your Games
Choosing The Right System For Your Game
Drive Players To Complete Your Game
Post Apocalyptic Games
Handling The Death Of A Player
Solving Actual Puzzles
Introduction Of Josh, Lori, And Ken
The Players Hierarchy Of Needs
Difficulties With Delays Between Game Sessions
Basing Games On Established Stories
An Introduction Of GM Tom
Setting Goals For Your Game
Perception Rolls And Giving Context
Understanding New Players
Blind Spots
Helping Out A Friend
From Silly To Serious
Difficulty With Modern And SciFi
Being Menacing Without A Monologue
Players As GMs
Metagaming And Why We Should Consider Embracing It
Extra Episode: We're Probably Missing Something
Character Progression
Better NPC Creation Again
Combining Actions
Narrative Over Rolling
Extra Episode: The Cortex Prime System Ft. Chris
Your Best Game
Better Character Creation
Deep Dive Into The World Of Darkness: Malkavian
Adjusting Your Game In Maintenance
Challenging Genre Expectations
Fitting Games To Your Players
Destiny And Fate
Pushing Characters Outside Of Comfort Zones
Deep Dive Into The World Of Darkness: Stereotypes
Maintaining The Tension
Breaking The Fourth Wall
Preview Of Coming Weeks
Building An Epic Game
Outside Game Activities
Action Economy In Games
Social Situations Expanded
Story Above Success
Bringing In Elements From Other Game Systems
How Much Detail To Prep
How To Make Your Games Standout
Checking In With Players
Expanding Social Roleplaying
Handling Problems In A Game As A Player
Level Up Your Playing
Player Communication In Character Development
Experience Systems
Salvaging A Game Headed South
Critical Failures
Recurring Bad Guys
You Probably Shouldn't Do That Again
Eliciting Emotions In Games
Improving Your Dungeons
Revisit Into Music And Sound In Games
Improving Mass Combat
Say Yes Or Roll
Handling Character Deaths
Carrot And The Stick
Stonewalling Your Players
Setting Difficulty
Deep Dive Into The World Of Darkness: Werewolf The Apocalypse
Telling A Connected Game
Character Classes And Being Stuck In A Lane
Session Zero
Random Events
Gaming Online And Adding Technology To Game Presentation
Improving Your Locations To Make Them More Meaningful
Pregen Characters And Motivations
When Players Miss A Session
Why We Cheat As GMs
A Year In Review
Your Next Game After A Long Campaign
How To Build A Long Campaign
The Epic Final Battle And The Epilogue
Game Concepts And Group Sizes
Our Evolution As Storytellers
When Players Leave The Table
Improving Your Side Stories And Encounters
Player Agency And The Illusion Of Choice
Creating Your Own Monster
Rules Lawyers And Order In The Court
Player Backgrounds And Player Motivations
Tactical Play VS Non Tactical Play
Making Your Players Center Stage
Telling A Mystery
The One Shot Game
Running Your First Game
When Players Don't Fit In Your Game
Bringing New Players Into Your Games
Incorporating Social Play Into Your Games
Interview with The Dungeon Masters Dojo
Miscellaneous Accounting: Equipment and Others
Episode 30: Helping Your Players When They Are Lost
Episode 29: Adding That Something Special To Your Game
Preview Of Coming Weeks
Episode 28: Creating A Collaborative Universe Part 2
Episode 27: Creating A Collaborative Universe Part 1
Episode 26: Episodic Storytelling
Episode 25: Cheating In Games
Episode 24: Table Talk And What To Consider
Episode 23: Splitting The Party VS Group Play
Episode 22: Ending A Game
Episode 21: Writer's Block
Episode 20: Sandbox Games
Episode 19: Impactful NPCs
Episode 18: How To Do Horror In Games
Episode 17: Deep Dive On Player Types: Specialist And Power Gamer
Episode 16: Time In Games
Episode 15: Metagaming
Episode 14: House Rules
Episode 13: Quarantine Episode
Episode 12: Consequences In A Game
Episode 11: Heroes And Villains
Episode 10: You Probably Shouldn't Do That
Episode 9: Controlling Your Table
Episode 8: Music And Atmosphere In Games
Episode 7: Improving Your Combat
Episode 6: Planning A Game v2
Episode 5: Planning A Game v1
Episode 4: Best Laid Plans
Episode 3: Building A Better Villain
Episode 2: KYP (Know Your Players)
Episode 1: The Gathering
Introduction