Level Up Your Gaming: Tabletop RPG Podcast cover art

All Episodes

Level Up Your Gaming: Tabletop RPG Podcast — 260 episodes

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Title
1

The Non Bad Bad Guy

2

Let Them Cook

3

Let's Make A One Shot: Breaking Bard

4

When Too Much Detail Goes Wrong

5

Starting An Incomplete Game

6

Let's Make A One Shot: A Song For The Hollow

7

Rewriting Your Game When You Mess Up

8

When Player Agency Goes Awry

9

City Planning

10

The Importance Of Having A Writing Partner

11

Red Herrings

12

Let's Make A One Shot: The Silence Between

13

Making Better Backstories With Plot Hooks

14

Game Master Sins

15

Helping GM DJ With His Game

16

Introducing New Players To Role Playing

17

Giving Magic A Flare

18

The Importance Of Having More Than One GM

19

Let's Make A One Shot: Curtains Fall Secrets Rise

20

Give Your Players A Home

21

Let's Make A One Shot: A Date With Destiny

22

Murder Your Players To Make Them Better

23

Adjusting Difficulty On The Fly

24

Making Better Homebrew Items And Monsters

25

Setting Up A Space To Play

26

Let's Make A One Shot: Grave Peril

27

How To Write A Character Arc

28

Let's Make A One Shot: Dungeons And Dine

29

Daggerheart Campaign Frames

30

Using Excessive Detail In Your Games

31

Making Games Less Epic

32

How To Fight The Gods

33

Let's Make A One Shot: Labyrinth Of Leviathans

34

Using A Theme To Design Your Story

35

How To Create Boundaries In Story Creation

36

Consuming New Media

37

Ending A Game That's Off The Rails

38

Let's Make A One Shot: A Field Guide To Whiskey

39

Crafting A Spy Craft Game

40

Retcon

41

Bad Game Ideas

42

Let's Make A One Shot: Wisper's Of The Vanishing Rabbit

43

Religion In Games

44

Spice Is Nice Romance In Games

45

Bait And Switch Games

46

Resource Management For Dummies

47

Let's Make A One Shot: Archive Of Lost Things

48

Puzzles Your Players Like

49

What's On Your Gaming Playlist

50

Let's Make A One Shot: Mysteries In Monochrome

51

Turning Your One Shot Into A Campaign

52

Gaming Situations That Always Work

53

How To Run A City Campaign

54

Differences Between Antagonists And Villains ft Ken

55

Let's Make A One Shot: Popup Spirit Halloween Store

56

Terror at the Table - With Ken Spensley

57

Living Worlds - With DJ Hird

58

A Talk with John

59

Politics in Gaming

60

Let's Make A One Shot: Zombies Ate My Neighbors

61

Making a Rural Game

62

Making Shorter Stories

63

Let's Make A One Shot: Potion Commotion

64

Making Better Traps

65

Narrative Combat

66

Degrees Of Success

67

Keep The Creativity Flowing

68

Adding Rules From Other RPGs To Make Your Game More Interesting ft How To Be A Better DM Podcast

69

Corporate Games

70

Let's Make A One Shot: Axe Marks The Spot

71

Making Your Mooks More Human

72

Playing The Good Guys

73

Making Your Story Fit Your Setting

74

Let's Make A One Shot: Carnival Of Mirrors

75

Adding Minigames

76

Tools For Building A World

77

Nostalgia In Games

78

Cinematics And Autopilot

79

Streamlining Games

80

Let's Make A One Shot: Bard To The Bone

81

GM Note Taking

82

How Real Is Too Real

83

Let's Make A One Shot: Assassination At The Opera

84

Running Your First Game

85

Giving Your Players Life

86

Promo 2023-2024

87

Inspiration VS Insight

88

Learning How To Relax

89

Building A Better World

90

Telling A One Shot

91

Telling A Multi Part Mystery

92

How To End A Game

93

Promoting New Players

94

Flavor Text

95

Making Effective Encounter Maps

96

Making Travel Fun

97

Writing A Game With A Partner

98

Players Who Steal The Spotlight

99

A Look At The D&D Movie

100

Storytelling On The Fly

101

House Rules

102

A Retrospective Look At Tabletop RPGs

103

Making The Most Out Of Short Game Sessions

104

Talking About The Critical Role In The Room

105

Will AI Steal Your GM Job

106

Extra Episode: When Chat GPT Takes Over Level Up Your Gaming

107

Helping Players Take Better Notes

108

Making Maps

109

Monetization In D&D

110

Improving Mysteries

111

Food, Music, And Art In Games

112

Suspending Disbelief

113

Avoiding Accounting And Math

114

Stealing Ideas From Media

115

Building Encounters

116

Virtual Table Tops

117

Learning New Systems

118

Combat Length Action Problems

119

Wiped The Party Now What?

120

The Rule Of Cool

121

11-2 Podcast Update

122

Scary And Terror

123

Bonus Episode: Devil Went Down To Jersey Part 2

124

October 2022 Podcast Update

125

Rewards In Game

126

Recurring Good Guys

127

Yes And... Improving With Improv

128

A Look At One D&D Playtest Material

129

Roundtable Discussion On Combat

130

Gimmicks In Games

131

Using Lore To Enhance Your Games

132

Choosing The Right System For Your Game

133

Drive Players To Complete Your Game

134

Post Apocalyptic Games

135

Handling The Death Of A Player

136

Solving Actual Puzzles

137

Introduction Of Josh, Lori, And Ken

138

The Players Hierarchy Of Needs

139

Difficulties With Delays Between Game Sessions

140

Basing Games On Established Stories

141

An Introduction Of GM Tom

142

Setting Goals For Your Game

143

Perception Rolls And Giving Context

144

Understanding New Players

145

Blind Spots

146

Helping Out A Friend

147

From Silly To Serious

148

Difficulty With Modern And SciFi

149

Being Menacing Without A Monologue

150

Players As GMs

151

Metagaming And Why We Should Consider Embracing It

152

Extra Episode: We're Probably Missing Something

153

Character Progression

154

Better NPC Creation Again

155

Combining Actions

156

Narrative Over Rolling

157

Extra Episode: The Cortex Prime System Ft. Chris

158

Your Best Game

159

Better Character Creation

160

Deep Dive Into The World Of Darkness: Malkavian

161

Adjusting Your Game In Maintenance

162

Challenging Genre Expectations

163

Fitting Games To Your Players

164

Destiny And Fate

165

Pushing Characters Outside Of Comfort Zones

166

Deep Dive Into The World Of Darkness: Stereotypes

167

Maintaining The Tension

168

Breaking The Fourth Wall

169

Preview Of Coming Weeks

170

Building An Epic Game

171

Outside Game Activities

172

Action Economy In Games

173

Social Situations Expanded

174

Story Above Success

175

Bringing In Elements From Other Game Systems

176

How Much Detail To Prep

177

How To Make Your Games Standout

178

Checking In With Players

179

Expanding Social Roleplaying

180

Handling Problems In A Game As A Player

181

Level Up Your Playing

182

Player Communication In Character Development

183

Experience Systems

184

Salvaging A Game Headed South

185

Critical Failures

186

Recurring Bad Guys

187

You Probably Shouldn't Do That Again

188

Eliciting Emotions In Games

189

Improving Your Dungeons

190

Revisit Into Music And Sound In Games

191

Improving Mass Combat

192

Say Yes Or Roll

193

Handling Character Deaths

194

Carrot And The Stick

195

Stonewalling Your Players

196

Setting Difficulty

197

Deep Dive Into The World Of Darkness: Werewolf The Apocalypse

198

Telling A Connected Game

199

Character Classes And Being Stuck In A Lane

200

Session Zero

201

Random Events

202

Gaming Online And Adding Technology To Game Presentation

203

Improving Your Locations To Make Them More Meaningful

204

Pregen Characters And Motivations

205

When Players Miss A Session

206

Why We Cheat As GMs

207

A Year In Review

208

Your Next Game After A Long Campaign

209

How To Build A Long Campaign

210

The Epic Final Battle And The Epilogue

211

Game Concepts And Group Sizes

212

Our Evolution As Storytellers

213

When Players Leave The Table

214

Improving Your Side Stories And Encounters

215

Player Agency And The Illusion Of Choice

216

Creating Your Own Monster

217

Rules Lawyers And Order In The Court

218

Player Backgrounds And Player Motivations

219

Tactical Play VS Non Tactical Play

220

Making Your Players Center Stage

221

Telling A Mystery

222

The One Shot Game

223

Running Your First Game

224

When Players Don't Fit In Your Game

225

Bringing New Players Into Your Games

226

Incorporating Social Play Into Your Games

227

Interview with The Dungeon Masters Dojo

228

Miscellaneous Accounting: Equipment and Others

229

Episode 30: Helping Your Players When They Are Lost

230

Episode 29: Adding That Something Special To Your Game

231

Preview Of Coming Weeks

232

Episode 28: Creating A Collaborative Universe Part 2

233

Episode 27: Creating A Collaborative Universe Part 1

234

Episode 26: Episodic Storytelling

235

Episode 25: Cheating In Games

236

Episode 24: Table Talk And What To Consider

237

Episode 23: Splitting The Party VS Group Play

238

Episode 22: Ending A Game

239

Episode 21: Writer's Block

240

Episode 20: Sandbox Games

241

Episode 19: Impactful NPCs

242

Episode 18: How To Do Horror In Games

243

Episode 17: Deep Dive On Player Types: Specialist And Power Gamer

244

Episode 16: Time In Games

245

Episode 15: Metagaming

246

Episode 14: House Rules

247

Episode 13: Quarantine Episode

248

Episode 12: Consequences In A Game

249

Episode 11: Heroes And Villains

250

Episode 10: You Probably Shouldn't Do That

251

Episode 9: Controlling Your Table

252

Episode 8: Music And Atmosphere In Games

253

Episode 7: Improving Your Combat

254

Episode 6: Planning A Game v2

255

Episode 5: Planning A Game v1

256

Episode 4: Best Laid Plans

257

Episode 3: Building A Better Villain

258

Episode 2: KYP (Know Your Players)

259

Episode 1: The Gathering

260

Introduction