All Episodes
The Indie Diarist — 104 episodes
Fred Hoffman: Behind the Art of Paper Trail - Indie Diary #92
Liza & Igor: Through Passion, Challenges, and Indie Game Success - Indie Diary #91
Kate Killick: The Making of Pieced Together, From F2P to Indie - Indie Diary #90
Huw Millward: From ASCII Games to The Biggest Indie Game Ever - Indie Diary #89
Madeleine Clute: From Google to Game Dev, A Love Letter to Australia - Indie Diary #88
Chris Gardiner: How Failbetter Games Masters Meaningful Player Choices - Indie Diary #87
Timbo Johnson: The Fun of Making Small Games - Indie Diary #86
Nimso: Creative Problem Solving, Making a Cosy Platformer - Indie Diary #85
Giorgos Apostolou: Should You Make Your Dream Game First? - Indie Diary #84
Silksong: The Game That Shouldn't Exist - Indie Chronicles #1
Zeitglas: Crafting a Mental Asylum Simulator - Indie Diary #83
Gaming in Hospitals: How Video Games Help With Healing - Footnote #9 ft. Steven Mair
Nathan & Mason: Exploring Social Anxiety Through Games - Indie Diary #82
Eugene: Balancing Perfection & Player Feedback - Indie Diary #81
Joseph McCormack: Crafting a Unique Third-Person RPG as a Solo Dev - Indie Diary #80
David & Jeremy: From TV Writing to Game Worlds - Indie Diary #79
Ta2 Games Studio: How a Tattoo Artist Became a Game Dev - Indie Diary #78
Stephen Downey: From Comic Books to Indie Game Dev - Indie Diary #77
Giraffe Head Studios: Physics-based Games, How to Handle Feedback - Indie Diary #76
Ian Lynch: Embracing Subjectivity, When Pong Meets Bullet Hell - Indie Diary #75
David García: How do you make your game matter? - Indie Diary #74
Bablabo Games: From Game Jam to Game Studio - Indie Diary #73
Jerzy Pilch: Being Kind to Devs, Monster Feeding, and Roguelikes! - Indie Diary #72
Lee Sargent: Designing Spaces, The Love of Players - Indie Diary #71
Undergod Games: Developing Surrealism, Writing Multiple Characters – Indie Diary #70
Evan Greenwood: Genital Jousting Special, Mocking Masculinity, The Power of Playfulness - Indie Diary #69
The Modern Hearth: Gaming as a Campfire Gathering (ft. The Gaming Anthropologist) - Footnote #8
Jim Griffiths: The Sexy Brutale Special, Programming Time Loops, Work-Life Boundaries - Indie Diary #68
Why Not AI: Top Game Dev Learnings from Tabletop Design, Crafting Worlds, and Eldritch Lore! - Indie Diary #67
Kaizen Game Works: Why You Should Trust Players, Escaping Echo Chambers - Indie Diary #66
Jean Canellas: Death's Gambit Special, From Google Docs to a Viral Game, Healing from Redemption - Indie Diary #65
Golden Horde Studios: Black & White's Legacy, Making Games Sustainable - Indie Diary #64
Lunar Games: Chasing Dreams, From The Cradle of Civilisation - Indie Diary #63
Dire Kitten Games: Making Your Game Feel Unique, Finding Focus - Indie Diary #62
Inkblack Interactive: Art & Video Games, Developing Mobile Games - Indie Diary #61
Rocking Toy: Making Games As Friends, Connecting With Players - Indie Diary #60
How to Recognise PR Scams in Game Development , ft. Pirate PR - Footnote #7
VCD: Rookie Mistakes, Dealing With Anxiety, Creating Worlds - Indie Diary #59
AwesomeTrinket: Making Visual Novels, Horror Secrets, Following Your Heart - Indie Diary #58
eXplore Studio: The Value of Humanity in Game Dev, Self-Confidence, Conservation - Indie Diary #57
Everflux Games: How to Build Community, Successful Kickstarters, Architecture & Game Dev - Indie Diary #56
Crisalu Games: Goblin Cleanup, Developing in Argentina, From Simple Ideas - Indie Diary #55
Meaning Machine: Human-centric AI, Creativity & LLMs, Dead Meat - Indie Diary #54
Rob Pigott: Of Visual Novels, Marginalised Communities, and Cowboy Bebop! - Indie Diary #53
InkForge Studios: Developing for Charity, Working with Friends - Indie Diary #52
Only By Midnight: Inspiring Players, Building Worlds - Indie Diary #51
Alex Burton: Of Vampires, The Meaning of Horror, and Developing for a Niche - Indie Diary #50
Kevin Messenhimer (Fiveamp): Finding Game Ideas, The Power of Execution - Indie Diary #49
Dave Sims: Developing Through Hardship, The Pain of Indie Game Marketing, and Googly Eyes! - Indie Diary #48
Sheldon "CyrusTheVirus Studios": Making a Metroidvania, Self-Taught vs. Formal Education, Becoming a Game Dev - Indie Diary #47
Simon Trümpler: Making Bullet Hells, Indie Struggles, From QBasic to Game Dev - Indie Diary #46
Figerox: Getting Horror Right, Learning From Mistakes - Indie Diary #45
Renee Gittins: Overcoming Challenges, Connecting People, Creative Problem-Solving - Indie Diary #44
Villainous Games: Finding a Publisher, Making Horror Games, Listening to That "Itch" - Indie Diary #43
Isa Hellström: Of Dreams, Chemistry & Soulmates - Indie Diary #42
Past, Present and Future of the Korean Gaming Market, ft. Minimap - Footnote #6
Doot: Minami Lane, Cosy Gaming, Working With Your Partner - Indie Diary #41
Lilliana Kendra: Being a Multipotential, Time Management, and Challenges to Diversity - Indie Diary #40
Lorena Cáceres Arias: Designing Puzzles, Developing in Spain, Carving Your Own Path - Indie Diary #39
Falinere: Funding Your Passion, Developing For a Hyper-Niche - Indie Diary #38
Dear Games Industry, Please Name a Woman... ft. Women-Led Games - Footnote #5
Tanja Lind Tankred: Making Games That Matter, Creativity On Sale - Indie Diary #37
Ashley 'Aemixx': Connecting with People, Writing Interactive Stories - Indie Diary #36
Andrea Saravia Pérez: Of Leadership, Representation and Role Models - Indie Diary #35
Kay Anderson: Of Dreams, Ambitions, and Doing What You Love - Indie Diary #34
Jake Kordus (Nibble & Byte Games): Indie Aspirations, From Aerospace to Game Dev, Learning From Yourself - Indie Diary #33
Alex Kanaris-Sotiriu: The Act of Creation, AAA vs Indie, and an Island of Myths! - Indie Diary #32
Rob Madden: Of Loss, Love, and Cherished Memories - Indie Diary #31
Tony Gowland: Creativity & Constraints, From AAA to Indie, Creating the Familiar - Indie Diary #30
Tom Curtis: Learning From Gamemaker, Trigonometry, and HopDodge Shenanigans! - Indie Diary #29
How to Promote Your Game With Influencers & Creators - Brought to You by Drope.me
Jan Mysior (Yellow Dot Games): The Value of Simplicity, Developing Games for Your Loved One - Indie Diary #28
The Power of Detail in Sound Design, ft. Immersed Productions - Footnote #4
Far Owl Studios: Making Turn-Based RPGs, The Isolation of GameDev, Blending Narrative & Gameplay - Indie Diary #27
Peleg Harel: Of Meaningful Creations, Game Design and Puzzle Games! - Indie Diary #26
Balcony Softworks: What If Your Indie Game Failed? - Indie Diary #25
Answering Your Indie Game Marketing Burning Questions with Alex Harding, Jacky Martin & Maren Sunderland - Footnote #3
Bromantic Games - Being a Family Studio, Creating Connections, and Why That Card Game Is Probably a Bad Idea - Indie Diary #24
Chaz: The Flash Era, Game Jams, and... Final Fantasy Fun! - Indie Diary #23
Eric Manahan - From Architecture to Game Design, Following Your Heart, LUCID Dreams - Indie Diary #22
Adrian Spencer: Wormholes, Conventions and Chainmail Jewellery! - Indie Diary #21
Joe Sullivan: From Freelance to Indie, Imagination & Growth, Farming Spells (Literally!) - Indie Diary #20
OKJOY Studio: Bringing Joy to People, Being a Developer/Publisher, Games & Culture - Indie Diary #19
Jan & Sakura (RainLight): Steam Next Fest Learnings, Making Multiplayer Games, The Beauty of Play - Indie Diary #18
Lente: Life on a Boat, Flash Nostalgia, The Value of Nature - Indie Diary #17
The Rise and Impact of Indie Games on Video Game Culture (Ft. Still Loading Podcast) - Footnote #2
Kevin Wu: The Indie Game Dev "Raft", Passions & Regrets, Developing RPGs - Indie Diary #16
Kenny Engelsen (Rain Games): The Value of Nostalgia, Being a Game Developer, Working with Someone's IP - Indie Diary #15
LIVE with OutoftheBit: Founding Your Company, Taking Risks, and a Lot of Vintage! - Indie Diary #14
Astral Clocktower Studios: Funding, Being a Women-Led Studio, and Cats! - Indie Diary #13
Steve Hollis: On Roguelikes, Creativity, and a LOT of Outer Wilds - Indie Diary #12
Evin Oxley: Why Horror Games Are Great, Life of a GameDev Student, Making People Smile - Indie Diary #11
Outer Wilds Special, with Kelsey Beachum: The Making of Outer Wilds, Player Immersion, The Beauty of Discovery - Footnote #1
Ramon Bocca (Tiny Bull Studios): Story-driven Games, Development in Italy, Immersive Storytelling - Indie Diary #10
Erik Andersen: The Beauty and Loneliness of Game Development, Looking After Yourself, Love for Languages - Indie Diary #9
Romain Mesa: The Art of Video Games, The Efficiency of Art, Working Class Heroes - Indie Diary #8
Tom Mead & Dom Clarke (Spiral Circus Games): SILT, The Beauty of Creative Freedom, Dealing With Scope - Indie Diary #7
J Wesley Hocker: Game Development as Catharsis, The Beauty of Self-Love, and Just a Lot of Doom - Indie Diary #6
Enrique Dryere (Triple B Titles): Creativity as Sacrifice, Secrets of Inspiration, DnD and... Poker? - Indie Diary #5
Aleksey Dmitriev: Success & Failure as a Dev, The Mafia Wars Engine, Creativity & Invention - Indie Diary #4
Mateo Covic: The First Game, Funny Bugs, The Duty of Community - Indie Diary #3
Thomas "Fletcher" Kildren: Passion Projects, The Creativity of Children, Living as an Artist - Indie Diary #2
Nina Freeman: The Term "Indie", Self-Acceptance, Poetry & Good Games - Indie Diary #1
The Indie Diarist - Trailer