The Indie Diarist cover art

All Episodes

The Indie Diarist — 104 episodes

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Title
1

Fred Hoffman: Behind the Art of Paper Trail - Indie Diary #92

2

Liza & Igor: Through Passion, Challenges, and Indie Game Success - Indie Diary #91

3

Kate Killick: The Making of Pieced Together, From F2P to Indie - Indie Diary #90

4

Huw Millward: From ASCII Games to The Biggest Indie Game Ever - Indie Diary #89

5

Madeleine Clute: From Google to Game Dev, A Love Letter to Australia - Indie Diary #88

6

Chris Gardiner: How Failbetter Games Masters Meaningful Player Choices - Indie Diary #87

7

Timbo Johnson: The Fun of Making Small Games - Indie Diary #86

8

Nimso: Creative Problem Solving, Making a Cosy Platformer - Indie Diary #85

9

Giorgos Apostolou: Should You Make Your Dream Game First? - Indie Diary #84

10

Silksong: The Game That Shouldn't Exist - Indie Chronicles #1

11

Zeitglas: Crafting a Mental Asylum Simulator - Indie Diary #83

12

Gaming in Hospitals: How Video Games Help With Healing - Footnote #9 ft. Steven Mair

13

Nathan & Mason: Exploring Social Anxiety Through Games - Indie Diary #82

14

Eugene: Balancing Perfection & Player Feedback - Indie Diary #81

15

Joseph McCormack: Crafting a Unique Third-Person RPG as a Solo Dev - Indie Diary #80

16

David & Jeremy: From TV Writing to Game Worlds - Indie Diary #79

17

Ta2 Games Studio: How a Tattoo Artist Became a Game Dev - Indie Diary #78

18

Stephen Downey: From Comic Books to Indie Game Dev - Indie Diary #77

19

Giraffe Head Studios: Physics-based Games, How to Handle Feedback - Indie Diary #76

20

Ian Lynch: Embracing Subjectivity, When Pong Meets Bullet Hell - Indie Diary #75

21

David García: How do you make your game matter? - Indie Diary #74

22

Bablabo Games: From Game Jam to Game Studio - Indie Diary #73

23

Jerzy Pilch: Being Kind to Devs, Monster Feeding, and Roguelikes! - Indie Diary #72

24

Lee Sargent: Designing Spaces, The Love of Players - Indie Diary #71

25

Undergod Games: Developing Surrealism, Writing Multiple Characters – Indie Diary #70

26

Evan Greenwood: Genital Jousting Special, Mocking Masculinity, The Power of Playfulness - Indie Diary #69

27

The Modern Hearth: Gaming as a Campfire Gathering (ft. The Gaming Anthropologist) - Footnote #8

28

Jim Griffiths: The Sexy Brutale Special, Programming Time Loops, Work-Life Boundaries - Indie Diary #68

29

Why Not AI: Top Game Dev Learnings from Tabletop Design, Crafting Worlds, and Eldritch Lore! - Indie Diary #67

30

Kaizen Game Works: Why You Should Trust Players, Escaping Echo Chambers - Indie Diary #66

31

Jean Canellas: Death's Gambit Special, From Google Docs to a Viral Game, Healing from Redemption - Indie Diary #65

32

Golden Horde Studios: Black & White's Legacy, Making Games Sustainable - Indie Diary #64

33

Lunar Games: Chasing Dreams, From The Cradle of Civilisation - Indie Diary #63

34

Dire Kitten Games: Making Your Game Feel Unique, Finding Focus - Indie Diary #62

35

Inkblack Interactive: Art & Video Games, Developing Mobile Games - Indie Diary #61

36

Rocking Toy: Making Games As Friends, Connecting With Players - Indie Diary #60

37

How to Recognise PR Scams in Game Development , ft. Pirate PR - Footnote #7

38

VCD: Rookie Mistakes, Dealing With Anxiety, Creating Worlds - Indie Diary #59

39

AwesomeTrinket: Making Visual Novels, Horror Secrets, Following Your Heart - Indie Diary #58

40

eXplore Studio: The Value of Humanity in Game Dev, Self-Confidence, Conservation - Indie Diary #57

41

Everflux Games: How to Build Community, Successful Kickstarters, Architecture & Game Dev - Indie Diary #56

42

Crisalu Games: Goblin Cleanup, Developing in Argentina, From Simple Ideas - Indie Diary #55

43

Meaning Machine: Human-centric AI, Creativity & LLMs, Dead Meat - Indie Diary #54

44

Rob Pigott: Of Visual Novels, Marginalised Communities, and Cowboy Bebop! - Indie Diary #53

45

InkForge Studios: Developing for Charity, Working with Friends - Indie Diary #52

46

Only By Midnight: Inspiring Players, Building Worlds - Indie Diary #51

47

Alex Burton: Of Vampires, The Meaning of Horror, and Developing for a Niche - Indie Diary #50

48

Kevin Messenhimer (Fiveamp): Finding Game Ideas, The Power of Execution - Indie Diary #49

49

Dave Sims: Developing Through Hardship, The Pain of Indie Game Marketing, and Googly Eyes! - Indie Diary #48

50

Sheldon "CyrusTheVirus Studios": Making a Metroidvania, Self-Taught vs. Formal Education, Becoming a Game Dev - Indie Diary #47

51

Simon Trümpler: Making Bullet Hells, Indie Struggles, From QBasic to Game Dev - Indie Diary #46

52

Figerox: Getting Horror Right, Learning From Mistakes - Indie Diary #45

53

Renee Gittins: Overcoming Challenges, Connecting People, Creative Problem-Solving - Indie Diary #44

54

Villainous Games: Finding a Publisher, Making Horror Games, Listening to That "Itch" - Indie Diary #43

55

Isa Hellström: Of Dreams, Chemistry & Soulmates - Indie Diary #42

56

Past, Present and Future of the Korean Gaming Market, ft. Minimap - Footnote #6

57

Doot: Minami Lane, Cosy Gaming, Working With Your Partner - Indie Diary #41

58

Lilliana Kendra: Being a Multipotential, Time Management, and Challenges to Diversity - Indie Diary #40

59

Lorena Cáceres Arias: Designing Puzzles, Developing in Spain, Carving Your Own Path - Indie Diary #39

60

Falinere: Funding Your Passion, Developing For a Hyper-Niche - Indie Diary #38

61

Dear Games Industry, Please Name a Woman... ft. Women-Led Games - Footnote #5

62

Tanja Lind Tankred: Making Games That Matter, Creativity On Sale - Indie Diary #37

63

Ashley 'Aemixx': Connecting with People, Writing Interactive Stories - Indie Diary #36

64

Andrea Saravia Pérez: Of Leadership, Representation and Role Models - Indie Diary #35

65

Kay Anderson: Of Dreams, Ambitions, and Doing What You Love - Indie Diary #34

66

Jake Kordus (Nibble & Byte Games): Indie Aspirations, From Aerospace to Game Dev, Learning From Yourself - Indie Diary #33

67

Alex Kanaris-Sotiriu: The Act of Creation, AAA vs Indie, and an Island of Myths! - Indie Diary #32

68

Rob Madden: Of Loss, Love, and Cherished Memories - Indie Diary #31

69

Tony Gowland: Creativity & Constraints, From AAA to Indie, Creating the Familiar - Indie Diary #30

70

Tom Curtis: Learning From Gamemaker, Trigonometry, and HopDodge Shenanigans! - Indie Diary #29

71

How to Promote Your Game With Influencers & Creators - Brought to You by Drope.me

72

Jan Mysior (Yellow Dot Games): The Value of Simplicity, Developing Games for Your Loved One - Indie Diary #28

73

The Power of Detail in Sound Design, ft. Immersed Productions - Footnote #4

74

Far Owl Studios: Making Turn-Based RPGs, The Isolation of GameDev, Blending Narrative & Gameplay - Indie Diary #27

75

Peleg Harel: Of Meaningful Creations, Game Design and Puzzle Games! - Indie Diary #26

76

Balcony Softworks: What If Your Indie Game Failed? - Indie Diary #25

77

Answering Your Indie Game Marketing Burning Questions with Alex Harding, Jacky Martin & Maren Sunderland - Footnote #3

78

Bromantic Games - Being a Family Studio, Creating Connections, and Why That Card Game Is Probably a Bad Idea - Indie Diary #24

79

Chaz: The Flash Era, Game Jams, and... Final Fantasy Fun! - Indie Diary #23

80

Eric Manahan - From Architecture to Game Design, Following Your Heart, LUCID Dreams - Indie Diary #22

81

Adrian Spencer: Wormholes, Conventions and Chainmail Jewellery! - Indie Diary #21

82

Joe Sullivan: From Freelance to Indie, Imagination & Growth, Farming Spells (Literally!) - Indie Diary #20

83

OKJOY Studio: Bringing Joy to People, Being a Developer/Publisher, Games & Culture - Indie Diary #19

84

Jan & Sakura (RainLight): Steam Next Fest Learnings, Making Multiplayer Games, The Beauty of Play - Indie Diary #18

85

Lente: Life on a Boat, Flash Nostalgia, The Value of Nature - Indie Diary #17

86

The Rise and Impact of Indie Games on Video Game Culture (Ft. Still Loading Podcast) - Footnote #2

87

Kevin Wu: The Indie Game Dev "Raft", Passions & Regrets, Developing RPGs - Indie Diary #16

88

Kenny Engelsen (Rain Games): The Value of Nostalgia, Being a Game Developer, Working with Someone's IP - Indie Diary #15

89

LIVE with OutoftheBit: Founding Your Company, Taking Risks, and a Lot of Vintage! - Indie Diary #14

90

Astral Clocktower Studios: Funding, Being a Women-Led Studio, and Cats! - Indie Diary #13

91

Steve Hollis: On Roguelikes, Creativity, and a LOT of Outer Wilds - Indie Diary #12

92

Evin Oxley: Why Horror Games Are Great, Life of a GameDev Student, Making People Smile - Indie Diary #11

93

Outer Wilds Special, with Kelsey Beachum: The Making of Outer Wilds, Player Immersion, The Beauty of Discovery - Footnote #1

94

Ramon Bocca (Tiny Bull Studios): Story-driven Games, Development in Italy, Immersive Storytelling - Indie Diary #10

95

Erik Andersen: The Beauty and Loneliness of Game Development, Looking After Yourself, Love for Languages - Indie Diary #9

96

Romain Mesa: The Art of Video Games, The Efficiency of Art, Working Class Heroes - Indie Diary #8

97

Tom Mead & Dom Clarke (Spiral Circus Games): SILT, The Beauty of Creative Freedom, Dealing With Scope - Indie Diary #7

98

J Wesley Hocker: Game Development as Catharsis, The Beauty of Self-Love, and Just a Lot of Doom - Indie Diary #6

99

Enrique Dryere (Triple B Titles): Creativity as Sacrifice, Secrets of Inspiration, DnD and... Poker? - Indie Diary #5

100

Aleksey Dmitriev: Success & Failure as a Dev, The Mafia Wars Engine, Creativity & Invention - Indie Diary #4

101

Mateo Covic: The First Game, Funny Bugs, The Duty of Community - Indie Diary #3

102

Thomas "Fletcher" Kildren: Passion Projects, The Creativity of Children, Living as an Artist - Indie Diary #2

103

Nina Freeman: The Term "Indie", Self-Acceptance, Poetry & Good Games - Indie Diary #1

104

The Indie Diarist - Trailer