EPISODE · Sep 26, 2024 · 10 MIN
[BS] Why Are We Stuck with Floating Screens?
from The Eighth · host Avraham Raskin
Why do companies release augmented reality (AR) devices with interfaces that mainly rely on flat, 2D screen designs? Why do we see floating iPads in a 3D world? Is this laziness or a lack of innovation in current AR solutions? TLDR; Meta released new AR glasses, but they’re not for consumers. Interaction is still reliant on unnatural gestures or accessories. Current AR interfaces are like floating 2D screens in a 3D world. Avraham questions why we haven’t moved beyond flat screen metaphors in AR design. Highlights the limitations and frustrations of existing AR solutions. Calls for a more natural, multi-sensory approach to AR interfaces. Question: Do you think AR will evolve beyond flat screen designs, or are we stuck in this 2D mindset? 00:00 - Introduction 00:34 - My History of Augmented Reality 01:19 - Meta’s New AR Glasses 02:05 - Interaction Modes in AR 03:09 - Holographic Interfaces 04:37 - Apple’s Interface Decisions 06:31 - Limitations of Current AR 08:24 - The Frustration with Floating Screens Links to the Podcast 🔗 Reality:One Podcast 🎧 Listen on Spotify 🎬 Watch on YouTube 🎙️ Available on Apple Podcasts
NOW PLAYING
[BS] Why Are We Stuck with Floating Screens?
No transcript for this episode yet
Similar Episodes
No similar episodes found.