DateTime Part 2: Computing and Time Protocols
Time and date management are complicated and nasty on computers, because they are complicated and nasty in real life.
An episode of the Complete Developer Podcast podcast, hosted by BJ Burns and Will Gant, titled "DateTime Part 2: Computing and Time Protocols" was published on December 14, 2017 and runs 57 minutes.
December 14, 2017 ·57m · Complete Developer Podcast
Summary
Time and date management are complicated and nasty on computers, because they are complicated and nasty in real life. While we often think of being able to tell time as being simple, historically it hasn't been. We're continually having to work to keep our timekeeping devices accurate so that we can use their results for everything from manufacturing to navigation, encryption, and missile guidance. Network Time Protocol (NTP) is used to synchronize time over packet-switched, variable-latency data networks. The goal is to synchronize all participating computers to within a few milliseconds of Coordinated Universal Time (UTC).Read more ›The post DateTime Part 2: Computing and Time Protocols appeared first on Complete Developer Podcast. Hosted on Acast. See acast.com/privacy for more information.
Episode Description
Time and date management are complicated and nasty on computers, because they are complicated and nasty in real life. While we often think of being able to tell time as being simple, historically it hasn't been. We're continually having to work to keep our timekeeping devices accurate so that we can use their results for everything from manufacturing to navigation, encryption, and missile guidance. Network Time Protocol (NTP) is used to synchronize time over packet-switched, variable-latency data networks. The goal is to synchronize all participating computers to within a few milliseconds of Coordinated Universal Time (UTC).
The post DateTime Part 2: Computing and Time Protocols appeared first on Complete Developer Podcast.
Hosted on Acast. See acast.com/privacy for more information.