EPISODE · Mar 1, 2025 · 48 MIN
DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
from Kiwi Talkz
HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/ #doom #doometernal #idsoftware SOCIAL MEDIA TWITTER - @canterochris BLUESKY - @canterochris.bsky.socialTIMESTAMPS00:00 - Intro00:28 - Glory Kills03:48 - Mocap/Principals Of Animation05:55 - The Hardest Part Of Animating Glory Kills07:30 - Making The Marauder Hard/QAing At The End Of The Project08:52 - Working With Hugo Martin/Jiu-Jitsu12:04 - Working On The ID Tech Engine14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers19:15 - Doing Pre Production On DOOM The Dark Ages21:10 - Animal Crossing/DOOM Eternal Meme22:00 - Favourite Areas22:56 - Favourite Bosses24:11 - Speedrunning25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym27:15 - Self-Imposed Crunch27:45 - Banana Story/Getting In Trouble From HR29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew31:40 - Q+A - What Is Some Cut Content From The Game33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered34:20 - Motion Sickness/Camera Work36:00 - Chris’ New Game High Fructose 40:57 - Marketing High Fructose42:15 - Hugo Martin Is Amazing At Marketing43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very Approachable45:20 - Multiplayer Being Cut From DOOM The Dark Ages46:15 - DOOM Benefits From Not Being Grounded In Realism47:20 - Where To Follow Chris Cantero
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DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
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