EPISODE · Oct 14, 2022 · 1H 22M
Ep. 23 - Difficulty Sliders: Accessibility vs. Accomplishment
We're very excited to jump back in this Friday with an incredible episode surrounding a pretty contentious topic: whether or not developers should/could/would put difficulty options and heightened accessibility modifiers into their game (spoiler alert: we also talk about Fromsoft and Soulsborne titles). The Meta Quest Pro is $1,500 & Game Pass makes 2.9 billion?! Will has been dragged back into a familiar Overwatch obsession and he's taking Nick with him over the edge. Nick is also still trying to figure out how long Danganronpa is going to take him....this game is actually long :') Everyone please have a great weekend and let us know your thoughts on accessibility in games!If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:https://linktr.ee/FridayNightGamecastMusic by: https://twitter.com/lilkotobeatsIntermission: Overwatch 2 - Round Start (Alternative Version 3) [Adam Burgess - I am listing Adam as the primary composer for this specific song but the OST composition data for OW2 is surprisingly hard to find readily accessible anywhere - so the short version is Adam is my best guess and it's likely he was involved with the engineering at some point. Adam also worked on the song "Hollywood" in the Overwatch 1 Collector's Edition...needless to say this song goes bonkers]Support the show
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Ep. 23 - Difficulty Sliders: Accessibility vs. Accomplishment
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