EPISODE · May 24, 2026 · 8 MIN
How Tencent Quietly Became Gaming's Biggest Power Broker
from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo
Tencent owns Riot Games, has major stakes in Epic Games, Activision Blizzard, Ubisoft, and FromSoftware, and its mobile gaming arm generates more revenue than Nintendo and Sony combined. But most gamers barely know the company's name. In this episode, Lucas and Luna unpack how Tencent built a $500 billion gaming empire through a strategy of minority stakes and operational autonomy—buying influence without buying brands. They look at the 2015 deal that gave Tencent 100 percent of Riot Games after years of partnership, the Epic Games investment that paid for Unreal Engine dominance, and the awkward position of being a Chinese company that owns 'League of Legends' while the US-China tech war escalates. Specific number: Tencent's gaming revenue hit $29 billion in 2025—more than Sony's PlayStation division. The hosts also ask the uncomfortable question: when Tencent owns the pipes and the studios, who really controls the games industry? #Tencent #GamingEmpire #RiotGames #EpicGames #LeagueOfLegends #UnrealEngine #MobileGaming #ChinaTech #GamingM&A #BusinessStrategy #GameStudios #FromSoftware #ActivisionBlizzard #Ubisoft #TencentGaming #Business #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo
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How Tencent Quietly Became Gaming's Biggest Power Broker
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