An Honest Wizard

PODCAST · leisure

An Honest Wizard

This is the record and teaching of an honest Wizard in a magical world talking about the fantasy role-playong games of our world. For more, check out the Lair of OmnusI channel on YouTube!

  1. 415

    An Honest Wizard Episode 386: Forbidden Sanctuary

    The spell Forbiddence is a potent spell, protecting sacred areas. It can also help a DM develop a world with magical effects...

  2. 414

    An Honest Wizard Episode 385: Find the Path to Knowledge

    Clerics unfairly get access to Find the Path when wizards do not! Very useful spell of divination when used with forethought...

  3. 413

    An Honest Wizard Episode 384: Preiestly Food Processor.

    Blade Barrier is an imposing spell, ideal on larger battlefields. But how else might it work?

  4. 412

    An Honest Wizard Episode 383; Wizard Smash!

    Tenser's Transformation allows a Wizard to live out their fighter fantasies...

  5. 411

    An Honest Wizard Episode 382: Used Souls Cheap

    Soul Cage sounds nasty, but it really only involves borrowing a soul for a little bit for some nice buffs...

  6. 410

    An Honest Wizard Bonus Episode 38: Painful Play

    Rob talks about editions of D&D and related a painful gaming memory from his past.

  7. 409

    An Honest Wizard Episode 381: Scatter Brain

    Mastering manipulation magic mocks mystery. Scatter sets your party up for victory.

  8. 408

    An Honest Wizard Episode 380: Mind Cell

    Mental Prison is a vicious psychic attack that can be an effective control spell. A decent way to separate a for, but is it worth the slot?

  9. 407

    An Honest Wizard Episode 379: Airvestment

    Investiture of Wind is a nice mobility spell coupled with a nice defensive power. The offensive ability, however, offers options beyond its puny damage.

  10. 406

    An Honest Wizard Episode 378: Stony Investment

    Investiture of Stone is solid as a defensive spell and a debuff/ control spell, but it's special mobility feature is what sets it apart...

  11. 405

    An Honest Wizard Episode 377: Icy Investiture

    Investiture of Ice is another flexible spell with more control and defense. Decently flexible, especially in cold environs.

  12. 404

    An Honest Wizard Episode 376: Invested in Fire

    Investiture of Flame is a very flashy spell that defends against two common Energy damage types and grants decent offensive abilities for a fairly long duration. Is it worthy of consideration?

  13. 403

    An Honest Wizard Episode 375: Make Your Own Friend

    Create Homunculus is a very useful spell to give yourself a mentally-attuned ally. How you use it will determine how useful it is.

  14. 402

    An Honest Wizard Episode 374: A Chilling Reception

    Wall of Ice is marvelously effective on the battlefield - solid on the attack, decent on controlling the flow of your fors' movement.

  15. 401

    An Honest Wizard Episode 373: The Best Spell, Truly

    True Seeing is the epitome of personal divination, and takes away the effectiveness of many nasty tricks. A must have, it seems!

  16. 400

    An Honest Wizard Episode 372: More Than Just a Flashlight

    The sixth-level spell Sunbeam is a ferocious multi-touch attack spell, a light spell and a debuffing spell all in one! It's hard to go wrong with this one!

  17. 399

    An Honest Wizard Episode 371: Basic Programming

    Programmed Illusion is so flexible and useful even an old diviner must admit it's pretty good!

  18. 398

    An Honest Wizard Bonus Episode 37: Style and Substance

    Rob talks about style clashes in a gaming group.

  19. 397

    An Honest Wizard Episode 370: You Are the Dancing Queen

    Orton's Irresistible Dance is a nifty control spell with a clever style. Does it hold up to other control spells?

  20. 396

    An Honest Wizard Episode 369: Chillin' With Otiluke

    Otiluke's Freezing Sphere is hands-down one of the most effective offensive spells we've looked at so far!

  21. 395

    An Honest Wizard Episode 368: Magic Can Move Mountains

    The Move Earth spell may not be flashy, but it can leave a huge imprint on your world!

  22. 394

    An Honest Wizard Episode 367: Mass Media

    Crowd control sometimes can involve controlling the actual crowd. Mass Suggestion makes controlling someone their idea. Very subtle, and therefore useful!

  23. 393

    An Honest Wizard Episode 366: This Magic Jar Isn't Treasure

    An easily-abused spell, Magic Jar gives necromancers a bad name as body-snatchers!

  24. 392

    An Honest Wizard Episode 365: Home Defense

    Guards and Wards makes attacking a Wizard in their home a nightmare - a smart wizard even moreso!

  25. 391

    An Honest Wizard Episode 364: Globe of "I Win SpellDuels"

    Globe of Invulnerability is an absolute must-have spell when preparing to fight against hostile spellcasters!

  26. 390

    An Honest Wizard Episode 363: Statuary In a Minute

    Flesh to Stone is a useful spell for targeting and defeating a single foe. Is it more versatile?

  27. 389

    An Honest Wizard Episode 362: Careful, Eyebite

    A versatile debuffing spell usable against several foes, Eyebite can tip close battles or eliminate opposition soundlessly. Very useful against small groups!

  28. 388

    An Honest Wizard Episode 361: Drawmij's Pricey Party Trick

    For an expensive but reliable form of magical security, Drawmij's Instant Summons keeps a distant item at hand and makes finding your most prized possessions much easier!

  29. 387

    An Honest Wizard Bonus Episode 36: Indie Games

    Rob looks at a diverse sampling of independent-published games from Free RPG Day.

  30. 386

    An Honest Wizard Episode 360: The Green Beam of Doom

    Disintegrate. Just the name of this spell sends shivers up the spines of a wizard's foes!

  31. 385

    An Honest Wizard Episode 359: Undead Cooking School

    Create Undead is an unsavory spell, certainly, but one that Grant's powerful allies through necromancy. Use wisely.

  32. 384

    An Honest Wizard Episode 358: Contingency Plans

    Wonderfully diverse options await you if you're forward-thinking enough to employ the Conti agency spell!

  33. 383

    An Honest Wizard Episode 357: Death Circling

    An attack spell with a huge area, Circle of Death is costly, but is it effective enough to justify the cost?

  34. 382

    An Honest Wizard Episode 356: We Wii Never Break the Chain (Lightning)

    An iconic attack spell for powerful wizards, Chain Lightning surgically inflicts heavy damage? Is it the new best combat spell?

  35. 381

    An Honest Wizard Episode 355: Open the Gate! Hello Sixth Level!

    Sixth level starts off with a bang with the discussion of Arcane Gate, a very useful spell for bypassing barriers!

  36. 380

    An Honest Wizard Episode 354: I See You Quiver With Antici............................pation!

    Swift Quiver is a somewhat lackluster spell for the ranger's ultimate spell level. Still, in certain circumstances it may be useful...

  37. 379

    An Honest Wizard Episode 353: Airstrike Arrows

    The ranger spell Conjure Volley gives the ranger a nice area attack option. How does it stack up to other casters' offense?

  38. 378

    An Honest Wizard Episode 352: Making Waves

    A paladin's final word in a battle is often their Destructive Wave spell. Nothing subtle here!

  39. 377

    An Honest Wizard Episode 351: Power Games

    A paladin's Circle of Power spell is an extremely potent protection for the paladin's party. A must-have!

  40. 376

    An Honest Wizard Episode 35: Who Is the Loser of Magic?

    Rob talks about the future of AHW and his feelings on the treatment of the classes regarding access to magic.

  41. 375

    An Honest Wizard Episode 350: Top Smite

    The most powerful Smite a paladin receives access to is Banishing Smite. But does it feel suitably powerful?

  42. 374

    An Honest Wizard Episode 349: The Return of the Wrath of Nature

    The druid's Wrath of Nature spell is a bit of a mixed bag of control, damage-over-time, and direct damage. Together, this can make a fight against a druid in the right environment a nightmare!

  43. 373

    An Honest Wizard Episode 348: Maelstrom Model

    It seems Xanathar's Guide to Everything brings druids a nice control spell in Maelstrom. Nice range and area with a chance to do damage? Yes please!

  44. 372

    An Honest Wizard Episode 347: When You Tree Stride, Wear Your Trunks

    Mysteriously fast movement through nature is a hallmark of druids. Tree Stride is a spell to provide just that in a druid's home ground!

  45. 371

    An Honest Wizard Episode 346: One Soul, Many (Potential) Bodies

    Druids have their own answer to death. In some ways, Reincarnate might be seen as superior to other such means!

  46. 370

    An Honest Wizard Episode 345: Natural Communion

    Sometimes Nature speaks in whispers. To druids with Commune With Nature, it is a full-volume conversation.

  47. 369

    An Honest Wizard Episode 344: Make New Friends

    With a lengthy ritual spell, druids can bring the gift of sentience to beasts and plants. Ever feel like trees are watching you? They might be!

  48. 368

    An Honest Wizard Episode 343: Antisocial Much?

    An excellent abjuration, the druid's Antilife Shell is an excellent defense against many foes in the natural world and beyond!

  49. 367

    An Honest Wizard Episode 342: Holy Weapon, Batman!

    A tool for clerics and paladins to wreak harm on enemies of the faith, Holy Weapon adds the stamp of authority to a weapon blow and a potent magical attack!

  50. 366

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ABOUT THIS SHOW

This is the record and teaching of an honest Wizard in a magical world talking about the fantasy role-playong games of our world. For more, check out the Lair of OmnusI channel on YouTube!

HOSTED BY

Rob Gustafson

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