PODCAST · leisure
An Honest Wizard
by Rob Gustafson
This is the record and teaching of an honest Wizard in a magical world talking about the fantasy role-playong games of our world. For more, check out the Lair of OmnusI channel on YouTube!
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415
An Honest Wizard Episode 386: Forbidden Sanctuary
The spell Forbiddence is a potent spell, protecting sacred areas. It can also help a DM develop a world with magical effects...
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414
An Honest Wizard Episode 385: Find the Path to Knowledge
Clerics unfairly get access to Find the Path when wizards do not! Very useful spell of divination when used with forethought...
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413
An Honest Wizard Episode 384: Preiestly Food Processor.
Blade Barrier is an imposing spell, ideal on larger battlefields. But how else might it work?
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412
An Honest Wizard Episode 383; Wizard Smash!
Tenser's Transformation allows a Wizard to live out their fighter fantasies...
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411
An Honest Wizard Episode 382: Used Souls Cheap
Soul Cage sounds nasty, but it really only involves borrowing a soul for a little bit for some nice buffs...
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410
An Honest Wizard Bonus Episode 38: Painful Play
Rob talks about editions of D&D and related a painful gaming memory from his past.
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409
An Honest Wizard Episode 381: Scatter Brain
Mastering manipulation magic mocks mystery. Scatter sets your party up for victory.
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408
An Honest Wizard Episode 380: Mind Cell
Mental Prison is a vicious psychic attack that can be an effective control spell. A decent way to separate a for, but is it worth the slot?
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407
An Honest Wizard Episode 379: Airvestment
Investiture of Wind is a nice mobility spell coupled with a nice defensive power. The offensive ability, however, offers options beyond its puny damage.
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406
An Honest Wizard Episode 378: Stony Investment
Investiture of Stone is solid as a defensive spell and a debuff/ control spell, but it's special mobility feature is what sets it apart...
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405
An Honest Wizard Episode 377: Icy Investiture
Investiture of Ice is another flexible spell with more control and defense. Decently flexible, especially in cold environs.
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404
An Honest Wizard Episode 376: Invested in Fire
Investiture of Flame is a very flashy spell that defends against two common Energy damage types and grants decent offensive abilities for a fairly long duration. Is it worthy of consideration?
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403
An Honest Wizard Episode 375: Make Your Own Friend
Create Homunculus is a very useful spell to give yourself a mentally-attuned ally. How you use it will determine how useful it is.
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402
An Honest Wizard Episode 374: A Chilling Reception
Wall of Ice is marvelously effective on the battlefield - solid on the attack, decent on controlling the flow of your fors' movement.
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401
An Honest Wizard Episode 373: The Best Spell, Truly
True Seeing is the epitome of personal divination, and takes away the effectiveness of many nasty tricks. A must have, it seems!
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400
An Honest Wizard Episode 372: More Than Just a Flashlight
The sixth-level spell Sunbeam is a ferocious multi-touch attack spell, a light spell and a debuffing spell all in one! It's hard to go wrong with this one!
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399
An Honest Wizard Episode 371: Basic Programming
Programmed Illusion is so flexible and useful even an old diviner must admit it's pretty good!
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398
An Honest Wizard Bonus Episode 37: Style and Substance
Rob talks about style clashes in a gaming group.
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397
An Honest Wizard Episode 370: You Are the Dancing Queen
Orton's Irresistible Dance is a nifty control spell with a clever style. Does it hold up to other control spells?
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396
An Honest Wizard Episode 369: Chillin' With Otiluke
Otiluke's Freezing Sphere is hands-down one of the most effective offensive spells we've looked at so far!
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395
An Honest Wizard Episode 368: Magic Can Move Mountains
The Move Earth spell may not be flashy, but it can leave a huge imprint on your world!
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394
An Honest Wizard Episode 367: Mass Media
Crowd control sometimes can involve controlling the actual crowd. Mass Suggestion makes controlling someone their idea. Very subtle, and therefore useful!
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393
An Honest Wizard Episode 366: This Magic Jar Isn't Treasure
An easily-abused spell, Magic Jar gives necromancers a bad name as body-snatchers!
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392
An Honest Wizard Episode 365: Home Defense
Guards and Wards makes attacking a Wizard in their home a nightmare - a smart wizard even moreso!
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391
An Honest Wizard Episode 364: Globe of "I Win SpellDuels"
Globe of Invulnerability is an absolute must-have spell when preparing to fight against hostile spellcasters!
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390
An Honest Wizard Episode 363: Statuary In a Minute
Flesh to Stone is a useful spell for targeting and defeating a single foe. Is it more versatile?
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389
An Honest Wizard Episode 362: Careful, Eyebite
A versatile debuffing spell usable against several foes, Eyebite can tip close battles or eliminate opposition soundlessly. Very useful against small groups!
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388
An Honest Wizard Episode 361: Drawmij's Pricey Party Trick
For an expensive but reliable form of magical security, Drawmij's Instant Summons keeps a distant item at hand and makes finding your most prized possessions much easier!
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387
An Honest Wizard Bonus Episode 36: Indie Games
Rob looks at a diverse sampling of independent-published games from Free RPG Day.
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386
An Honest Wizard Episode 360: The Green Beam of Doom
Disintegrate. Just the name of this spell sends shivers up the spines of a wizard's foes!
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385
An Honest Wizard Episode 359: Undead Cooking School
Create Undead is an unsavory spell, certainly, but one that Grant's powerful allies through necromancy. Use wisely.
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384
An Honest Wizard Episode 358: Contingency Plans
Wonderfully diverse options await you if you're forward-thinking enough to employ the Conti agency spell!
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383
An Honest Wizard Episode 357: Death Circling
An attack spell with a huge area, Circle of Death is costly, but is it effective enough to justify the cost?
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382
An Honest Wizard Episode 356: We Wii Never Break the Chain (Lightning)
An iconic attack spell for powerful wizards, Chain Lightning surgically inflicts heavy damage? Is it the new best combat spell?
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381
An Honest Wizard Episode 355: Open the Gate! Hello Sixth Level!
Sixth level starts off with a bang with the discussion of Arcane Gate, a very useful spell for bypassing barriers!
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380
An Honest Wizard Episode 354: I See You Quiver With Antici............................pation!
Swift Quiver is a somewhat lackluster spell for the ranger's ultimate spell level. Still, in certain circumstances it may be useful...
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379
An Honest Wizard Episode 353: Airstrike Arrows
The ranger spell Conjure Volley gives the ranger a nice area attack option. How does it stack up to other casters' offense?
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378
An Honest Wizard Episode 352: Making Waves
A paladin's final word in a battle is often their Destructive Wave spell. Nothing subtle here!
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377
An Honest Wizard Episode 351: Power Games
A paladin's Circle of Power spell is an extremely potent protection for the paladin's party. A must-have!
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376
An Honest Wizard Episode 35: Who Is the Loser of Magic?
Rob talks about the future of AHW and his feelings on the treatment of the classes regarding access to magic.
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375
An Honest Wizard Episode 350: Top Smite
The most powerful Smite a paladin receives access to is Banishing Smite. But does it feel suitably powerful?
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374
An Honest Wizard Episode 349: The Return of the Wrath of Nature
The druid's Wrath of Nature spell is a bit of a mixed bag of control, damage-over-time, and direct damage. Together, this can make a fight against a druid in the right environment a nightmare!
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373
An Honest Wizard Episode 348: Maelstrom Model
It seems Xanathar's Guide to Everything brings druids a nice control spell in Maelstrom. Nice range and area with a chance to do damage? Yes please!
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372
An Honest Wizard Episode 347: When You Tree Stride, Wear Your Trunks
Mysteriously fast movement through nature is a hallmark of druids. Tree Stride is a spell to provide just that in a druid's home ground!
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371
An Honest Wizard Episode 346: One Soul, Many (Potential) Bodies
Druids have their own answer to death. In some ways, Reincarnate might be seen as superior to other such means!
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370
An Honest Wizard Episode 345: Natural Communion
Sometimes Nature speaks in whispers. To druids with Commune With Nature, it is a full-volume conversation.
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369
An Honest Wizard Episode 344: Make New Friends
With a lengthy ritual spell, druids can bring the gift of sentience to beasts and plants. Ever feel like trees are watching you? They might be!
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368
An Honest Wizard Episode 343: Antisocial Much?
An excellent abjuration, the druid's Antilife Shell is an excellent defense against many foes in the natural world and beyond!
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367
An Honest Wizard Episode 342: Holy Weapon, Batman!
A tool for clerics and paladins to wreak harm on enemies of the faith, Holy Weapon adds the stamp of authority to a weapon blow and a potent magical attack!
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366
An Honest Wizard Episode 341: A Hare-raising Spell
Raise Dead. Enough said.
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ABOUT THIS SHOW
This is the record and teaching of an honest Wizard in a magical world talking about the fantasy role-playong games of our world. For more, check out the Lair of OmnusI channel on YouTube!
HOSTED BY
Rob Gustafson
CATEGORIES
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