Anarchy UX

PODCAST · education

Anarchy UX

A Product Designer who works in the education sector, inquires about everyday and extraordinary experiences, projects, and products to gain insight into people and design.

  1. 4

    Act 3: Take My Money, Evil Game

    Remember the first time you felt the thrill of victory playing Mario Kart or the frustration of losing at Duck Hunt? Join us for a heartfelt and exuberant chat with Lindsay and Erin as we reminisce about our childhood gaming experiences. We share our favourite moments playing classic board games like 31 and Kerplunk, and discuss how those early interactions shaped our gaming preferences and social dynamics. Lindsay and Erin open up about the joys and challenges of the games they loved, from friendly competitions to the frustrations of having to start over after every loss.Step into the stunning world of Genshin Impact with us, where breathtaking art meets endless exploration. Discover how this game became a sanctuary during the pandemic, offering a plethora of activities from scaling mountains to collecting apples. Lindsay recounts her journey from hesitant combatant to strategic mastermind, while Aaron talks about overcoming initial nervousness to fully embrace the game's challenges. Whether you're teaming up with friends or enjoying solo quests, Genshin Impact has something for everyone, and we dive deep into what keeps us coming back for more.Lastly, we tackle the more delicate aspects of gaming with Genshin Impact, discussing the fine line between enjoyment and anxiety. We examine how daily tasks can sometimes turn gaming into a chore and share personal tips for maintaining a healthy balance. The episode wraps up with an honest conversation about the potential pitfalls of in-game purchases and the importance of responsible gaming. Through it all, we reflect on how our gaming experiences, old and new, shape our emotional responses and contribute to our mental wellness. Don't miss this insightful episode as we explore how different games impact our lives.

  2. 3

    Act 2: Be funny, beautiful, and convenient

    Tracy Roberts is the Manager of Learning and Teaching at BCcampus. Little did Selina know, she has always had a game going in her back pocket. Tracy talks about why she chooses the games she does. Reasons range from the game's immersion to what platform it is readily available on.Can we learn to meet learners where they are at?

  3. 2

    Act 1: The Life-Long Gamer

    Clint Lalonde is a self-proclaimed life-long gamer who works for BCcampus as the Manager of Open Education. He has a history as an Educational Technologist and being on the bleeding edge of gaming consoles.Find out what Clint has to say about how games have evolved and what parts can be applied to education.

  4. 1

    Preface: Video Games and Design

    Dive into the world of video game design and specifically how they make people feel. This season we look at different types of gamers and what factors influence their  enjoyment of the experience. From this, what can we apply to the things we design so we learn from the best parts (and the worst parts) of gaming.

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ABOUT THIS SHOW

A Product Designer who works in the education sector, inquires about everyday and extraordinary experiences, projects, and products to gain insight into people and design.

HOSTED BY

Selina

CATEGORIES

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