Boxes and Arrows Podcast

PODCAST · technology

Boxes and Arrows Podcast

The Boxes and Arrows Podcast interviews authors from the site as well as other professionals in the field of Information Architecture, Interaction Design, and User Experience from around the world.

  1. 178

    Leaping Into Indie UX

    In this episode Chris Baum speaks with Donna Spencer, Lynne Polischuik, Justin Spencer and Erin Jo Richey at the 2012 IA Summit about their interactive panel discussion Taking the plunge: Diving into Indie UX. They share practical and personal considerations of being an indie designer, including how to to get over the fear of making the jump, where and how to find clients, managing the business side of design and what it’s like to work alone.

  2. 177

    Information Architecture, A Global Perspective

    In this podcast, Jeff Parks talks with Jessica DuVerneay, the Global Director for the first annual World Information Architecture Day, held in February 2012. Jessica shares her experience of organizing a global event to celebrate and share the IA discipline.

  3. 176

    Driving Holism in Cross-channel Projects

    Chris Baum talks with Patrick Quattlebaum at the 2012 IA Summit in New Orleans about his insights about holism vs. atomism and tools that designers can use to help companies see and develop experiences across channels.

  4. 175

    The Past and Future of Boxes and Arrows

    Jeff Parks talks to Boxes and Arrows founder Christina Wodtke about the past and future of the magazine. Her key message is that designers still need to get their ideas out into the community.

  5. 174

    The Stranger's Long Neck

    Mr. McGovern, who will be teaching a Masterclass series in Canada on the importance of task management this November, discusses several of the key findings in his new book and how such knowledge can lead to better designs for all users.

  6. 173

    Tipping the Scales: Bringing Social Networking within the Enterprise

    In this session aimed at Information Architects interested in deploying social networking in organization, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory.

  7. 172

    Sorting Skittles: A User Research Game

    Aaron Hursman introduces introduces a new user research technique that engages research participants. Learn how you can use this game approach to produce rich, quantifiable data.

  8. 171

    Testing Content: Early, Often, and Well

    Through a website case study, they cover what worked and what didn't for testing content early in the project—from concepts to prototypes—to inform content strategy and tactics.

  9. 170

    The future of wayfinding

    With boundaries between the abstract digital world and the real physical world becoming blurred, we need new approaches to wayfinding, information scent and navigation.

  10. 169

    Using Beekeeping History to Predict the Future of UX

    This calls to the next generation of user researchers to apply quantitative methods to our study of user behavior on the web.

  11. 168

    The Human Interface (or: Why Products are People, Too)

    User experience designers need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them as human beings.

  12. 167

    What they didn’t know they needed

    They focus on activities such as Laddering, Game play, Storytelling and Triading that can help expose opportunities for radical innovation and designing products that people can’t live without.

  13. 166

    Living Personas - Visually Displaying Brand Insights and Connections to Consumers

    They discuss how this technique will change your perception of personas, no matter what you think of them now, and how it can showcase how real people are behaving related to your brand, product, or project.

  14. 165

    Design for Emotion and Flow

    You'll learn about the underlying causes, characteristics and consequences of flow, how flow is related to emotional design, and how to take user goals into consideration when designing for it.

  15. 164

    The Practice of Information Architecture - It takes a village of practitioners to raise a discipline

    He shows how ORS can articulate a distinct information architecture role, shaping an IA practice, and how we align ourselves and our teams for growth, accountability, and discovery within our discipline.

  16. 163

    Metropolitan Information Architecture: The future of UX, Databases and the (Information) Architecture of complex, urban environments

    What does location mean for UX? How does information architecture and design synchronize with urban architecture? How does mobile communication and web culture impact the streetscape? Are we living in facets of the same virtual city or does location still constrain us?

  17. 162

    From Here to Experience

    You'll see the benefits of formulating a solid experience vision. And, you'll learn why it's critical to shift your organization's culture past risk-aversion.

  18. 161

    Presentations - It ain't all about the PowerPoint

    Adam Polansky shares how to shift the focus of your presentations to you, the storyteller, rather than living or dying by the content of your slides—and in the process getting your ideas into someone else's head more effectively.

  19. 160

    5 Minute Madness

    Along with conference speakers, attendees share their thoughts of the IA Summit, its people, ideas explored, or whatever else they want to share... but they only have 5 minutes each to do so.

  20. 159

    Closing the gap between people's online and real life social network

    The most successful social media experiences will be the ones that understand how our offline and online worlds connect and interact.

  21. 158

    Experience strategy: Dealing with a UX mid-life crisis

    Sharing the Capability Strategy Template, and Experience Strategy Map, Richard Dalton and Rob Weening look at improving the experience for all users online.

  22. 157

    Designing with Constraints

    Creating meaningful digital experiences is a complicated business. Fluctuating requirements, unexpected technical limitations, and stringent branding rules can make experience design feel like an exercise in compromise. In this hands-on session.

  23. 156

    Experiments at the Edges of Experience

    Derek helps attendees gain new insight about accessibility as part of user experience; leaving participants walking away inspired—and ready to inject accessibility into the web.

  24. 155

    Designing Influence in Organizations

    By designing influence, user experience pros can increase their impact, create better experiences for people, and help their organizations succeed.

  25. 154

    Eight Principles of Information Architecture

    Perhaps our field is too young to have a mature theory, but that doesn't mean that there isn't a set of immutable principles that give us a sense of quality in IA.

  26. 153

    Architecture of Piles

    The architecture of piles suggests an intriguing direction for information architecture—into the ad-hoc, fluid, and informal.

  27. 152

    Educating, Not Evangelizing: What Comes Next After Your Organization Has Bought Into UX

    The American Greetings team has learned the hard way what works, and what doesn't, when educating people across the organization about integrating UX into a a wide range of strategic initiatives.

  28. 151

    Design Caffeine for Search and Browse UI

    In this straightforward, practical session about search and browse interfaces, Greg Nudelman talks about improving the search experience from the customer's perspective- a perspective that few resources discussing search focus on.

  29. 150

    Principles to Build By

    Having a shared vision understood by all team members is critical to product design. Design tenets support and extend a core vision. They add character and definition to a vision, providing direction and helping product stay true to a clear vision.

  30. 149

    Rapid-turnaround usability testing: not just a pipedream

    Looking to get more insight from usability testing more quickly, cheaply, and with fewer people and headaches?

  31. 148

    Innies vs. Outties, a UX Deathmatch

    Looking to get more insight from usability testing more quickly, cheaply, and with fewer people and headaches?

  32. 147

    The Future of Search and Discovery

    Peter explores what's needed to practice successful search-centered information architecture, how newer means of input and output are reshaping what's possible, and shares inspiring examples across different types of applications and industries.

  33. 146

    Crowdsourcing Innovation: the role of UX

    Drawing from her experiences at Vodafone, she shares how to educate non-UX people about human-centred design, participate in hackdays and barcamps, and add value to design competitions and challenges normally aimed at developers.

  34. 145

    Persuasive Design: Encouraging Your Users To Do What You Want Them To

    So you've designed a great product, fixed a stack of usability problems and spent a fortune on marketing. The only problem is, people aren't using it.

  35. 144

    The Mobile Question: Lessons in Design and Strategy for Your Mobile Experience

    Finding answers may not be easy, but asking the right questions can lead you in the right direction.

  36. 143

    Toss Out that Old Stakeholder Review Process!

    You'll learn how to make the users the ultimate stakeholder, replacing the traditional stakeholder review with a user-centred review process.

  37. 142

    Information architecture patterns

    From this session, you'll gain an understanding of the patterns and how to select which ones to use for your content.

  38. 141

    BodyStorming

    A bodystorm is a live presentation, like a short play, in which user experience people improvise several scenes with the audience asking questions; leading to a better understanding of the problem and solution space.

  39. 140

    Why keep it to yourself? Getting everyone on the team to do usability testing

    With a multi-disciplinary team that gathers constant input from users, better experiences can be created based on usability testing and skills.

  40. 139

    The 10 dos and don’ts of website development every CEO should know

    The web is more important to business than ever, yet business leaders often remain uncomfortable with what goes into making a website successful.

  41. 138

    Pervasive - Information Architecture for the Augmented Tomorrow

    Information is bleeding out of computer screens and into the real world; he convergence of physical spaces and digital devices We have different names for this: ubiquitous computing, ambient intelligence, and more.

  42. 137

    Going Interactive: How we stopped making static wireframes and started making prototypes

    Looking for more effective ways to communicate your research and designs? Kevin Wick says one way to do that is to stop creating static, paper-based wireframes and to start creating browser-based, interactive prototypes.

  43. 136

    Design for Conversation or Some Troubles with Twitter

    What are the differences between online and offline conversations, if any? As we create digital spaces involving social media, how can we support the conversations happening in those spaces?

  44. 135

    Beyond Card Sorting: Research Methods for Organizing Content Rich Web Sites Run Amok

    Card sorting is a popular technique used by Information Architects to help understand how a product or website should be organized.

  45. 134

    Content Analysis: Know, Don't Fear, Your Content

    Colleeen suggests us we can overcome our fears of migrations, redesign, and integration by getting to know our content.

  46. 133

    Conversion Rates: Small Design Tweaks That Make a Difference

    Conversion is key for many web-based businesses, especially those dependent on subscription fees.

  47. 132

    See. Sort. Sketch: Pen and Paper Techniques for Getting From Research to Design

    To bring clarity and traction to research insights, research and design teams are increasingly using hands-on, visual tools and including other stakeholders in the analysis process.

  48. 131

    I Hate Sports, But I Love Kickoffs: Laying the Framework for the Perfect Project in The First Meeting

    You don't get a second chance to make a great first impression—and that includes kickoff meetings.

  49. 130

    The Commoditization and Fragmentation of the Information Architecture Community

    We, as information architects, stand at the crossroads of our profession as a whole.

  50. 129

    Strategy Matters

    From every level in the organization, what’s above you can look strategic and what’s below you tends to look like tactics. Stepping up to a new level demands sensitivity to and understanding of the important differences between them.

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ABOUT THIS SHOW

The Boxes and Arrows Podcast interviews authors from the site as well as other professionals in the field of Information Architecture, Interaction Design, and User Experience from around the world.

HOSTED BY

Boxes and Arrows

Produced by Jeff Parks

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