PODCAST · leisure
180 MTG
by Ryan
A Magic: The Gathering Cube podcast hosted by Ryan Overturf.
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41
Revisiting the Tempo Twobert
Ryan Overturf breaks down how The Tempo Twobert has changed since it was first designed, outlining shifts in philosophy and where the list is at today. The Tempo Twobert on Cube Cobra
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40
Secrets of Strixhaven Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Secrets of Strixhaven, going over individual appealing cards for Cube!
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39
Secrets of Strixhaven Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Secrets of Strixhaven, going over the set's mechanics and themes!
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38
The Weatherlight Crew Twobert- The Life and Times of Gerrard Capashen
Ryan Overturf breaks down his most Vorthos-y design, a Twobert showing off the crew members of the Skyship Weatherlight, and what kitchen table Magic looked like for him when he started playing. The Life and Times of Gerrard Capashen on Cube Cobra.
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37
Color-Based Archetypes in Twobert Design
Ryan Overturf breaks down how to design a 180-card environment along color lines, seeding five explicit archetypal lanes for four-player drafts.
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36
2008 Standard Dimir Faeries and Cube
Ryan Overturf takes a look back at blue/black Faeries from 2008, how that deck shaped his perception of Magic, and how Faeries offers concrete examples of different categories of cards that can inform Cube design.Support Mutual Aid Networks in MinnesotaAntti Malin's 2008 World Championship winning Faeries deck
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35
Shoebox Event Report
Ryan Overturf talks through his experience attending the first ever Shoebox event, highlighting the various Cubes that he drafted over the weekend. Eiganjo Drift Budget Synergy CubeSpicy Ramen CubeThe Ball PitThe Fire SwampBonus Cube: 100 Black Lotuses
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34
Competitive Constructed and Cube Design
Ryan Overturf talks through how experience with competitive Constructed Magic informs his personal Cube design and the ways it can inform Cube design generally, calling on examples from his history playing Standard and Modern Prowess.
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33
Teenage Mutant Ninja Turtles Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Teenage Mutant Ninja Turtles, going over individual appealing cards for Cube! Support Minnesota Mutual Aid!Donate to the Kansas ACLU and ACE Foundation! Get your tickets for Shoebox!
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32
Teenage Mutant Ninja Turtles Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Teenage Mutant Ninja Turtles, going over the set's mechanics and themes! Support Minnesota Mutual Aid!Donate to the Kansas ACLU and ACE Foundation! Get your tickets for Shoebox!
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31
Falling Out Of Love With Powered Cubes
Ryan Overturf talks about his relationship with powered Cubes and why unpowered environments have been capturing more of his attention lately. Support Minnesota Mutual Aid Register for Shoebox
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30
30-50 Feral Hogs: The Razor Swine Twobert
Ryan Overturf breaks down the design of 30-50 Feral Hogs, a Twobert designed around drafting and winning games with an obscure Limited gem from New Phyrexia. Support Minnesota Mutual AidRegister for ShoeboxCube Cobra Page for 30-50 Feral HogsCube Cobra Page for 100 Ornithopters and corresponding Rhystic Studies Video
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29
The Tundra: A Snow Desert Twobert
Ryan Overturf breaks down the design of The Tundra- a Twobert that heavily breaks singleton where you have to draft even your (Snow-Covered) Basic Lands! Good Luck High Five fundraiser/giveawayMinnesota Mutual Aid and article on Ashley FairbanksCube Cobra page for The Tundra
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28
In Defense of Singleton
Ryan Overturf expresses why he prefers maintaining singleton in Cube design, and the mythos that is inspired by making every individual card special. Minnesota Mutual Aid Orgs Good Luck High Five Fundraiser/Giveaway Rhystic Studies Dear Gonti, Love SophieAndy Mangold's 100 Ornithopters
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27
Lorwyn Eclipsed Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his first impressions Cube review of Lorwyn Eclipsed, going over individual appealing cards for Cube! Minnesota Mutual Aid Orgs Good Luck High Five Fundraiser/Giveaway For reference if needed, CNN published a rather thorough and well-documented overview of the situation in Minnesota: https://www.cnn.com/interactive/2026/01/09/us/dhs-immigration-crackdown-ice-arrests-protests-vis/
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26
Lorwyn Eclipsed Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his first impressions Cube review of Lorwyn Eclipsed, going over the set's mechanics and themes! Minnesota Mutual Aid Orgs Good Luck High Five Fundraiser/Giveaway For reference if needed, CNN published a rather thorough and well-documented overview of the situation in Minnesota: https://www.cnn.com/interactive/2026/01/09/us/dhs-immigration-crackdown-ice-arrests-protests-vis/
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25
Multiplayer Magic
Ryan Overturf advocates for at least the occasional game of multiplayer Magic, and goes over his favorite ways to play with more than two players! References: Free-for-All Magic: https://mtg.fandom.com/wiki/Free-for-AllTwo-Headed Giant: https://mtg.fandom.com/wiki/Two-Headed_Giant Star Magic: https://mtg.fandom.com/wiki/Star Emperor: https://mtg.fandom.com/wiki/Emperor Grand Melee: https://mtg.fandom.com/wiki/Grand_Melee
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24
The Omniscience Stack
Ryan Overturf breaks down the design of his Omniscience Stack- An emblem Cube based on Omniscience Draft on Magic Arena and reminiscent of Type 4! References: Omniscience Stack Cube Cobra Page: https://cubecobra.com/cube/list/91bb6713-5a13-4af9-9caa-29aea609e326 Omniscience Draft Wiki: https://mtg.fandom.com/wiki/Omniscience_Draft Type 4 Wiki: https://mtg.fandom.com/wiki/Type_4 Pai Gow Magic Wiki: https://mtg.fandom.com/wiki/Pai_Gow_Magic
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23
2025 Cube Year in Review
Ryan Overturf goes over every major Magic release in 2025 in terms of aesthetics and mechanics and breaks down what the year meant for the world of Cube! References: Corey Bowen's article on designing Spider-Man- https://magic.wizards.com/en/news/feature/spider-man-and-pick-two-draft
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22
Hidetsugu's Second Rite, Garbage Time, and Stealing Games
Ryan Overturf recounts one of his first tournament experiences at the Saviors of Kamigawa Prerelease and breaks down what a 20 year old memory can tell us about Cube design and the importance of enabling players to steal games. Rhystic Studies' "The Zugzwang Machine": https://www.youtube.com/watch?v=I06luPguzrk
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21
Designing With Color Restrictions
The progenitor of the Grixis Cube talks about imbalancing colors or fully excluding some in Cube design! Find out what impact eschewing one or more of Magic's five colors has on a Cube, and what that means for individual designs!
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20
Bonus Sheets
Ryan Overturf breaks down the concept of Bonus Sheets in draft, going over some versions of Bonus Sheets he's tried in his own Cubes and floats some considerations for different approaches to Bonus Sheets for other Cube designers! SCG Bonus Sheet article: https://articles.starcitygames.com/magic-the-gathering/how-bonus-sheets-play-in-my-twobert-magic-cubes/
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19
Familiarity as a Cube Design Tool
Ryan Overturf breaks down how you can use the concept of familiarity as a tool in Cube design to make your Cube more approachable and to get to the fun part of drafting again and again!
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18
Avatar: The Last Airbender Cube Review Part 2: Individual Cards for Cube
Ryan Overturf concludes his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episodes focuses on individual card designs with regard to where and how they might fit into the world of Cube broadly.
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17
Avatar: The Last Airbender Cube Review Part 1: New Mechanics and Themes
Ryan Overturf begins his Cube review of Magic's newest release, Avatar: The Last Airbender! This week's episode focuses on the set's new mechanics and themes, and next week's follow-up will highlight additional individual cards. The themes and mechanics covered in this episode are in order:Allies- 2:48Shrines- 9:35Lessons- 13:22Airbending- 19:30Waterbending- 25:26Firebending- 33:27Earthbending- 40:44
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16
Arena Powered Cube First Impressions
Ryan Overturf shares his thoughts from playing the first run of the Arena Powered Cube! What's working, what isn't, and where should the Cube go from here? Zach Barash's article on the Cube's design: https://magic.wizards.com/en/news/mtg-arena/arena-powered-cube-draftCube Cobra page: https://cubecobra.com/cube/list/mtgapc
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15
Cubing The Magic Foundations Starter Collection
Ryan Overturf breaks down how to assemble a 180-card Cube using only cards from the Magic Foundations Starter Collection. A simple and budget-friendly introduction for anybody new to Cube and/or Magic! Magic Foundations Starter Collection Twobert Cube Cobra Page: https://cubecobra.com/cube/list/dab38b3f-b354-4cb7-9a4f-be06d3989f6f Tolarian Community College Student Cube video: https://www.youtube.com/watch?v=jnk3GIl6mF0And corresponding Cube Cobra Page: https://cubecobra.com/cube/list/5b73c9bb-4928-4d6a-9580-30d5a718d925Dan Schneider's Foundations Starter Collection Twobert: https://cubecobra.com/cube/list/fdn-starterLucky Paper Radio interview with Carmen Klomparens: https://luckypaper.co/podcast/235-using-the-foundations-starter-collection-as-the-base-for-your-own-cube-with-carmen-klomparens/
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14
Spooky Cube Part 4: The Monster Module
Ryan Overturf concludes his exploration of Spooky Cube by breaking down the 180-card Monster Module! This one is for fans of using the graveyard as a resource, and things that go bump in the night! Cube Cobra link for reference: https://cubecobra.com/cube/list/1gk8h
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13
Spooky Cube Part 3: The Human Module
Ryan Overturf breaks down the 180-card Human Module of his Spooky Cube, both in regard to how it plays on its own as a 2-4 player Cube and how it lays the groundwork for overlapping synergies in the 360-card Spooky Cube environment! Cube Cobra link for reference: https://cubecobra.com/cube/list/zn1g
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12
Intro to Modular Cubes
Ryan Overturf goes over the concept of Modular Cubes, that is Cubes composed of multiple separate components that can be shuffled together and mixed and matched, his history with this kind of Cube, and how Spooky Cube ended up being the modular environment that really clicked for him. Spooky Cube Cube Cobra page for reference: https://cubecobra.com/cube/overview/867d1264-7328-4bfb-a4b8-29990d73dcaa
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11
Intro to Spooky Cube: Innistradian Origins
Welcome to Spooky Month on 180 MTG! This week Ryan Overturf begins his exploration of his Spooky Cube, going over inspiration from the original Innistrad block and other mechanical influences for the Cube and some of the ways that the design has evolved over time. Spooky Cube Cube Cobra link: https://cubecobra.com/cube/list/867d1264-7328-4bfb-a4b8-29990d73dcaa
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10
Marvel's Spider-Man Cube First Impressions Part 2: Individual Cards for Cube
Ryan Overturf concludes his Cube review of Magic's newest release, Marvel's Spider-Man! This week's episodes focuses on individual card designs with regard to where and how they might fit into the world of Cube broadly. Spider-Man Set Twobert mentioned at the end of the episode: https://cubecobra.com/cube/list/2a990e0c-07ad-482b-b73f-541d4df3bdd4
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9
Marvel's Spider-Man Cube First Impressions Part 1: New Mechanics and Themes
Ryan Overturf begins his Cube review of Magic's newest release, Marvel's Spider-Man! This week's episode focuses on the set's new mechanics and themes, and next week's follow-up will highlight additional individual cards. The themes and mechanics covered in this episode are in order:Spider TypalWebslingingTransforming Modal Dual Faced Cards, andMayhem
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8
Vivi, Cauldron, and Cube!
Ryan Overturf takes a look under the hood of the Vivi Cauldron Combo deck that has been dominating Standard, breaking down individual cards and interactions to see who the real villains are, and how to approach Constructed decks like this in pursuit of finding the fun in our own Cube environments!
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7
Minneapolis Draft and Four-Player Drafts
This week Ryan breaks down the ins and outs of Minneapolis Drafting with two players and drafting 180-card Cubes with four players.
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6
Revisiting The Original Recipe Twobert
Ryan Overturf goes over the methodology used for his first 180-card Cube design, offering insights on the way his approach has changed for designing other 180-card environments, and then breaks down the most recent updates made to The Original Recipe Twobert! Relevant links: The Original Recipe Twobert Cube list: https://cubecobra.com/cube/list/n1m The original article on Twoberts: https://articles.starcitygames.com/magic-the-gathering/premium/the-proper-way-to-do-two-player-cube-drafts/ The 540 episode on Twoberts: https://www.youtube.com/watch?v=U9vFA-vyAB8&t=116s YouTube video on The Original Recipe Twobert: https://www.youtube.com/watch?v=p14lc3P1VPE
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5
The Premodern Twobert
Ryan Overturf breaks down another of his 180-card Cubes, this one highlighting all things printed before 8th Edition- If you're interested in what Magic looked like in 2003, this one's for you! Follow along with the Cube Cobra list here: https://cubecobra.com/cube/list/9bf800d1-87f8-46ef-af45-eb35f825aedc
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4
The Final Fantasy VII Cube- Return to Midgar
Ryan Overturf breaks down the design of his 180-card Final Fantasy VII Cube! You can find the Cube list and follow along on Cube Cobra here: https://cubecobra.com/cube/list/b9fc0b1a-033a-4d8c-b5f6-3ab173791501And here is the article mentioned about designed a Brothers' War Cube: https://articles.starcitygames.com/magic-the-gathering/how-to-make-a-twobert-cube-of-the-brothers-war/
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3
Edge of Eternities Cube Review
Ryan Overturf returns to the world of Cube podcasting with a breakdown of his early impressions of Magic's latest release Edge of Eternities for Cube Draft! This review covers the main set as well as Edge of Eternities Commander.
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