PODCAST · leisure
D20/20
by Carol Keene and Michael Indest
A post TTRPG session podcast where we rehash everything we could have done or SHOULD have done with our shiny math rocks! Current Campaign: Skull and Shackles Questions for our hosts or other PCs: [email protected]
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70
Check, Please!
You ever see a bunch of theatre kids at a Denny’s?? The Circle going to Chirper’s is kinda like that…
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69
I’m the Gatekeeper. Are you the Keymaster??
The Circle needs to talk to the Hand, but the Circle is finding it hard to even talk to each other…
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68
We Didn’t Start the Fire
Revivify was cast, magic items were discovered, rocks were crushed. Fun times for the Crew of the Captain’s Revenge!
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67
The Real Treasure Was the Bees We Found Along the Way
How do you safely engage with fire demons on an elemental plane? The answer, apparently, is bees.
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66
Nothing Like a Dump
The Deplorables gear up to go after the Red Brands and we learn just how much influence Dump has over his fans.
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65
The Floor is Lava
Alright… who has resistance to fire damage??
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64
Cool Swords and Regret
We did some cool things, we did some bad things, and we did some things we feel really sorry about, but hey! At least one of us can true polymorph us out of it!
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63
Chicka-what-what??
The moral of the story here is, never let your friends play your enemies! LOL
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62
Hobgoblining Back to Phandalin
The Deplorables cleaned up Cragmaw Hideout but can they make it back to Phandalin??
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61
Genie Wizard Fish Daddy
Ruella’s birthday arrives and shenanigans ensue!
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60
Not So Fair Winds
There’s a storm comin… there’s a genie coming… and there’s a hurricane king that needs to be goin—seas are getting rough in the Shackles!!
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59
Cragmaw Capers
Carol’s new campaigners power through Cragmaw hideout!
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58
Baaaaack in Sigil
Can you use sheep to take out a six-winged celestial with laser eyes? Turns out…
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57
The Court of the Hurricane King
The crew of the Captain’s Revenge do their thesis defense in front of the Hurricane King, Captain Bonefist!
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56
The Birth of a Murder Hobo
DMing a new adventuring party that really really likes killing goblins!
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55
Maps and Murders
As usual in Sigil, things get weird as an across the street murder provides information about the Lady of Pain’s disappearance and material to build our new friend, Maps!
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54
How to Pass a Pirate Test
The crew of the Captain’s Revenge take on a series of challenges to pass their pirate exam!
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53
A Religious Experience
The crew finally makes it to Port Peril where they start preparing to ace their pirate exam!
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52
Dazed and Confused
A skill challenge through treacherous seas leaves the crew of the Captain’s Revenge in a really bad condition for a pirate ambush!
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51
Rise of the Sand King
Still on Candy Isle, the party comes face to face with its… ruler?? Captive??? Captain????
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50
A Very Puzzling Session!
The crew is trapped on Candy Isle and the only way out is very puzzling!
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49
Demons and Poppies
The Circle saves a Triad member from demon possession!
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48
The Not So Sweet Sands of Candy Isle
The crew gets a taste of Candy Isle, where things are not what they seem!
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47
OH MY GOD! THEY KILLED CONNIE!!
The final fight against our favorite revenant!! The curse of Connie has been broken!!!
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46
The Wind in Our Sails
Will the Captain and Rodgers declare their love?? Will Ubo’s nightly Healing Circle provide an onboard support to the ship’s crew members struggling with addiction?? What will Albert do about his cancer?? Is this DND or a soap opera at sea?? Only time will tell!!
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45
Meet Sylvio!
Michael’s new character jumps into the campaign and another character jumps ship!
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44
Regime Change
The Circle makes a big move to take control of the Armory!
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43
All The Wayward Souls of Sigil
The Circle just keeps on collecting NPCs as more members of our spy network are captured by the Harmonium…
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42
Coral Calamity
Two party members get turned to coral as a serious boss fight turns dire for the crew of the Captain’s Revenge!
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41
Let The Sunshine In
The Sigil Circle goes back to the Tower of Screams—this time with some added firepower!!
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40
Research and Development
You can do a whole lot in Sigil without ever leaving the Armory!!
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39
Sigil: It’s Complicated
Witch Hunters, Screaming Towers, Psychic Lances—there’s a lot going on in the City of Doors!!
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38
Secret Order of the Wink
An underwater dungeon crawl brings out the murder hobos in us…
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37
So Four Wizards and a Dabu Walk Into a Bar
The Sigil Circle find themselves in strange surroundings with even stranger companions, and a lot goes down in an abyssal bar…
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36
Chaos Theory
A fight with a plant squid and our favorite revanent is complicated by bouts of chaos… and Michael has an interesting theory where it’s coming from…
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35
Vamping
The Circle takes a journey to visit the vamps of Sigil!
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34
Somethin Fishy About This Cove or How Rosie Got Promoted
Summoning a chaos god goes exactly how you think it’s gonna go…
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33
Thay My Name, Thay My Name
In Sigil, there are skeleton keys that open portals that can’t be opened otherwise, and the Circle is sent to retrieve one that’s fallen into the wrong hands!
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32
Demons and Devils and Factions, Oh My!
On our side campaign, back in Sigil, the wizard agents start to learn how much more complicated city politics just became.
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31
Drowning in Doubles
Drak gets a new god, Ravvyn gets a new skin.
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30
I’m Looking For a Duck
Topping off our double DND day with a fantastic roleplay session where secrets are told and a duck is found!
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29
Middle School Mayhem
A double day of DND begins with a game for my nephew and his friends!
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28
Le Boeuf Royale
Side quest time! Our side campaign in Sigil is rife with mystery and mayhem as the members of the Circle attempt to steal a Tome of Chronomancy!
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27
Scissorkick, the Lizard Alchemist
In which our party expertly handles a combat in a cornered alleyway and not so expertly handles a bunch of traps in a basement hallway…
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26
Blowin Up and Drivin Thru
We test out the mechanics of the Never Stop Blowing Up game system and have a great time of it! We also take you on an excursion with us.
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25
The First Mercerian Age and the Dawn of the Mulliganian
Michael and Carol discuss the exciting news of Brennan Lee Mulligan GMing campaign 4 of Critical Role!
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24
Sharks and Sirens
The crew narrowly avoids a run in with sirens and arrives at Olo on Shark Island where we get to see Ruella’s crib… and it’s NIIIIIIICE!
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23
We Should Throw More People Off Roofs
In which the crew kills Bandit’s lover, a whole bunch of fish people, and feed Bandit’s lover to a manticore.
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22
Love Potion Number 9
How to avoid a fight by making out with the big bad
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21
Why Can’t We Kill Connie
In which our not so favorite revenant appears again for another round of Bandit killing…
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ABOUT THIS SHOW
A post TTRPG session podcast where we rehash everything we could have done or SHOULD have done with our shiny math rocks! Current Campaign: Skull and Shackles Questions for our hosts or other PCs: [email protected]
HOSTED BY
Carol Keene and Michael Indest
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