PODCAST · leisure
Dan and Dragons
by Dan and Dragons
Dan & Dragons began in 2023, when a group of friends in the Netherlands sat down to play their very first game of Dungeons & Dragons.Dan & Dragons isn’t polished, censored, or “family-friendly.” It’s raw, funny, explicit, and full of things we probably shouldn’t say — but definitely do.We play because we love it, we laugh because we can’t help it, and we record it so others can join the adventure with us. No filters, no scripts, no corporate gloss.Just friends, dice, questionable decisions……and a D&D podcast made with love (and maybe too many inside jokes).www.dananddragons.com for more!
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72
Chapter 11: Two Sides to a Story
This episode dives immediately into combat with a Shadow Demon. Will they survive? And if they survive, will they be able to find the tablet and uncover the truth of Grimhaven?
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Chapter 10: The Big Reveal
Dave is still at the treehouse of Myrtle, hoping to find a cure for his situation. But a certain creature from another realm shows up with very interesting news.
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Chapter 9: False Mercy
On the way back to Grimhaven, the group spends the night in Grimhaven Forest together with Myrtle. During this night a few questions are answered, but it raises even more questions.Dave has a strange dream and back in Grimhaven, Lillybeth and Javier try to buy something at the local provisions store.
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Chapter 8: Sweaters For All
In this episode Javier informs the rest of the group what happened inside the chapel.The next morning they visit Silas to meet Myrtle and get more information about the monster that they encountered in the Darkwood. Silas has a surprise for them if they tag along with Myrtle into Grimhaven Forest.
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Chapter 7: Monsterhunt
The group stumbles upon a horrific scene and immediately starts investigating what possibly could have happened, and before they know it, they are on a trail of a monster that could have hid anywhere.
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Chapter 6: Show Must Go On
Having saved Luke, the main goal now is to find Archibald and let him lead them to the village of Grimhaven.Finally after many days of traveling and adventures the group of fugitives arrive at Grimhaven, where they meet a wide range of different people.(Guest appearance by: Anne)
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Chapter 5: Fifty Shades of Blue
Deep within the Darkwood stands the Lonely Dark Mountain. At its foot, our group of adventurers begins this episode’s journey, searching for the missing boy, Luke.Before them lies a cave entrance, choked by thick, black vines — and they can’t shake the feeling that this is where he’s being held.Will they find a way inside… and will they find Luke in time?
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Chapter 4: Clear your Mind
To be able to find the son of Archibald, the group has to dwelve into the Darkwood. But the Darkwood is very treacherous and before you know it, it gives what you want... But with a twist.Will the group be smart enough to survive these mind games?
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Chapter 3: Into Grimhaven Forest
The morning after the escape from Sanctovar, the group of fugitives is standing eye-to-eye with three strange, black-cloaked individuals who have just come ashore at the beach where they are sleeping. Later that day, after hours of traveling, they finally reach the Grimhaven Forest—but do they dare to enter?
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Chapter 2: Escaping the Flame
Panic erupts at the Square of Purity, and the group is swept into the chaos. When the chilling voice of the High Inquisitor rings out—ordering their immediate arrest—there’s only one option left.Run. And hope they make it out alive.
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Chapter 1: Provisions of Grace
Across the troubled land of Myrcathis, several strangers receive the same mysterious letter—sealed with the royal crest and signed by the steward of Sanctovar in the name of King Vaelor Myrcathis IV himself. Each is commanded to travel to the capital, Sanctovar, where they are promised their Provisions of Grace: a rare gift said to feed your household for several weeks.But as they approach the gleaming Castle of the Flame, whispers stir in taverns and marketplaces… Why has the king summoned them? And why now, when shadows move beneath the city’s radiant façade?Are these provisions truly a blessing—or the beginning of something far more dangerous?
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Podcast Announcement by Qukaat & Vairanon (Incl. Vairanons Masterpiece)
Qukaat has some bad news about their adventures and shares it with Vairanon. Vairanon on his turn tries to cheer her up with his newest song.
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60
Chapter 16: Sha'tar the Githzerai
Back in Southwind, Qukaat, Arthass and Vairanon are received as heroes! But unfortunately with a big loss for the group.As soon as they arrive in Southwind and the celebrations start, someone catches their attention and he has some bad news for Southwind and the whole realm of Elderon.
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Chapter 15: Livesession Recap
For the first time in 2 years the group came together to play a live session! Unfortunately the recording failed and therefor DM Jayren, Daniel (Vairanon) and Niki (Qukaat) are sitting together and talk you through the events of this 6 hour long livesession. Where a lot happened!Plus we discuss plans for season 3 and about our good friend who had to leave the campaign.
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Chapter 14: Southwind
Bromius strayed into the mist-shrouded hills north of the town of Southwind, his figure swallowed by the rolling fog. Searching for him there was hopeless, and the rest of the group could do little but press on, hoping he would find his way to the town on his own.But as they entered Southwind, their hopes gave way to grim reality—the war had left the town scarred and broken, its streets heavy with suffering and despair.
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Chapter 13: Minors & Chairs
Emerging with a piece of the Rod of Law and a vision of a meteor, the group quickly encounter new dangers in the mines. With Vairanon’s curse growing more intense, their urgent quest takes them to a mysterious hag in the Witchwood, where deceptive magic and a difficult bargain await. Will they survive the hag's treacherous deal, or will their encounter lead to an even darker fate?
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Chapter 12: The Watcher Below
Still in the mine, the group ventures deeper and deeper. But as Vairanon’s hunger grows worse, the rest of the party feels increasingly uneasy around him, hoping he can resist it. Their mission—to find a piece of the Rod of Law for Qukaat—remains their number one priority. This quest leads them all the way down to the deepest cavern of the mine, where a mysterious being awaits to test all their skills: the Watcher Below.
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Chapter 11: Minor Miners?
Finally leaving Light's Hope behind, the unlikely fellowship makes its way to the mines, where a fragment of the Rod of Law is said to be hidden. As they enter the mine, they encounter a perplexing system of mine carts and unexpected enemies.
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Chapter 10: An Inconvenient Curse
Vairanon gets himself even more in trouble by a mysterious encounter in one of the rooms at the Dancing Dragon Inn. Nevertheless the group decides to continue their quest by delivering a certain package to one of the most biggest establishments in Lights Hope. But what is in the package?
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Chapter 9: Toilet Business
Arriving back at Light's Hope with the people from Darlon, the unlikely fellowship meets another lady thathas a very secretive quest for them. Qukaat, Arthass and Bromius head to the church to inform priest Dorian about theirsuccesful quest and Vairanon tries his luck with too ladies, but disaster strucks...
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Chapter 8: Walking Dead
Arthass, Qukaat, Vairanon and Bromius arrive back in Darlon and what they find there is shocking.
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Chapter 7: Circle of Spores
With bags full of knowledge and goals of what to do now, the group ventures back into the dark forest. They hope to reach Darlon before nightfall, but unfortunately they stumble upon a mysterious circle deep in the forest...
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Chapter 6: A Night at the Castle
Arrived at the Dark Tower in the Dark Forest, the Unlikely Fellowship enter a large room that looks like a dining table. And on the head of the dining table sits no other then the dark wizard himself: Yargon. What will the group of adventurers do? Fight or negotiate?
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Dungeons & Buddies
A group of friends sits down together and talk about their favorite thing in the whole world: Dungeons & Dragons. Where we share stories, favorite mechanics and give each other tips regarding playing and DMing.
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Chapter 5: Morgan Freebird
It is time for the group to put their heads together and make a plan on how to confront the Dark Wizard and which side to choose. But before they can reach him, they have to travel through the Dark Forest...
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Chapter 4: Danger in Darlon
After arriving in Darlon, the unlikely fellowship meets Lord Thomas and tries to get to the bottom of things on what is really going on in the land of Ostera.
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Chapter 3: Revelations
We continue where we left in the previous chapter: in the middle of a cavern below Bandit Rock. Here the group of adventurers are facing the ringleader of the bandit group. During the battle something completely bizarre happens and during camp that night, dark secrets are revealed that shows this group is nothing like any other group of adventurers.
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Chapter 2: Bandit Rock
The group has left Light's Hope to continue their undercover mission at Bandit Rock. But will their disguise be good enough? And will they find more information about the deacons?
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Chapter 1: An Unlikely Fellowship
In the world of Elderon is a land called Ostera. Light's Hope is the capital of Ostera and it is here where Arthass, Bromius and Vairanon enter a church. After they have taken their seats in the church benches, the priest walks over and informs them about a mysterious vision he had regarding them and another creature called Qukaat. Qukaat is an Aarakocra that is also visiting the church right at that moment. The priest asks them to go look for two deacons who have gone missing and so the adventure begins...
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Chapter 41: The Final Chapter
The dragon has been defeated and it is time to bring the good news to the people of Phandalin! With all celebrations going on, the group forgets that the most dangerous menace is still on the loose...
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Chapter 40: Dragon of Icespire Peak
It is now or never! The moment of truth has come for Azareah, Cepheon, Deimus and Draco to face their fears and fight Cryovain! The evil white dragon that has its lair here at the Icespire Hold close to the Icespire Peak. Will they slay the dragon and survive the menace of Cryovain? They must give their all in this final battle.
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Chapter 39: Icespire Hold
When they wake up in the yeti cave, the group gets themselves ready to head back to the tribe and claim their reward. When they finally have warm clothes that protect them from the cold and harsh environments of the Sword Mountains, they venture forth with one of the tribe guides. This guide will lead them to Icespire Hold; the hideout of the dragon...
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Chapter 38: Yeti Madness
Balthazar has pointed out the location of the white dragon and mentioned Icespire Hold on the Icespire peak. So now it is time to see if his word was true and if his directions lead them to the dragon, or to something even more icy...
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Chapter 37: A Narrow Escape
Trying to do a short rest in the middle of Wave Echo Cave is not the smartest idea of the group and things escalate quickly. They need to escape the cave before they get buried along with everything else...
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Chapter 36: Wave Echo Cave Pt.2
After dealing with Jivril Nin, the group ventures forth deeper inside Wave Echo Cave with the hope to find the Forge of Spells. But with monsters and enemies lurking around every corner, it is much easier said then done...
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Chapter 35: Wave Echo Cave Pt.1
Finally after a very long time the group of adventurers have entered the long last Wave Echo Cave. In here they have to find their way through labyrinthine tunnels, fight off several monsters and try to find the Forge of Spells. But instead of the forge, they stumble upon someone familiar...
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Chapter 34: Sildar Hallwinter Returns
Almost a whole week it has been that the characters left Phandalin in their search for Linene Graywind, but unfortunately without success. So before they head back to Phandalin and Axeholm Fortress to share the bad news, they have some more business to do with Wreybar Wompeder and then they leave for Phandalin. But when they arrive at the Triboar Trail, they have a very unsuspected encounter...
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Chapter 33: No Misch, Gnomish
The group wakes up in Wyvern Tor and continue their search for Linene Graywind. Afterwards they decide to give the Old Owl Well another visit before they go ask their question at Agatha's Lair. Unfortunately nothing goes as planned and before they know it they are in the middle of the hills north of the Sword Coast and have a very peculiar encounter with a gnome...
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Chapter 32: Orc No Smash
Leaving Butterskull Ranch behind, the group travels deeper into the hills north of the Sword Mountains searching for Wyvern Tor. But before they find Wyvern Tor, they stumble upon an old ruined tower and where they are certainly not alone...
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Chapter 31: The Roof is on Fire
The adventurers have decided to travel to Wyvern Tor to look for Linene Graywind who is said to be captured there. But on their way they pass by Conyberry, a deserted town and they stumble upon a Ranch which is overrun by orcs.
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Chapter 30: The Black Spider Strikes Again
Axeholm Fortress is free from evil, but the group notices that they're being watched when they try to leave the fortress. When they eventually manage to leave and arrive at Phandalin, someone disappeared and needs their help urgently!
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Chapter 29: Axeholm Fortress
Phandalin turns out to be in great danger and the group is being asked to investigate an old dwarven fortress in the Sword Mountains named Axeholm. It could be a perfect place for the people of Phandalin to seek refuge, but stories are being told it is not safe...
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Chapter 28: R.I.P
Rest in Peace. Rest in Phandalin. Rest in Pieces. Read in Private. Rumours in Phandalin. Just a few things that can apply to what happens in this chapter. The group is back in Phandalin, but Phandalin is not what it was when they left more then 3 weeks ago. Cepheon comes clean about what he did in Neverwinter just before they left, which creates again some tension within the group. But with two bugbears as prisoners and a Phandalin that is awfully quiet, its not the time to start fighting amongst eachother.
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Chapter 27: The Battle of Triboar Trail
Arrived at the Triboar Trail on their way back to Phandalin, the group encounters a shocking scene and have to get themselves ready for a heavy battle.
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Chapter 26: Sh*tshow
Still stuck within the mountain below Egorims house, the group is trying to get through a chamber which is called "The Firevault" They have to overcome this room, get the artifact for Egorim and travel back to Neverwinter. Because time is of the essence when it comes to traveling back to Phandalin...
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Chapter 25: Egorims Fetch Quest
Arrived at Egorims high altitude hideout, the adventurers quickly ask what Egorim can do for them. But Egorim first wants the group to fetch a certain artifact from within the mountain that is very dear to him...
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Chapter 24: Road to Mt. Hotenow
The adventures in Thundertree Ruins come to an end. The group says goodbye to the druid Reidoth and decide to go to the purple wizard that should live in the mountain area of Hotenow. But the road to and through the mountains have dangerous enemies lurking around every corner...
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Chapter 23: Thundertree Impostor
In this chapter the group continues to explore Thundertree Ruins where they have some strange encounters and the group is not sure who to trust..
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Chapter 22: Dungeon & Dragon
It is time to leave Neverwinter and head out for Thundertree Ruins. In these ruins they hope to be able to find more information regarding the mysterious mine of Phandelver. With high expectations and a suspicion of encountering a dragon here, the group enters the ruins with caution. And they should...
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Chapter 21: Wonderwall
Finally the day arrives of the job interviews at the Beached Leviathan. Azareah, Cepheon, Deimus and Draco will have several individuals coming to apply for a job at their Gambling Hut in Phandalin. But will they be any good?
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ABOUT THIS SHOW
Dan & Dragons began in 2023, when a group of friends in the Netherlands sat down to play their very first game of Dungeons & Dragons.Dan & Dragons isn’t polished, censored, or “family-friendly.” It’s raw, funny, explicit, and full of things we probably shouldn’t say — but definitely do.We play because we love it, we laugh because we can’t help it, and we record it so others can join the adventure with us. No filters, no scripts, no corporate gloss.Just friends, dice, questionable decisions……and a D&D podcast made with love (and maybe too many inside jokes).www.dananddragons.com for more!
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