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DnD Games

Old friends. One last game. A camping trip in the Lake District turns eerie when the line between reality and fantasy begins to fade… and the Dice and Destiny world starts bleeding into our own.Podcasts will be released Weekly on Wednesdays, alternating betweeen the Main story, and Fireside chats with the players. Tune in and enjoy the shows.

  1. 32

    Of Dice and Destiny: The Tailors of Cambridge

    The party has crossed into Londinium, but entry is not the same as safety.Emerging from the smuggler’s route into a walled garden, the group begins their first careful steps through the city’s inner streets, carrying grief, suspicion, and the weight of Aura’s disappearance with them. Their path leads to the Tailors of Cambridge, James and Victoria, two familiar strangers who understand Londinium’s rules far better than anyone should have to.But in a city where every name can become a weapon and every door can be watched, even a tailor’s shop is not beyond the reach of the Black Glass Writ.With Milo on edge, Aura’s trail growing colder, and a Writ captain stepping into the room, the party must learn quickly that rescuing their friend will take more than courage. It will take patience, silence, and the right piece of paper at the right time.Of Dice and Destiny: The Tailors of Cambridge brings the party face to face with Londinium’s quiet dangers, where survival depends on knowing when not to draw a blade.

  2. 31

    Of Dice and Destiny: The Aftermath

    After the chaos at the Blackglass Writ watchtower, the party finally earns a moment to breathe, but peace in the Silver Lake Cities never lasts long. As wounds are tended, secrets settle, and Londinium looms at the heart of the city, a quiet morning turns into a brutal reminder that the Writ are still watching. With one of their own taken and the black glass threat tightening around them, the adventurers must decide how far they are willing to go before the city swallows them whole.

  3. 30

    Of Dice and Destiny: Black Glass in the Lamplight (Part 2)

    Drawn deeper into the dark, the party follows the trail of black glass into danger, violence, and revelation. What waits in the lamplight is more than a fight for survival, it is a warning. The truth is getting closer, and so is whatever has been watching from the shadows.

  4. 29

    Of Dice and Destiny: Black Glass in the Lamplight

    Of Dice and Destiny: Black Glass in the LamplightSomething is wrong in the streets.What should be light is swallowed by darkness, and the lamps of the city burn without shining. As the party digs deeper, they uncover signs of controlled magic, hidden markings, and a growing presence tied to the mysterious black glass.They are no longer just travellers. They are being watched.Between whispered warnings, failed magic, and shadows that don’t behave the way they should, one thing becomes clear… this city is hiding something, and it does not want to be found.And whatever is lurking in the lamplight… has already noticed them

  5. 28

    Of Dice and Destiny: Looking at Londinium

    The party reaches the Silver Lake Cities, finds themselves under scrutiny due to black glass, and must now navigate a tense, controlled city to find a way into the heavily restricted core of Londinium.

  6. 27

    Of Dice and Destiny: Ask The GM Fireside Chat

    Step behind the screen for a rare look at the mind behind Of Dice and Destiny. In this Ask the GM session, we dive into the origins of the campaign, the chaos of player-driven storytelling, and how a modern-world group ended up navigating the dangerous lands of Albion. From unexpected rolls that reshaped the narrative to the deeper themes of survival, discovery, and finding a way home, this episode pulls back the curtain on the decisions, challenges, and evolving story that defines the adventure.

  7. 26

    Of Dice and Destiny: Silver Lake Cities

    The road finally opens… and the truth gets harder to ignore.After surviving ambushes, uncovering strange obsidian shards, and outrunning forces that now hunt them, the party reaches their first glimpse of the Silver Lake Cities. What should feel like safety instead reveals something far more unsettling—a sprawling, layered metropolis where power gathers at the centre and every street seems to lean toward it.With Gary hiding more than he’s saying, tensions rising, and unseen eyes watching, the group steps into civilisation for the first time… and realises they may have just traded the dangers of the wild for something far more dangerous.Welcome to the Silver Lake Cities

  8. 25

    Of Dice and Destiny: Wheet Dreams

    Surviving the night with the party as they continue their narrow escape from the Black Glass Writ

  9. 24

    Of Dice and Destiny: Fireside Chat

    With the fire lit and the questions turning inward, this Fireside Chat puts the spotlight on Steve and Osirus as they unpack the fallout from the latest episodes of Of Dice and Destiny. From strange obsidian shards and uneasy theories to the growing sense that something is watching the party, the conversation blends humour, character insight and mounting tension. As the group edges deeper into danger, this chat gives a closer look at where Steve and Osirus stand, what they fear, and how the mystery around the shards is starting to close in.

  10. 23

    Of Dice and Destiny: Obsidian Secrets

    The obsidian stops being “strange loot” and becomes a threat. Steve tests the magic in Osiris’s sword, and when the shards react they form a brief triangle-link that spikes with divination and the unmistakable feeling of being watched. Gary finally reveals what he knows: his parents were taken, the Writ are hunting “black glass,” and lead-lined storage might be the only thing keeping them hidden. Moments later a “Royal Charter” escort forces the issue at their door, and the party has to bolt out a window and run for the city before they’re caught.

  11. 22

    Of Dice and Destiny: Onwards to the Silver Lake Cities

    Onwards to the Silver Lake Cities sees the party finally leave Iron-stead behind, battered, better equipped, and carrying two ominous obsidian shards that really don’t want to be handled. The road turns into a hard trek through farmland and forest, with bandit warnings, strange cries off the path, improvised camping, and a desperate hunt for food that ends with a boar on the fire and a bear with a message. But the real trouble follows in the trees, where something is twisting the local wildlife, and the shards begin reacting to each other with a magnetic, spinning resistance, plus a chilling clue that three shards might form a “stable connection.” With the forest thinning and the Silver Lake Cities finally visible on the horizon, the question isn’t just how they’ll get there, it’s what the obsidian is leading them toward.

  12. 21

    Of Dice and Destiny: Fireside Chat - Season so far

    In this Fireside Chat, the crew settles into the campaign’s new home with The D&D Void and then digs into the latest chapters with a table-wide debrief. Expect character-driven Q&A, hot takes and theory-crafting around the obsidian dice/shards (what they are, why they react, and what collecting them might mean), plus a tense moral question: if the Watch demanded the obsidian, who hands it over—and who fights to keep it? It’s a behind-the-scenes, plot-focused episode full of banter, suspicion, and just enough ominous dragon talk to set the tone for what’s coming next.

  13. 20

    Of Dice and Destiny: Into the Forest

    Of Dice & Destiny — Into the ForestThe road to Silver Lake City should’ve been simple… so of course the party took the forest shortcut. What starts as a scrappy bit of wilderness survival turns tense. with a fight that forces the party to dig deep (and get a little feral).And just when they think they’ve earned a quiet night, the forest coughs up something that shouldn’t exist — a piece of black Obsidian, could it be tied to the same mystery that threw them into this world in the first place?Also: this is our final session on the old Discord server — next stop, our new home in The D&D Void.

  14. 19

    Of Dice and Destiny: New Chapter

    A new chapter begins for Of Dice & Destiny.After the chaos of the last job, the party regroups in Ironstead at Elizabeth’s tailor shop, trying to piece together what comes next and whether their best lead might be the most ridiculous one yet: rival “Tailors of Cambridge” supposedly operating up in the Silver Lake Cities.With Osiris (begrudgingly) taking point, the group heads out past fields, shrines, and the last comforts of town, choosing the faster road through the forest… where a weary merchant’s warning turns into a tense first camp. The lunch break brings an unexpected visitor: a hungry bear, a risky attempt at communication, and a strange hint about what’s stalking these woods, plus the kind of table banter that absolutely derails everything in the best way possible.Strong language, big laughs, and the road north finally begins.

  15. 18

    Of Dice and Destiny: Fireside Chat

    William chats with Killian (Osirus), Wesley (Steve), and Jude (Jess) to break down Carnival Chaos: the clutch Charm Person, the most unhinged calls, and the funniest table moments you might’ve missed — plus a quick schedule update (next session delayed a week after a shoulder injury).

  16. 17

    of Dice and Destiny: Carnival Chaos

    The road leads to a travelling carnival on the edge of Ironstead, where bright lights, strange performers, and uneasy alliances collide. With tensions rising and time running short, the party must navigate unfamiliar ground, weigh their choices carefully, and decide how they want to be seen in this world.Not every challenge is solved with steel or spells

  17. 16

    Fireside Chat: Blood Hunters, Bouncers & Chauntea

    Pull up a chair by the fire as the DM sits down with Jamie (Aspen) and Killian (Osiris) and Lu (Aurora) to dig into how a nightclub bouncer became the group’s raging frontliner and how a would-be bard turned into a half-orc blood hunter with a glowing greatsword. They talk improv chaos, Witchmoor Hollow, what it’s like joining the Albion campaign mid-stream, and why Aspen keeps throwing herself between the party and danger. Later, Lu (Aurora) joins the conversation to unpack divine magic, Chauntea, and the weight of being the party’s shepherd rather than its passenger. Contains spoilers for Witchmoor Hollow and the early Ironstead arc (including The Shepherd’s Burden)

  18. 15

    Of Dice & Destiny: Carnival, Cloaks & Cover Stories

    To clear their names, they’re sent undercover to the Marvelous Travelling Show on the outskirts of Ironstead, posing as performers amid mud, music and gaudy lights. Between candyfloss experiments, awkward audition acts, and a pair of very well-timed nat 20s, they catch sight of a silver-cloaked elf and a red wagon that might hold the key to the Crimson Cloak Syndicate… if they can make their move before the carnival leaves town.

  19. 14

    Of Dice and Destiny: The Shepherd's Burden

    Aurora can’t shake the blood on her hands after Razorback’s Alley, so she slips away alone to Chauntea’s granary chapel looking for answers. Instead, she’s drawn into a vision-quest of hard choices: a single seed and three hungry fields, a shepherd’s dog guarding its flock, and a reckoning with the lives she’s touched and taken. In The Shepherd’s Burden, Aurora learns what it really means to stand between the wolves and the people she’s trying to protect.

  20. 13

    Of Dice & Destiny: The Watch, The Writ and The Wanted

    After a night of bad dreams and worse guilt, the party arrives at the Azure Watch to explain what really happened in Razorback’s Alley. Statements are taken, nerves are shredded, and Unity Marshal Brokka Thorne makes it very clear: there will be consequences.Instead of a cell, they get a job. Under the watchful eye of Osiris, a half-orc sailor in Azure Watch colours, the group is sent to the travelling carnival to quietly help track down Va Shoven – an elven fixer. Between haggling for a map in the market ward, picking out proper weapons, and trying not to incriminate themselves, the party learn that in Ironstead justice, favours, and bounties are all tangled together.

  21. 12

    Of Dice and Destiny: Literature and Learning

    “Literature and Learning” – After surviving Razorback’s Alley and Jess’ first real kill, the party takes refuge in Ironstead’s ancient library. Steve digs through arcane theory and discovers his magic isn’t a fluke – he’s a wizard with disturbingly eldritch edges. Aura finds a goddess whose creed matches her farmer’s heart. Aspen probes a conspiracy board of lost nobles and restricted ledgers. And, back at Elizabeth’s, Jess dreams of a masked figure who promises to forgive the blood she spilled… and teach her how to kill smarter.

  22. 11

    Fireside Chat: After Razorback’s Alley

    The crew debriefs the alley ambush—Join Jess, Steve, and Chris (and the players behind the characters) before settling in for the next episode! We unpack the chaos from Razorback’s Alley. Jess talks through her characters first kill, and the weight that comes with “doing what it takes.” Steve owns the Thunderwave—yes it worked, Wizard go Boom! —and the table sets thinks about setting some magical safety rules for friendly-fire. - Nyx stays an enigma: ally, asset, or accident waiting to happen? We close on the 101 steps toward the Library and what “getting professional” in Ironstead will actually mean for the party.Highlights:• Win-but-at-a-cost consequences• Guilt vs. justification after lethal force• SOPs for urban spellcasting• Trust test: Nyx• Next moves: training and the LibraryNew to the show? Start with Episode 1, then hop back here for the debrief.More at dndgames.co.ukFantasy violence; brief discussion of lethal force; tension/anxiety.Content Notes

  23. 10

    Of Dice and Destiny: Ambush at Razerback Alley

    “Ambush at Razorbacks Alley” — Nyx leads the crew toward Ironstead’s Library, but Snake’s gang springs a trap. Steve detonates a thunderclap, Chris nearly drops, and Jess lands a brutal crit that changes everything. One hundred and one steps later, the Library looms… and the hunt for answers begins.Apologies All for the delay in getting the episode to you, but due to Spotify identifying Music content to which I have the legal and fair use right to use. They blocked the initial release date, this episode has been available on Youtube since 22nd of October.

  24. 9

    Of Dice and Destiny: The Snitch, The Snake, and The Swirly Gig

    They pass on a one-armed stranger’s “totally real” treasure map (Insight 27 says hi), link up with Nyx who clocks our vibes and sobers a hero faster than espresso, and take the “fast track” to the library—right through Razorbacks Alley, where our accents out us, the barkeep bans water on principle, change gets made from a single gold, and Snake rolls up with a wagon to start the “negotiations.” Five stars—would ignore the obvious trap again.Content warningsAlcohol use, mild violence/threatened violence, tense confrontation.

  25. 8

    Fireside Chat: Aurora’s Journey — Faith, Fate & Farming

    In this intimate Fireside Chat, Lou steps into the boots of Aurora — a grounded farmer swept into the fantastical world of Albion. Across Sessions 2–4, we explore her resistance to magic, her fierce loyalty to home, and the emotional toll of being torn from everything she knows.From the dismantling of her dungarees to divine encounters in a chapel, Aurora wrestles with identity, autonomy, and the weight of prophecy. Lou shares raw reflections on consent, faith, and the quiet ache of homesickness — revealing a character who’s not just surviving Albion, but slowly being transformed by it.Whether you’re here for the lore, the psychology, or the storytelling magic, this episode is a must‑listen.

  26. 7

    Of Dice and Destiny - Bed, BrokkrFest, and Benediction

    “Not all prayers go unanswered. Step into Ironstead in this week’s episode: Bed, BrokkrFest, and Benediction.”The party wakes to their first true morning in Ironstead — a hearty breakfast, new clothes, a few curious encounters, and an unexpected stop at the local chapel. What begins as a simple day soon weaves into something far more mysterious.

  27. 6

    Of Dice and Destiny: Fireside Chat - Session 3

    Step into the firelight as the tables turn and our Game Master takes the hot seat! In this special Of Dice and Destiny fireside chat, Jude grills William on his 15 years of D&D storytelling, the inspirations behind the world of Albion, and the secrets of Ironstead. From isekai chaos and strange coffee “wake nuts,” to the Azure Watch’s history and mythical beasts lurking in the shadows, this episode blends worldbuilding insights, player mischief, and plenty of laughter. Whether you’re a seasoned adventurer or new to the table, join us for a relaxed evening of stories, surprises, and a reminder that D&D is about imagination, friendship, and fun.

  28. 5

    Of Dice and Destiny: Threads of Fate and Fabric

    The party presses on—finding themselves guided to Ironstead by the enigmatic tailor Elizabeth. What begins as a simple carriage ride soon unravels into strange revelations: talk of prophecies, impossible magic, calm emotions, and the weaving of threads both literal and fate-bound.Between disbelief, denial, and dawning realization, the group navigates culture clashes over fashion, food, and even “wake nuts”, while their modern world collides with Albion’s traditions. As they step into Ironstead’s bustling markets and Elizabeth’s fabric-lined shop, the mystery deepens: are they still caught in a LARP as one believes—or have they truly crossed into another world?Join us for a session of humor, skepticism, culture shock, and the threads of destiny beginning to take shape.🔗 Follow us on Twitch, YouTube, Spotify, and Discord to be part of the adventure!

  29. 4

    Fireside Chat: A Strange New World

    Of Dice and Destiny is a Dungeons & Dragons actual play campaign — a high-fantasy story blending roleplay, worldbuilding, and epic adventure. Join our party as they journey across Albion, uncover the secrets and find a way home! Lets roll some dice and shape their destiny!🔮 What to Expect in This Episode:✨ Fireside Chat Session 2 ✨This week we sat down with Tom (Chris), Jude (Jess), and Jamie (Aspen) to talk giant wasps, isekai starter packs, mysterious tomes, and what’s really going on in Albion. Expect laughter, chaos, and a few surprising revelations along the way!#TTRPG #DnD #DiceAndDestiny #FiresideChat🔔 Remember to Subscribe & Follow

  30. 3

    Of Dice and Destiny: A Strange New World

    Of Dice and Destiny is a Dungeons & Dragons actual play campaign — a high-fantasy story blending roleplay, worldbuilding, and epic adventure. Join our party as they journey across Albion, uncover the secrets and find a way home! Lets roll some dice and shape their destiny!🔔 Remember to Subscribe & Follow🧙‍♂️ Watch Live on Fridays on Twitch: https://twitch.tv/kettle_and_dice🎙️ Listen on Spotify: DnD Games | Podcast on Spotify🎙️ Listen on Apple: https://podcasts.apple.com/us/podcast/dnd-games/id1833739337🎙️ Listen on Amazon: https://music.amazon.co.uk/podcasts/5510b66c-a9d8-4036-891a-5dda9ad6a4d4/dnd-games🌍 Join our Discord community: https://discord.gg/QUYmPuSrdT

  31. 2

    The Reunion - Fireside Chat

    Join us for a FIreside Chat with two of the cast. find out a little more about the characters and the players in the adventures Of Dice and Destiny!

  32. 1

    Of Dice and Destiny: Session 1 - The re-union

    Old friends. One last game. A camping trip in the Lake District turns eerie when the line between reality and fantasy begins to fade… and the Dice and Destiny world starts bleeding into our own.Ten years after their last game together, old friends reunite for one final weekend in England’s Lake District. What begins as a nostalgic camping trip quickly turns strange—whispers in the wind, flickers of impossible light in the treeline, and the uneasy feeling that the boundaries between the real world and the realm of Dice and Destiny are beginning to blur. As the dice roll, reality shifts… and the players may soon find themselves facing more than just the finale of a tabletop campaign.Credit is due where it is deserved: Credt: https://www.FesliyanStudios.com Intro Music

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ABOUT THIS SHOW

Old friends. One last game. A camping trip in the Lake District turns eerie when the line between reality and fantasy begins to fade… and the Dice and Destiny world starts bleeding into our own.Podcasts will be released Weekly on Wednesdays, alternating betweeen the Main story, and Fireside chats with the players. Tune in and enjoy the shows.

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