PODCAST · games
Game Narrative Kaleidoscope Podcast
by inkle
Join hosts Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room) in conversation with authors from the Game Narrative Kaleidoscope, as they discuss all aspects of the craft of interactive writing and narrative design.Find out more about the Kaleidoscope at inklestudios.com/kaleidoscope
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Episode 11: Taage Storey
Is It Relatable? Is It Sublime? We're joined by actor turned narrative designer Taage Storey (Choices) to discuss the relatable and the submlime in games writing. How do produce content that's entertaining, while satisfying the need to be art? Drawing on writing for romance, theatre and mass-market interactive fiction, this is a fascinating discussion on how tone and content don't always go hand in hand, and how conflict is sometimes the wrong lens for drama. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 10: Giles Armstrong
The 'Grenade!' Paradox: Writing Better Barks We talk to Giles Armstrong (Assassin's Creed: Mirage, Helldivers II, and many other games) about the art and craft of writing barks that express character and world-building as richly as possible without overloading the script. How much can we do with the shortest, most disposable bits of writing in a game project? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 9: Jill Murray
Perfectionists Hate This One Simple Trick We talk with Jill Murray (Shadow of the Tomb Raider, Subnautica: Below Zero, Assassin’s Creed: Liberation) about how she gets things finished. If you write for your ideal audience member, can you manifest them? And how do you know when a project is nearing completion anyway? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 8: Holly Nielsen
Cite Your Sources! Historian and game writer Holly Nielsen (Amberspire, Neurocracy) joins us to discuss ambiguous worldbuilding and the use of biased and unreliable narrators in historical sources. Should your world have a solid foundation? Or is everything up for debate? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 7: Ian Thomas
A Smorgasbord Join us as narrative expert Ian Thomas from The Chinese Room expands the boundaries of story design. What can computer RPGs learn from a live-action roleplaying game set in the world of The Three Musketeers? And how do we encourage players to trust the story, and act the part? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 6: Kate Gray
Microbranching: Big Reactivity with Small Effort We're joined by Kate Gray (Moonstone Island, Hello Kitty Island Adventure) who tells us about microbranching in dialogue. Small decisions without long-term impacts can free up the player to funnier in a comedy and more sympathetic in a dating sim. But what do we do with the players who don't engage without a visible pay-off? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 5: Stark Holborn
Swiss Cheese and Soda Cans: Writing for Proc-Gen Systems Novelist and narrative designer Stark Holborn joins us to talk about the procedural generation systems of Shadows of Doubt. How do you ensure a generated world has character and style? How systematic do you need to be about writing it? And can we apply those learnings back to more linear fiction? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 4: Josh Scherr
Call Me by Your Name Ex-Naughty Dog narrative designer Josh Scherr joins us to discuss the best ways to employ reactive dialogue: in action sequences, puzzle sequences, and the quieter moments in between, with first-hand examples drawn from The Last of Us: Part II and Uncharted: The Lost Legacy. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 3: Mary Kenney
How to Love the Player Who Hates You - Creating after (or during) Gamergate We're joined by Mary Kenney, narrative director and senior writer (Marvel: Wolverine, Spiderman: Miles Morales), to talk about recovering from online harrasment, and how in a divided world stories - and the compassion required to tell them - are more important than ever. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 0: Welcome to the Kaleidoscope!
Welcome to the Kaleidoscope! The Game Narrative Kaleiodscope podcast is a weekly show hosted by Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room). Our aim to is interview every author in the Game Narrative Kaleidoscope Book about their chosen topic, and the wider craft of writing for games. This quick episode introduces the show and lays out why we're excited to be doing it! For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 1: Sagar Beroshi
The Keyboard Is Not an Omnitool We’re writers. We can solve every problem with a stroke of a pen - can’t we? In this episode, the Chinese Room's Sagar Beroshi talks about how to know when less is more. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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Episode 2: Darby McDevitt
Flawless Victory (and how to avoid it) Black Flag’s lead writer, Darby McDevitt, joins us to discuss character arcs in linear action adventure games, and how the gameplay isn’t always the best driver of the drama. For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ Music by Laurence Chapman (https://www.laurencechapman.com/)
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ABOUT THIS SHOW
Join hosts Jon Ingold (inkle) and Sagar Beroshi (The Chinese Room) in conversation with authors from the Game Narrative Kaleidoscope, as they discuss all aspects of the craft of interactive writing and narrative design.Find out more about the Kaleidoscope at inklestudios.com/kaleidoscope
HOSTED BY
inkle
CATEGORIES
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