PODCAST · leisure
Gamestorm
by Storygames Chicago
Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode!Logo by CapacityForWonder and music by Reece E Ryan.
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13
Making a Map - Phil Vasquez
On this episode of Gasmestorm join Phil Vasquez and I as we interrogate what it looks like to integrate map making into your game. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Heart Gurren Lagan Shadowdark Before the Flood Searching for Exploration Blogpost SIlo Fallout Series Talk of the Table w/ Pandion Find More: from Seren Briar on Bluesky and Itch from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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12
A Game with Crafting - Seren Briar
What do games look like when you integrate crafting?? What if that crafting is a physical element of the play? Sit down with Seren Briar and I as we make a game about death, emotion and manifesting a physical representation of those emotions. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Wreck this Deck Dialect Twilight Imperium Find More: from Seren Briar on Bluesky and Itch from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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11
A Game with Asynchronous Play - Courtana
In this episode, Courtney and I talk about asynchronous games we've played. What types of games work well asynchronously and how can we best connect players that aren't sitting down together. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Blackout Firewatch Tether Dead Letter Society Void 1680AM Find More: from Courtana on Bluesky from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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10
A Game with Ritual Tradition - Ryan Zenith
In this episode, Ryan Zenith to dive into the confluence of religion and games. What are rituals? How can we gamify them? As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Dialect Good Society Fiasco Wake Up Dead Man - Knives Out 3 Midnight Mass Find More: from Ryan on Bluesky from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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9
Banking Dice - Ryan Lynch
In the first episode of our second season, Ryan Lynch joins us to ponder what a game where players bank dice looks like. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Omen Clayton Notestine's The Jackian Magic System Scooby-Doo Find More: from Ryan on Itch from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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8
Season 1 Prompt Jam Announcement!
Hello everyone, just a quick announcement! We're running a Game Jam from today to mid March! The focus is to make games based on the Season 1 Prompts. What game ideas came to your mind while listening that you would like to explore deeper? Go checkout the Game Jam page here. Join in and start making games!
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7
Using EVERY die 1-20 - Charlie Huth
This time Charlie joins me as we think about what a game that needs to use a d1 might look like! Not to mention all the other wacky dice from there to 20! We'll talk old video games and Kids on Bikes as we look to find inspiration for an admittedly weird mechanic. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Dungeon Crawl Classics Kids on Bikes Die TTRPG Final Fantasy Crystal Chronicles Find More: from Charlie on Itch from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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6
Roll any Number of Dice - Kat Hannigan
Come along for our weird Biopunk ride, as Kat and I build a game that focuses on Rolling any Number of Dice! We'll take a trip through a host of indie games, and we'll stop by our old friend Blades in the Dark for inspiration too! As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Space Warlord Organ Trading Simulator Alas for the Awful Sea Cyberpunk - Games, RPGs and other media. The Pool Mage: The Ascension Find More: from Chase on Bluesky Storygames Chicago on Itch and DTRPG
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5
A Game with a Bingo Board - Erica Bridges
Join us again as we dive into building a game with bingo as a core mechanic. We'll explore medieval lore and games with freeform resolution mechanics! As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Bingo Mass Effect The Green Knight Sir Gawain Find More: from Chase on Bluesky from Erica Bridges on Bluesky and itch.io Storygames Chicago on Itch and DTRPG
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4
Repurposing Physical Media - Adelheid Sigfridsdottir
In our fourth episode of the season, I'm joined by Adelheid as we explore ideas around building games that repurpose physical media as an element of play. Come follow along as we build a VERY different game than any of our other episodes! As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Thousand Year Vampire Yazebas Bed and Breakfast Find More: from Chase on Bluesky Diabolic Dialect by Chase Kurkowski from Adelheid on Bluesky Storygames Chicago on Itch and DTRPG
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3
Pools of Dice as Clocks - Sean Foer
In our third episode Sean and I dive into a mechanic this time! We discuss games that use dice pools as clocks for events in-game and we build a fun, chaotic superhero game that leans into the Villainy of it all. Join us as we jot down trope-y supervillain things, build some fun mechanics and generally have a great time! As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: Ten Candles by Cavalry Games The Tension Pool by The Angry GM If you aren't familiar with Watchmen The Pool Find More: From Chase on Bluesky Diabolic Dialect by Chase Kurkowski From Sean Foer on Bluesky Secret of the Night Market for Perils & Princesses Storygames Chicago on Itch and DTRPG
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2
Co-opt Existing Board Game Pieces - Jesse B. Miller
In our second episode Jesse and I tackle the idea of co-opting the pieces of existing games to build an RPG, similar to games like Dread and its iconic use of a Jenga tower. Join us as we talk about everything from Chess to Gloomhaven and spend some time hammering out the semblance of a game. As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Reading: The Phantom of Liberty by Luis Bunuel Find More: From Chase on Bluesky From Jesse on Bluesky and his open development game Treacherous Winds Storygames Chicago on Itch and DTRPG
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1
A Game for Whoever can Make it - Collin Ryan
Join us for our first episode of Gamestorm as we dive deep on our first prompt, a game for whoever can show up! Follow along as we tease out different ideas and talk through the design of our game. If you like what you hear, head on over to the itch page or Patreon where you can get access to the game we made! Find More: From Chase on Bluesky From Collin on Bluesky Storygames Chicago on Itch and DTRPG
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ABOUT THIS SHOW
Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode!Logo by CapacityForWonder and music by Reece E Ryan.
HOSTED BY
Storygames Chicago
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