Lizard Wizards Gaming: The Keepers of God podcast artwork

PODCAST · leisure

Lizard Wizards Gaming: The Keepers of God

Actual play Pathfinder 2e play with a diverse cadre of actors, carpenters, and email professionals set in a homebrew world that's been cultivated over the better part of two decades. Hilarity and heartbreak ensue week-to-week as this group of friends battle gods, egos, and each other along the way.

  1. 12

    Blood on the Ferryman 10

    Ooops! Sorry about that cheeky two-week hiatus. Now that we're back, our Strange Friends finally find a name! And violence. A pair of fights and a nasty skill challenge find our team reunited in an ancient structure filled with one of the most valuable (and dangerous) materials found on Odreon. What could go wrong?Content Warning: This episode contains explicit language.

  2. 11

    Blood on the Ferryman 9

    Our heroes march onward at the behest of their new "allies" to take back a holy site from a group of undine from the Elemental Plane of Water. Are we really surprised when things go sideways almost immediately? Content Warning: This episode contains explicit language.

  3. 10

    Blood on the Ferryman 8

    After getting ourselves captured by the azarketi nation of Amar'ott, we wheel and deal our way into tentative friendship. We upgrade our equipment, learn a little about the local politics, and are given leave to explore a nearby holy site that has been taken over by scientists from the Elemental Plane of Water. On our way there, we run into a couple of missing crewmembers who are A Little Weird and very in danger.Content Warning: This episode contains explicit language.

  4. 9

    Blood on the Ferryman 7

    Another threat reveals itself as our heroes awaken to the Highs and Lows of Level Two (and the first toe dipping into Pathfinder 2e's Mythic Callings). We continue our investigation into the threat that is Nev and sort of forget to investigate too much into what's happened to us as our allies back at camp run into trouble.Content Warning: This episode contains explicit language.

  5. 8

    Blood on the Ferryman 6

    Arguments about party identity lead to more misadventures across the Sunshear Islands. Our party dodges dinos and schemes to take down the lying Nev. Something changes when we are exposed to magical and, dare I say, mythical light that elevates our heroes into a new echelon of power. Content Warning: This episode contains explicit language.

  6. 7

    Blood on the Ferryman 5

    Our sleepy adventurers awake into combat against a force of local myceloids while discovering the island they call temporary home is not as abandoned as previously thought. A trip into the belly of a tree and a looming threat of armored dinosaurs about The Sunshear Islands sends our group into an adventurous tizzy. Content Warning: This episode contains explicit language.

  7. 6

    Blood on the Ferryman 4

    Our "beloved" airship has seen better days as our party collects themselves from the shipwreck, dodging storms, sea creatures, and a very salty alleged murderer. We make a temporary home in the woods as we prepare ourselves to survive in an unknown place for the foreseeable future. Content Warning: This episode contains explicit language.

  8. 5

    Blood on the Ferryman 3

    The team is hot on the trail of the alleged murderer on The Ferryman. However, things go sideways when mortals get caught in the crossfires of a motived god.Content Warning: This episode contains explicit language.

  9. 4

    Blood on the Ferryman 2

    The investigation continues! Our party yearns for the structure of a catchy team name as we start asking questions of all the potential suspects we can think of on The Ferryman. Content warning: This episode contains explicit language.

  10. 3

    Blood on the Ferryman 1

    Murder and mystery is afoot as a group of employees and passengers are tasked to solve a murder most foul on a luxury flying cruise ship. Content Warning: This episode contain explicit language.

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ABOUT THIS SHOW

Actual play Pathfinder 2e play with a diverse cadre of actors, carpenters, and email professionals set in a homebrew world that's been cultivated over the better part of two decades. Hilarity and heartbreak ensue week-to-week as this group of friends battle gods, egos, and each other along the way.

HOSTED BY

Lizard Wizards Gaming

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Frequently Asked Questions

How many episodes does Lizard Wizards Gaming: The Keepers of God have?

Lizard Wizards Gaming: The Keepers of God currently has 10 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Lizard Wizards Gaming: The Keepers of God about?

Actual play Pathfinder 2e play with a diverse cadre of actors, carpenters, and email professionals set in a homebrew world that's been cultivated over the better part of two decades. Hilarity and heartbreak ensue week-to-week as this group of friends battle gods, egos, and each other along the way.

How often does Lizard Wizards Gaming: The Keepers of God release new episodes?

Lizard Wizards Gaming: The Keepers of God has 10 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Lizard Wizards Gaming: The Keepers of God?

You can listen to Lizard Wizards Gaming: The Keepers of God on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Lizard Wizards Gaming: The Keepers of God?

Lizard Wizards Gaming: The Keepers of God is created and hosted by Lizard Wizards Gaming.
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