PODCAST
Lunatics Project: Work in Progress
These are shots and sequences, as they are being worked on. May have SPOILERS for the episode. This channel is for those who want to see our process and check our progress, and who don't really care about the spoilers. It may get repetitive, as I have to iterate through the same shots and sequences a lot to fix problems.
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Comparison of Train Ext Backgrounds for TR-3 Sequence
This is the train interior action from "No Children in Space", with two different methods for handling the background plates (what you see out the windows). At the top is the first method I used for the "New Years 2025" draft edit. I basically ju...
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Press Conference Draft 2 (2016)
Second draft of the Press Conference multi-cam cutting. Included in the Feb 2016 Patreon Newsletter. (Uploaded October 2025).
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Press Conference Draft 1 (2016)
First Draft of Press Conference Animation included in February 2016 Patreon Newsletter. (Uploaded October 2025, while converting the 2016 Newsletter.
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"Glory to the Conquerors of Space" Monument Fly-Around Test Shot (2015)
Fully-rendered test shot animation from 2015, flying around the "Glory to the Conquerors of Space" monument in Baikonur, Kazakhstan, from "No Children in Space". [No Sound] This was one of the first fully-rendered NPR3D shots, which helped to ...
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2011 to 2015 Side-By-Side Train Wheel Shot
Side-by-side comparison of 2011 storyboard animatic of train wheel and 2015 Blender animation.
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Georgiana somersault animation test
2015 animation tests by Keneisha Perry. Georgiana: Low-gravity somersault. Pad crew man walking. Lipsync animation tests with Georgiana and Hiromi. Character design by Daniel Fu. Model by Bela Szabo and Keneisha Perry. Rigging and animatio...
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Previz Animation test of Georgiana and Hiromi
2015 Screencast of animation in Blender for Train sequence in pilot episode.
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Ride Animation Test (Previz) - Sergei Only
Work-in-progress previz. This is what I mean by "ride animation". No Sound. This is only the acceleration couches and Sergei. I don't have a rig to connect the characters to the seats, so I just animate their "Torso" bone to match the seats' mo...
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LA-2-D: Transition to Capcom in MIssion Control (GL Previz)
I animated the Capcom responding to Sergei in the animation file for this shot, but then I realized it took too long to get around to her. So I reblocked the camera move to go more directly to the Capcom. This sacrifices an overview of the big scr...
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Lunatics Project Animation Tests (April 2013)
Animation tests from 2013. Includes Soyuz staging with Chris Kuhn's original model and rig, and animation of Georgiana for the Teaser Trailer, using Andrew Pray's "Georgiana" model (this was later replaced with a different character model).
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Lunatics S1E01-TR3 Character Animation Cameras
Multi-camera view of Work-In-Progress animation for the train interior sequence (TR3). These are cameras I set up in the animation file to use for animating. I rendered this GL previz video to help me decide on camera angles for the camera dire...
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Re-Timing / Previz Test - S1E01-LA "Launch" Sequence
Test render of re-timed launch sequence from "No Children in Space". After re-assembling the sequence, I felt parts of the sequence were too rushed, so I tried stretching some shots, and making other adjustments. The sequence is now about a minut...
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Lunatics S1E01-SR Sequence (2023-08-31) Pre-Compos.
2023-08-31 Status of "Soyuz Rollout" sequence from the pilot episode, "No Children in Space". Probably final animation? There are obviously things that could be improved, but I need to move on to other stuff. Rendered and pre-composited, wit...
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Seq: TB-TouringBaikonur - Check w/ Temp Audio (2023-08-26)
Render of current status for sequence "TB-TouringBaikonur" from "Lunatics!" S1E01 "No Children in Space". Pre-compositing render with metadata overlay (this is before post-compositing, at which time I can do some cleanup on stray lines or add m...
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ABOUT THIS SHOW
These are shots and sequences, as they are being worked on. May have SPOILERS for the episode. This channel is for those who want to see our process and check our progress, and who don't really care about the spoilers. It may get repetitive, as I have to iterate through the same shots and sequences a lot to fix problems.
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