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20
ift6042.19
Chapter 06 Light field, surface light field, opacity hull
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19
ift6042.18
Chapter 05 Brief overview of radiosity (not material for final exam) and general conclusion on global illumination Chapter 06 Image-based Rendering -- Quicktime VR and interpolating images
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18
ift6042.17
ift6042 Chapter 05 Photon mapping
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17
ift6042.16
Chapter 05 Global Illumination: Basic path tracing
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16
ift6042.15
Chapter 04 glossy reflection models, bssrdf
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15
ift6042.14
Chapter 04 BRDF measures and representations
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14
ift6042.13
Chapter 4 intro shading and materials
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13
ift6042.12
Chapter 04 BRDF definition and types of light sources
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12
ift6042.11
Chapter 04 Local Illumination Physical concepts and terms
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11
ift6042.10
Chapter 03 texture synthesis and volumetric textures
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10
ift6042.09
ift6042 Chapter 03 prefiltering, environment/irradiance/bump/horizon maps
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9
ift6042.08
ift6042 Chapter 03 surface parameterization and texture simultaneous filtering
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8
ift6042.07
Chapter 02 signal of rendering spatial vs frequential Chapter 03 texturing and color textures
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7
ift6042.06
Chapter 02 Aliasing, filters in spatial/frequency domains (after short end of editing/animated ray traced scenes)
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6
ift6042.05
ift6042 chapter 01 ray tracing
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5
ift6042.04
ift6042 Chapter 01 zbuffer, a-buffer, scanline, weiler-atherton
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4
ift6042.03
ift6042 Chapter 01 priority lists and zbuffer
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3
ift6042.02
ift6042 Chapter 1 Conservative Visibility
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2
ift6042.01
ift6042 Chapter 1 Exact visibility
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1
ift6042.00
ift6042 course outline
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