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Morgan Hill's DnD Archive

Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.Hosted by Morgan Hill, edited (sparingly) by Tristan D.M.

  1. 309

    Capo: episode 41: Life ain't strictly business

    The Midnight Ferrymen have agreed to betray the Jade Snakes and take join control of the giant staircase with the Riveteers. But deals like this aren't always clean, and are more often than not messy.

  2. 308

    Monster Of The Week: episode 2

    Our monster hunters try to figure out where their friend was taken, deal with some cultists, and fight a salamander; all while Lucas stars in an episode of the Stepford wives.

  3. 307

    SkyWrithing: episode 27

    The Riders to Nowhere wake up and smell the ashes after their two pronged defensive against the GRC's attack on planet Luxaestus. Where will they go next? Can they warn the non-spacefaring people on the planet below in time? The end of this episode features some session 0.5 help with Kira's MOTW character! :)

  4. 306

    Capo: episode 40: Tripping at the finish line

    The Midnight Ferrymen uncover a disturbing discovery on the eve of their big betrayal of the Jade Snakes gang.The middle audio of this ep was unfortunately lost, but suffice to say; Feluvia warned her friend (the former pink panther gang sniper) to be ready for a "party" on the day of the jade snakes attack, and Darling had dinner with Al's wife. Short episode: with a session zero preview of the next campaign at the tail end!

  5. 305

    Capo: episode 39: Turning Point

    The Midnight Ferrymen find out what the people really think of them, and then have a date with destiny; and a meeting with the Riveteers.

  6. 304

    SkyWrithing: episode 26

    The Riders to Nowhere fight the GRC on the undeveloped world of Luxaestus, and above it in orbit.Will our heroes' two prong pincer attack divide and conquer? Or shatter against GRC defenses?

  7. 303

    SkyWrithing: episode 25

    The Riders to Nowhere face off against the cult of the GRC in the one corner of the universe they hoped never to see them; our heroes' home planet.

  8. 302

    Capo: episode 38: Swabbing the deck

    The Midnight Ferrymen try to mop up the last of the Riveteers aboard the ship they've attacked, and avoid sinking it to the bottom of the Capenna river.

  9. 301

    SkyWrithing: episode 24

    The Riders to Nowhere come together to pore over some shocking news, and deal with the emotional fallout of the loss of one of their own.

  10. 300

    Capo: episode 37: A gangster's life for me

    The Midnight Ferrymen lean heavier into their gang's boat theme by robbing one on the high seas of their flooded neighborhood.

  11. 299

    SkyWrithing: episode 23

    The Riders to Nowhere begin their daring heist of the GRC weapons shipment.

  12. 298

    Capo: episode 36: High And Dry

    The Midnight Ferrymen live up to their name as boats become all the rage.

  13. 297

    Monster Of The Week: episode 1

    Our heroes take a week off to try a new play system!In the dead heat of a 1990's summer in a small town in Nevada, some children have gone missing. It's up to some local weirdos to find them and bring them home.

  14. 296

    Capo: episode 35: Eight-Ball, Meet Corner Pocket

    The Midnight Ferrymen finish their discussion with Tony, and deal with an intruder in the conversation.

  15. 295

    Capo: episode 34: Gambled and Lost

    The Midnight Ferrymen start their big meeting with evil Tony, but the way it goes might surprise both parties.

  16. 294

    Capo: episode 33: A seat at the table

    The Midnight Ferrymen have an emergency meeting with a business partner.

  17. 293

    SkyWrithing: episode 13

    The Riders to Nowhere B-team extract from the ruins of rat planet.

  18. 292

    Capo: episode 32: Many enemies

    The Midnight Ferrymen investigate who attacked their allies, and find surprising clues.A deal is made, and a date set.

  19. 291

    Capo: episode 31: Coming Home To Roost

    The many seeds sown by The Midnight Ferrymen are ready to be reaped.

  20. 290

    SkyWrithing: episode 12

    The Riders to Nowhere extricate themselves from a sticky situation.

  21. 289

    Capo: episode 30: Deal With The Devil

    The Midnight Ferrymen have their big meeting with the Jade Snakes. Alexi doesn't look a day over thirty. Artemisia hits the books. Feluvia sells out. Marie checks in on her mom.

  22. 288

    Capo: episode 29: House Call

    The Midnight Ferrymen bide their downtime until their next big meeting with the Jade Snakes, post-assassination mission against the Pink Panthers. Alexi makes in-roads with the Hometakers, trading mushrooms for loyal guards with the neighboring gang. Vanille takes on a solo kill mission of her own, taking her powerful new magic bow for a test drive. Marie pays an impromptu visit to the safehouse where Tony and Eyepatch are keeping Al's daughter.

  23. 287

    SkyWrithing: episode 11

    The Riders to Nowhere send their B-team on their first mission to collect a weapons shipment, as it becomes apparent that some newer party-members are still adjusting to the field.

  24. 286

    SkyWrithing: episode 10

    The Riders To Nowhere pick their crew name, and their ship names:The Road Everywhere, a reliable crewship and The Untethered; a faster, stealthier vehicle that can detach from the larger craft at a moment's notice.

  25. 285

    Capo: episode 28: Conga Conga Conga

    The Midnight Ferrymen narrowly escape a force majeure of Pink Panther gangmembers, as they burrow deeper into the enemy hideout.

  26. 284

    Capo: episode 27: A tight squeeze

    The Midnight Ferrymen get out of a sticky jam with the help of an unexpected friend, and it's not who you think.

  27. 283

    SkyWrithing: episode 9

    Our heroes round out their completed missions, hot off the heels of their last one. Will this trashteroid full of old tech be their salvation, or their grave?

  28. 282

    SkyWrithing: episode 8

    Our heroes polish off the last of the sunken ship in space, and face a more daunting challenge than even its master could provide: resolving a workplace dispute.

  29. 281

    SkyWrithing: episode 7

    Our heroes face off against the master of the sunken ship in space.

  30. 280

    Capo: episode 26: Blowing the lid off

    The Midnight Ferrymen meet a new friend in the depths of the pink panthers hideout, and attract some unwanted attention.

  31. 279

    Capo: episode 25: Ape Escape

    The Midnight Ferrymen surface from their subterranean tunnel into the hideout of the Pink Panther gang and begin their covert mission with extreme prejudice. Alexi's reach exceeds the limits of his grasp. Feluvia takes on the group objective with two hands. Marie picks her first lock. Vanille reminds everyone why they're the big gun. Artemisia prevents a man from being tortured.

  32. 278

    SkyWrithing: episode 6

    Our heroes delve into a mysterious flooded ship at the center of a gravity well.

  33. 277

    Capo: episode 24: Walk It Off

    After a terrible loss, the Midnight Ferrymen make final preparations for their big hit against the Pink Panther gang. Vanille goes deep cover. Marie tries blackmail. Alexi faces his fears, and looks away. Artemisia gives a dire warning, unheeded. Feluvia brings cookies.

  34. 276

    Cyberpunk: New Reno: episode 1

    A group of Nobodies walks into a bar,and gets hired to whack another group of nobodies. Welcome to New Reno.

  35. 275

    SkyWrithing: episode 5

    Our heroic crew turns in their last mission and optimistically picks up two more after scouring the hub station for more information. Votes are cast for a ship and crew name, and it's a dead heat.

  36. 274

    Capo: episode 23: A Death In The Family

    The Midnight Ferrymen begin a month of downtime in preparation for the large scale construction project which will create a passage to the Overcity. Alimony plays Solitaire. Alexi goes cold turkey. Artemisia breaks some bad news. Vanille does some legwork. Marie gets room service.

  37. 273

    Capo: episode 22: Second Breakfast

    The Midnight Ferrymen plan their first big merger. Alexi tries to hold it together. Marie gets locked out. Vanille has a hot hand.

  38. 272

    SkyWrithing: episode 4

    Our heroes continue to dither on their group name, and take on their first stealth mission: a heist to steal artifacts from the very slavers who first captured them and kicked off this whole adventure. Lucius pulls the rip-cord. Kuracito sees red. Shade treads water over the abyss. Aspen makes a new friend. Cyran has a big gun.

  39. 271

    Capo: episode 21: An ape, a cyclops and a vampire walk into a bar...

    The Midnight Ferrymen contend with the new threat to their territory. Alexi gets into a bar fight. Alimony tempts fate and courts destruction. Vanille has a profitable week of hijinks.

  40. 270

    SkyWrithing: episode 3

    The ShipWrecks (name pending) arrive at a friendly space station and gear up for their first real mission. Everyone gets their shots, vitamins, and decide whether they want to go home or not.

  41. 269

    SkyWrithing: episode 2

    Our heroes pick up the pieces from their crash landing. Lucius doesn't want to be the center of attention. Kuracito's horrible terrible no good very bad day. Shade opens doors without any thumbs. Aspen saves Lucius. Cyran saves everyone.

  42. 268

    SkyWrithing: episode 1

    Our heroes awaken in a strange prison. Our cast: Dr. Lucius Clarke Cyran Shade Aspen Kuracito

  43. 267

    Capo: episode 20: Say hello to my new friends

    The Midnight Ferrymen collect their spoils from the defeated gang and make good with the Jade Snakes. Alexi brings home a family pet and says goodbye to someone close. Vanille is the only one to go money positive. Artemisia says please. Marie facetimes her mom.

  44. 266

    Capo: episode 19: in New Capenna, grass touch you

    The Midnight Ferrymen bust through the barrier and break bread with the bosses of this brouhaha. Nobody wants Alexi's smoke. Alimony proves herself integral as always. Artemisia lights a fire under someone's ass. Vanille does the heaviest lifting, from fifty feet away. Maria meets her match, a patch of weeds.

  45. 265

    Capo: episode 18: The doors ate the wolf

    The Midnight Ferrymen close in on the last of their prey; mages conjuring different layers of a barrier between them and their assassination targets. Alexi offers three months free rent. Alimony finds an opportunity for diplomacy. Artemisia retains her playful nature. Vanille votes for violence. Marie solves a puzzle with lateral thinking.

  46. 264

    The Society: episode 36

    The Inspired finish the fight against the traitor god, and lay claim to their destiny. Falke gets their debt forgiven. Varzihu gets a taste of divinity. Richard pays off his child support. Makaria gets news of her family. Roentgen dies. Sally proposes.

  47. 263

    The Society: episode 35

    The Inspired press into the fray against a vengeful goddess. Richard is ideally placed. Roentgen shrugs off a meteor swarm and then spends half an hour in the Yamcha pose. Makaria goes down twice. Varzihu goes out for cigarettes. Falke tumbles through a wall.

  48. 262

    Capo: episode 17: Shirtless wine party

    The Midnight Ferrymen get closer to lowering the barriers that bar them from their assassination targets. Alexi gets a record player. Maria gets to see the inside of a Mimic, up close. Vanille splatters someone against the wall. Artemisia makes a quick exit. Alimony smooth-talks her way out of a bush-wack.

  49. 261

    Capo: episode 16: The Red Flags are up by 2 points

    The Midnight Ferrymen get closer to their assassination targets. Alexi turns out the lights. Marie takes a sippy quickly. Vanille reduces two men to a fine red mist. Artemisia puts on a stirring performance.

  50. 260

    The Society: episode 34

    The Inspired experience a rude awakening, and must contend with their altered reality. Roentgen chooses kindness in the face of death. Richard strums some sick licks. Makaria offers comfort in a trying time. Varzihu's cure is worse than the disease. Falke is shaken by proxy.

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ABOUT THIS SHOW

Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.Hosted by Morgan Hill, edited (sparingly) by Tristan D.M.

HOSTED BY

Morgan Hill

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Morgan Hill's DnD Archive currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Morgan Hill's DnD Archive about?

Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.Hosted by Morgan Hill, edited (sparingly) by Tristan D.M.

How often does Morgan Hill's DnD Archive release new episodes?

Morgan Hill's DnD Archive has 50 episodes. Check the episode list to see recent publication dates and frequency.

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You can listen to Morgan Hill's DnD Archive on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Morgan Hill's DnD Archive?

Morgan Hill's DnD Archive is created and hosted by Morgan Hill.
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