PODCAST · leisure
MythCraft The Podcast: The Ties that Bind - TTRPG Narrative Actual Play
by QuasiReal Publishing
Immersive Tabletop RPG storytelling meets audio drama in this narrative actual play podcast. Dive into the epic world of MythCraft with Ties the Bind, a cinematic actual play podcast where every relationship matters, every tie can bind, and family is everything.What to Expect: -Collaborative storytelling that puts character development first -Immersive sound design and atmospheric audio-Real dice rolls and authentic tabletop gaming momentsJoin us on Discord
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55
E45: This Could Have Been a Note
Just get some crane paper. Investigations, cryptic conversations, and extortions. The party comes to a close; time for the real work to begin.
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54
E44: When Cats Fly
Never meet your heroes. Nia's celebration takes a turn with some unexpected guests. A crowded hall full of townspeople is the perfect place for a fiery combat!
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53
E43: Welcome (Back) to Dirge
Masquerade! It's time for a PARTY! Everyone's settled into their new mayoral administration jobs, and back to their old antics. Mayor Corraidhín sure has a nice ring to it!
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52
E42: Fever Dream
Surely this can't all really be happening... There's Goldboots, there's the Cartel, there's machine guns, there's dynamite, there's... boats? A.. a giant dog?? Are we sure Bill is the only one on acid?
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E41: Consequences
Lie. After an explosive end to court, the party swaps real bombs for truth bombs. A surprise visit may be just what they need to keep from falling apart again!
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50
E40: Day of Reckoning (Side B)
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
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49
E40: Day of Reckoning (Side A)
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
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48
E39: I Rest My Case
Just tell the truth. Nia has been served, and now she, Rendo, and Geist must be prepared to stand trial. Stick to the story: "Bombs occurred, and we were near them." And Cade is going to kill Death someday.
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47
E38: Hello, Again
What happens in Granite Bay... And now beings the waiting period for the inevitable repercussions from the party's stint in Granite Bay. Reunions are hard. Pass the muffins!
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46
E37: Heads Up!
Can you put a price on a soul? As the old saying goes, "what doesn't kill you leaves you alive to make more, stupider choices."
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E36: Rug Pull
Wolves... and tigers and bears, oh my? Geist, Cade, Nia, and Rendo successfully slipped away from the chaos of combat and into the ease of espionage. Surely there will be no lethal surprises from here on out!
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44
E35: Double-Crossing
Play stupid games... The party finds themselves suddenly thrust into the heart of an epic turf war. But how can you avoid friendly fire when you've been attempting to make friends on both sides?
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43
E34: Investigations and Preparations
O'Brien was tryin'... After an assassination attempt hits a bit too close to home, the party gathers to investigate a different, successful assassination. Let's make some drugs about it!
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42
E33: Accusations are Healing
What a night... There's so much to do in Granite Bay! You can confront your friends, gamble away all your money, even play a thrilling rendition of rock, paper, scissors! How about a round of Source Cards?
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41
E32: Welcome to Granite Bay!
Make sure you go the right way... Today's forecast: cloudy, with a chance of.. gunfire? The party is finally formally introduced to the infamous Myles Dodds of the Cartel. On a scale of one to six, how're we feeling about W1K?
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40
Iceskating in the Desert
Oh thanks, a potato.... The only things cooler than the temperature are the tater tots. Is this a dream? Maybe. A Nightmare? Absolutely.
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39
Y.102.Dirge Presents: The Tale of Dentus
Good tidings and safe travels—this is Y.102.Dirge, broadcasting from a holiday train bound for Granite Bay.Today’s broadcast brings you a one-horned storyteller who decides, against everyone’s better judgment, to tell a grim little faerie tale. What follows is a winding account of elemental princes, stolen teeth, evil dentists, heroic resolve, and a cautionary lesson that keeps slipping out of the storyteller’s grasp.Snacks are shared. Strikes are given. Morals are debated. Somewhere beneath the chaos, a truth lingers about guilt, silence, and the danger of deciding you don’t deserve to go home.
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E31: Equivalent Exchange
Keep your friends close... Secret letters, midnight meetings, train rides, family vacations, political moves? It's a lot to process. Don't forget the lemon-blueberry cookies!
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37
E30: What is a Legacy?
Step 3: Profit. Elix has some errands to run with a new face, Nia and Geist attend a rather pointed sermon.. Unrelated - if a critical failure is rolled 20 times, does it cancel out and become a critical success?
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36
E29: Cat and Mouse
What to do? What to do... Geist has some unseen shadows during his evening routine, while the rest of the party are each playing entirely different games across town...
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35
E29? Unreliable Narrator
I think we took the acid....This is a crossover episode with The Homebrew and The Shifting Realms.
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34
E28: Crashout
Goodnight... Pulling all-nighters are always fun - until they aren't. Is it too late to start a Dirge D.A.R.E program?
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E27: Feeling Lucky?
I believe I can fly! How do you get off a train you were never supposed to be on? Better yet, how do you manage to do so in one piece?
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E26: A Plan in Locomotion
Knockout! The plan is simple: get in, make the swap, get out. No casualties. ...NO casualties.
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31
E25: Who's Doing What?
The gang's all here! Pete gather the crew, plus a new face, to discuss out-of-town business plans. But leaving Dirge may not be without consequence.... Be sure to pack the label maker!
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30
E24: Finger Guns
A day in the life... Mornings can be rough. Reminiscing, keeping up appearances, dealing with work, school.. but hey, maybe old dogs CAN learn new tricks!
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29
E23: Productivity
This isn't what you do. The Presidential Party continues on. Questions are answered, secrets held close, pastries shared - an illuminating evening, indeed.
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28
E22: A New Chapter
O'Brien is tryin! Having gone their separate ways for the past six months, the Presidential Party might be just the thing to get the gang back together. Care for an hors d'oeuvre?This is the beginning of Ties that Bind Chapter 2.
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27
Chapter 1 Recap
In this special recap, the party sits down with Hugo to explain everything that's happened from Episode 1 through 21. If you're new or just need a refresher going into Chapter 2, this is the perfect place to catch up.
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26
Craigory: Dirty Laundry
Throwing yourself into work is a stage of grief, right? Sometimes a new endeavor is the best place to channel pain. And as costly as death can be, the price of living is even higher.
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25
Nia: Iron Foxgloves
Everyone loves a good gossip session at the local salon, and the regulars of Salon Lumiere are no exception. Come spend the afternoon with them, where the topic of conversation is one Nia Corraidhín…
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24
Geist: Blind Conviction
Denial, Anger, Bargaining, Depression, Acceptance. When efforts to be better fall short, Geist looks inward. Pain turns to punishment, and a could-be-hero finds themself on the hunt for a way to change the past. To save the ones you care about, sometimes you have to let your demons take charge.
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23
Rendo: A New Lease
Dark deals, soaring spirits, terse treaties, and... fried sausages?
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22
E21: Til Death Do Us Part
For a girl who tired to hide from everyone, there certainly were a lot of people who saw her.This is the end of Chapter 1 of Ties that Bind.
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21
E20: No
Please don't be gone... Aria needs to be taken down - but at what cost?
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20
E19: So, Here's the Plan...
Chubby Bunny! What do you do when one of your own could be compromised?
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19
E18: Bombs Away!
Anything but cars.... It’s time to unleash the most elaborate plan to catch Mul’ator off guard - or, the party plays the most dangerous game of ding dong ditch ever.
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18
E17: Chaos
Do I smell bacon? A night to remember, a morning to plan. Time for the unexpected.
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17
Extras: Eat Crow
Two teams left. Craigory and Nyx vs Geist and Rendo. One bake to claim the win. Roses. Lemons. Cats. Anything is possible on this weeks episode of Ye Olde Baking Competition. This is an Extras Episode! No context needed to enjoy.
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16
E16: Second Wind
Strikers, Casters, and Wolves - oh my! A telling tapestry of trauma, when the laundry hangs out to dry the party learns it may be time to put their own on the line...
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15
E15: A Spark from a Distance
Morphine, anyone? The clash continues - It will take a true badass to turn the tides.... wait what is Craigory doing?
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14
E14: It's Time
For Nicky. The party joins forces with the Cobblers once more, in an elaborate plan to take back the Toast. But will Mul'ator be ready and prepared for what's coming?
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13
E13: This is Not a Game
Digging for Truth. Heal up and plan, the time to act has come.
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12
E12: Priorities
Cookies anyone? Finishing up their individual evenings, it is time to reconvene at the New Lease - though some members of the party may find this simple task a bit challenging...
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11
E11: What Things May Be
You have much more to lose than I do. Catching up on some errands, nighttime strolls, mind-opening conversations... What's that old saying about splitting the party?
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10
E10: Dickin' Around Dirge (Pt. 1)
Ladies Night! Progress is made with the Cobbler's plan, but everyone has their own individual agendas to keep as well - crushes and shoes are just as important!
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9
E9: Caviar Courtyard
When you're here, you feel.. close to one another. Plans are set in motion. Nyx and Craigory experience some fine dining while Nia and Rendo make new ...friends?
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8
E8: Divide and Conquer
See beyond the...what? Nia and Rendo start a rumor, Craigory lies, Geist gets a new hobby, and Nyx expresses her inner artist...
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7
E7: High Spirits and Black Eyes
Bar hopping! The Cobblers have a plan to take back Dirge, the seeds of which will need time to germinate. Meanwhile, the party gets an 'official' headquarters - did someone say sleepover?!
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6
E6: Recovery
Just tell yourself it will all be okay. Nyx spends the day getting to know Geist. Nia and Rendo plan for next steps. And Craigory meets someone unexpected...
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ABOUT THIS SHOW
Immersive Tabletop RPG storytelling meets audio drama in this narrative actual play podcast. Dive into the epic world of MythCraft with Ties the Bind, a cinematic actual play podcast where every relationship matters, every tie can bind, and family is everything.What to Expect: -Collaborative storytelling that puts character development first -Immersive sound design and atmospheric audio-Real dice rolls and authentic tabletop gaming momentsJoin us on Discord
HOSTED BY
QuasiReal Publishing
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