PODCAST · leisure
Natch Twambo
by natchtwambo
Meet our adventurers as they get into trouble and try to make a name for themselves in the Dwarven Capital of HighhelmPathfinder Actual Play Podcastig: @natchtwambo
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31
Episode 25 - Milk Wizard
The Bad Clams get some magical milk shakes and finally attend the long awaited Tolorr Family Festival A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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30
Episode 24 - Making Plans for Highhelm
The bad clams spend some downtime in Highhelm assessing the damaged done while they were gone and prepping for the upcoming family festival. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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29
Episode 23 - Attack on Highhelm pt2
Dudley Leafman, Valahask, Fazoli and Thaddeus Swole continue to dend off the dragon attack on Highhelm. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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28
Episode 22 - Attack on Highhelm pt1
With King Taargick's clan dagger and pommel gem in hand, the Bad Clams make their way back to Highhelm. Cannoli fills them in on what happend during their 4 days in the Darklands. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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27
Episode 21 - Hey Buddy
After clearing out the Xulgath camp, The Bad Clams find a new buddy named Tsal. Little do they know... they are being watched!! A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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26
Wombat Oneshots - Murder on the Silken Caravan pt3
After the dust settles our heroes meet a new friend in the desert. As they make their way to the city of Katheer they stumble upon an ancient monument to Irori and decide to race to the top! The second side quest in a series where we TRY to play through every PFS scenario. A Pathfinder Actual Play Podcast ig: @natchtwambo
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25
Episode 20 - Baskalisk
The Bad Clams have a concept of a plan. Will there be bombs? Will there be a bottomless pit of death? Will Wayne forget an NPCs name more than 3 times? Find out as the Xulgath camp is infiltrated A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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24
Wombat Oneshots - Murder on the Silken Caravan pt2
A storm is brewing! Banshee, Dr. Peepis, Dr. Plumberry and Orrey join up with a caravan and begin to make their way to Katheer. The trip is long and arduous, and bad weather and bandits are ahead! The second side quest in a series where we TRY to play through every PFS scenario. A Pathfinder Actual Play Podcast ig: @natchtwambo
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23
Wombat Oneshots - Murder on the Silken Caravan pt1
Natch Twambo Presents Wombat Oneshots! Joe is in India but we hijacked one of his family members to fill in. Two doctors, a chef and a badass are assigned to escort the corpse of a famed Pathfinder to his final place of resting. First they must get some camels and deal with a cult of Lamashtu... and of course lepers. The second side quest in a series where we TRY to play through every PFS scenario.
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22
Episode 19 - Get Wormed Idiot
Giant Cave Worm battle! The Bad Clams attempt to get the pommel gem and have their most harrowing battle to date. Will they all make it out alive? A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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21
Episode 18 - (Spherical) Body Movin'
As they delve deeper into the Drathnelar settlement, the Bad Clams attemed to solve a 4 spherical body problem. As well as an alchemical plant monster. Krohan learns about Christianity and Valmic finds something crazy! A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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20
Episode 17 - The Clusterman Cometh
Continuing their search for the lost clan dagger, The Bad Clams have a creepy battle with some dolls and a clusterman. Then investigate an old dilapidated laboratory. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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19
Episode 16 - Meet the Mudwretches
The bad clams get milky. Our Heroes make friends with a pair of Mudwretches and investigate a dilapidated Drathnelar settlement on their hunt for the lost clan dagger. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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18
Episode 15 - Smells Like Xulgath Spirit
The Bad Clams spend some time healing Stargad. Working through some things with Krohan. Dealing with snowflake. Rearranging Jesus's guts. Healing Stargad some more. And making friends.
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17
Episode 14 - Rust Monster? I Just Met 'er
In our most intense combat to date - The Bad Clams pick up mid battle and fight off at least 3 Smeglors and a rust monster. A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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16
Episode 13 - The Bad Clams
The Bad Clams agree to help Krohan recover his lost dagger from The Darklands. After a brief shopping spree, they head into the depths and find some mushrooms! A Pathfinder 2e actual play of Paizo's Sky King's Tomb adventure path by John Compton.
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15
Wombat Oneshots - Silent Tide pt 2
In seach of the ancient Taldan codebook, Gonk, Typha, Sever and Thaddius open some boxes, play piano and befriend a dog. The conclusion of the first "one shot" where Natch Twambo plays through every PFS scenario in chronological order!
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14
Wombat Oneshots - Silent Tide pt 1
Natch Twambo Presents Wombat Oneshots! Some familiar voices and some new ones play through the very first Pathfinder Society scenario. Join Thaddius, Gonk, Sever and Typha as they attempt to prevent an undead invasion in Absalom. The first in a series where Natch Twambo plays through every PFS scenario in chronological order!
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13
Episode 12 - Bustin Evil Makes Me Feel Good
Stargad and crew chase down some fire type pocket monsters. Afterwards they attempt help Sir Auskur and the Knights Vigilant build relations with the dwarves of Highhelm. A Pathfinder 2E actual play of Paizo's Sky King's Tomb adventure path.
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12
Episode 11 - Once, Twice, Three Times a Cornhorse
Stick, Jesus, Stargad and Valmic try out of the Highhelm Hodags and then get some work done at the Hammer n Temper with Elga. An actual play podcast of the Paizo Sky King's Tomb adventure path.
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11
Episode 10 - Bomb Dot Com (Pickles n Bombs)
Pepper, Mushrooms, Pickles, Bombs, Bubbles, Episode 10 takes us on a roleplaying journey throughout Highhelm as our Heroes get to know the city and investigate a mycological mystery.
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10
Episode 9 - Bad Shroom Rising
The crew plays darts with dead sheep and look deeper into the recent closure of a local tavern. An actual play podcast of Paizo's "Sky King's Tomb" Adventure Path.
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9
Episode 8 - Straight Outta Flatland
The Heroes of Highhelm make amends with Heldin Ulgincamp and take on some graffiti deep in the Tolorr Crypt. Those who survive head to the Silvercap Tavern to investigate reports of food poisoning and foul play. An actual play of Pathfinder's Sky King's Tomb Adventure Path
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8
Episode 7 - Runic Weapon
The gang heads over to Tolorr Crypt to investigate possible grave robbers, haunts, and cheese sandwiches. A long form episode of our actual play of Paizo's "Sky King's Tomb" adventure path for Pathfinder 2e.
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7
Episode 6 - Ravioli Cannoli Stromboli
Stick and the gang work their way through the Blacknoon Thieves Guild Gauntlet to save Fazoli. Then head to Reggie's to meet up with Lil Mo and Sir Auskur. Pathfinder Sky King's Tomb actual play
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6
Episode 5 - Pies and Canoli
Continuing to make a name for themselves in Highhelm, our heroes enter a berry themed pageant and then come to the aid of some old friends of Stick. A a continuation of Pathfinder's Sky King's Tomb adventure path by John Compton
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5
Episode 4 - Mule the Augdunar
Our heroes deal with Algerschmick and attempt to renegotiate with Ektar. Then head back to Zelgin's to prep for the Stickleberry Festival tomorrow.
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4
Episode 3 - Zero Horses
After a blackout night of drinking, Jesus, Stick, Stargad and Valmic spend a day at the farm investigating some paranormal disturbances.
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3
Episode 2 - 20 Clam Pizza
Our heros head to Reggie's after saving Lady Shimmersnip. Then back to Zelgins for some black out drinking with a new friend.
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2
Episode 1 - Clamber to the Clammery
Meet our adventurers as they get into trouble and try to make a name for themselves in the Dwarven Capital of Highhelm
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