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Obojima Origins: An Actual Play Podcast

A Studio Ghibli-inspired actual play set in the whimsical world of Obojima. Led by GM Maia, follow four childhood friends — Beebee, Bogo, Mako, and Maki — as they begin their journey in the children’s arc at level 0, growing into their adult stories. We use the Nimble RPG, a system built for fast rolls and creative storytelling. Cozy, heartfelt, and full of discovery.

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    End of Campaign Talkback | Obojima Origins: The Root of Corruption

    After 27 sessions of exploring the island of Obojima, the Nimble Voyagers crew gathers for a final talkback session. This journey began in March of 2025 and concludes at the start of 2026, marking nearly a year of collaborative storytelling. We reflect on the transition from the children's arc to the adult arc, discussing how their characters evolved over the years, as well as the narrative weight of the choices made along the way.While the current chapter is closed, the players discuss what might bring the gang back together. Potential future stories include a short city-based mystery in Yatamon or a shorter arc exploring the snow capped mountains the party never reached.Led by ⁠GM Maia

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    Session 26 (Finale) | Obojima Origins: The Root of Corruption

    The crew dives into the lightless depths for a final confrontation with the source of the island's rot. Bonds are tested and old debts are settled as the party fights to cleanse the corruption once and for all. Tune in for the emotional campaign finale to see how the journey ends for our four heroes.Led by ⁠GM Maia

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    Session 25 (Penultimate) | Obojima Origins: The Root of Corruption

    In this penultimate session, the party tracks down the mysterious Crowsworn Coven in a desperate search for a way to stop the spreading Corruption. However, the witches' help doesn't come for free, and one member of the group must agree to a steep price to secure the knowledge they need.Led by GM Maia

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    Session 24 | Obojima Origins: The Root of Corruption

    The heroes confront the high cost of their previous decisions as an elder's mind is completely wiped, leaving them with a difficult choice about the use of forbidden power.Led by GM Maia

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    Session 23 | Obojima Origins: The Root of Corruption

    With guidance from Captain Clintock, the party seeks out the “Heart of the Island” to combat the corruption. They arrive at Roa Kala, a Dara village, and learn more from elder Audok. Led by ⁠GM Maia

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    Session 22 | Obojima Origins: The Root of Corruption

    Shipwrecked and low on options, the party braved a strange coastline, stumbled on a hidden pirate grotto, and kicked off a rescue mission that spiraled into bedlam. What began as a stealthy plan turned into a frantic brawl involving bizarre powers, sinking ships, and a cursed blade that refuses to be ignored. Led by ⁠GM Maia

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    Session 21 | Obojima Origins: The Root of Corruption

    Shaken but alive, the group faces the aftermath of Vymm’s wrath and the fear it left behind. Bonds are tested as guilt, memory, and strange magic intertwine, revealing unsettling truths about both land and sea. With a new ship and uncertain hearts, they set sail into waters that promise no safety.Led by GM Maia

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    FEED DROP: Iron Rising - Episode 1: Order is Gold - A Starforged Actual Play

    This is a feed drop, shared here to help cross-promote my work and introduce you to another story I think you’ll enjoy. 😊In the shining metropolis of Hyperion City, two Golds enforce the order that built their world—until cracks begin to show beneath the polish.Iron Rising is about two siblings sworn to protect order and one secret that could destroy it. It's a co-op story told in full collaboration between two players. It’s cinematic, character focused, and driven entirely by the choices we make at the table.==LISTEN TO EPISODE 2==https://starforged-iron-rising.bearblog.dev/listen/==CAST==Maia Wilson: https://bsky.app/profile/maiasgameroom.bsky.socialMichael Gilbert: https://bsky.app/profile/morkallgm.bsky.social==COMPANION BLOG====THE GAME==

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    Session 20 | Obojima Origins: The Root of Corruption

    A peaceful seaside moment shatters when a terrifying spirit emerges, forcing the group into a desperate struggle between power, trust, and survival. As the lines between friend and foe blur, one choice nearly costs everything. What follows is a haunting exchange that will leave lasting scars on all involved.Led by GM Maia

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    Session 19 | Obojima Origins: The Root of Corruption

    We're back in Nimble! The party heads into the Brackwater Wetlands in search of a submersible captain, but the deeper they go, the stranger things get. A village under siege, a stolen artifact, and a girl thriving under corruption hint at bigger forces at play. Just as they start to uncover the truth, something ancient answers back...Led by GM Maia

  11. 26

    Session 18 | Obojima Origins: The Root of Corruption

    The party spends a restorative night sharing personal dreams after their witch encounter, but the morning brings two crucial visitors: Vutochi’s assistant delivers a plan to sever the corruption requiring a special blade, the Heart essence, binding knowledge, and a vessel, while a Brigade member warns Bogo that his sister, Bubbles, is now in Yatamon.Armed with this new information and Vutochi's detailed scroll, the companions realize the binding knowledge is with the witches they just fought and that they must head to Polewater Village to secure the necessary submarine. Understanding that the final components are within reach, the group prepares to embark on the last, critical leg of their quest.Led by ⁠GM Maia

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    Session 17 | Obojima Origins: The Root of Corruption

    The party encounters a coven of witches in the Brackwater Wetlands, each attempting to manipulate them. Maki negotiated their release, retrieving red sap from a corrupted tree for the witches. The sap revealed the corruption’s true extent and location, prompting the party to confront it at the island’s heart.Led by GM Maia

  13. 24

    [STORY FIX] Session 15 | Obojima Origins: The Root of Corruption

    IMPORTANT LISTENER NOTE: This episode was accidentally skipped and is being published out of chronological order. This session should be listened to AFTER Session 14 and BEFORE Session 16 to follow the story!Link to Session 16. After a cooking competition with Chef Lolly, the party ventures into a flooded observation deck of the AHA headquarters, where they battle corrupted fish folk pirates.Led by GM Maia.

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    Session 16 | Obojima Origins: The Root of Corruption

    The party’s muddy journey toward the Crowsworn Coven became a test of both wits and spirit. They faced a peculiar ferryman, a menacing creature from the muck, and a magical trial of the heart. Having earned their passage, they left their truck behind to enter the coven's inner circle.

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    Session 14 | Obojima Origins: The Root of Corruption

    The party arrives at AHA headquarters to consult Vutochi about Mako’s corruption. Vutochi theorizes that the corruption acts like a symbiote, draining Mako’s vitality. During the consultation, Beebee is controlled by the malevolent spider spirit Vymm, who demands the fungal heart in exchange for her temporary freedom.Led by GM Maia

  16. 21

    Session 13 | Obojima Origins: The Root of Corruption

    The crew journeys to the AHA headquarters, a coastal observatory, to seek help for Mako’s advanced corruption. There, they met Master Vutochi, a cat spirit, who theorized the corruption was sentient and symbiotic. During their consultation, Beebee attempts to commune with spirits and was possessed by the great spider spirit Vymm, creating a new crisis for the group.Led by ⁠GM Maia⁠

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    Session 12 | Obojima Origins: The Root of Corruption

    A high-speed cat launch lands Beebee face-to-face with a monstrous rodent and a cauldron hiding the magic they need, while Mako strikes a dangerous deal with mischievous pixies to save the party.Led by ⁠GM Maia⁠

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    Session 11 | Obojima Origins: The Root of Corruption

    A routine errand takes a bizarre turn when the party is magically shrunk inside a mysterious workshop and forced to navigate a now-giant world filled with potions, pests, and one very dramatic housecat. With time running out and danger at every turn, they must outwit flying foes and feline bargains to return to normal size.Led by ⁠GM Maia⁠

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    Session 10 | Obojima Origins: The Root of Corruption

    A harpy ambush, a broken-down truck, and a panicked courier boy send the party spiraling into a chaotic chain of events on their journey to the coastal highlands.Led by ⁠GM Maia⁠

  20. 17

    Session 9 | Obojima Origins: The Root of Corruption

    Our heroes are finally on the road from Yatamon, but their journey is already full of surprises! Watch as they face unexpected emotional encounters, challenging terrain, and a dramatic turning point that pushes one party member to their limits. Plus, find out what mysterious eyes are watching them from the shadows as the session ends!Led by ⁠GM Maia⁠

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    Session 8 | Obojima Origins: The Root of Corruption

    Join us for the fallout from the party's final night in Yatamon! See how they react to ominous new developments and solidify their plans for a grand journey across Obojima. Plus, don't miss the lighter moments and deeper bonds forged before their departure!Led by GM Maia

  22. 15

    Obojima Origins: The Story So Far (Arc 1 + Arc 2 Recap)

    Missed the early adventures of Beebee, Bogo, Mako, and Maki? Or just need a quick refresher before diving back into the magic and danger of Obojima? This video has you covered!Join us as we recap the epic journey of our four heroes, from their innocent beginnings in the village of Okiri to their perilous quest in the bustling city of Yatamon. Discover how childhood pacts and traumatic events shaped their lives and set them on a path to save their island from a creeping Corruption.Led by ⁠GM Maia⁠

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    Session 7 | Obojima Origins: The Root of Corruption

    The party has wrapped up their business in Yatamon and is now preparing for the journey ahead, each character handling personal tasks before they set off. Join us to see what final preparations and emotional goodbyes unfold before their next big adventure begins!Led by GM Maia

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    Session 6 | Obojima Origins: The Root of Corruption

    The group narrowly escapes the corrupted tunnels and regroups to recover and process what they’ve learned. Strange mushrooms, haunting memories, and urgent warnings set the tone as they prepare to meet with researchers investigating the island’s growing corruption. With new leads and a choice between two possible paths, the party readies themselves to leave Yatamon behind and begin a larger journey across Obojima.Led by ⁠GM Maia⁠

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    Session 5 | Obojima Origins: The Root of Corruption

    The group descends into Yatamon’s abandoned subway tunnels to investigate signs of corruption. Poisoned waters, a deadly crossing, and a corrupted automaton test their teamwork and resolve. Led by GM MaiaRead session recaps

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    Session 4 | Obojima Origins: The Root of Corruption

    The trail has led here. After emotional confessions and a tense meeting with the AHA, the party stands before a locked grate leading into the dark, abandoned subway tunnels of Yatamon. The corruption sensor they were given is now beeping urgently, warning of a great danger just beyond the rusted bars.Led by ⁠⁠⁠⁠⁠GM Maia⁠⁠⁠⁠View character art and ⁠⁠⁠learn more⁠⁠⁠ about the campaignLearn more about ⁠⁠⁠⁠Obojima⁠⁠⁠⁠Learn more about the ⁠⁠⁠⁠Nimble TTRPG⁠⁠

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    Session 3 | Obojima Origins: The Root of Corruption

    The search for answers begins in Yatamon's underbelly! Armed with their first real leads, the heroes take a detour to gear up, making some questionable purchases at a chaotic flea market and having a tense run-in with a rival from Mako's past.Join us for Session 3 as the investigation dives headfirst into the city's canals. A strange discovery pulled from the murky, magically-tainted water points to a secretive research group that may hold the key to Mako's corruption. But before they can follow the lead, a quick stop at Mako's apartment introduces them to his... unusual... new roommate.Led by ⁠⁠⁠⁠GM Maia⁠⁠⁠View character art and ⁠⁠learn more⁠⁠ about the campaignLearn more about ⁠⁠⁠Obojima⁠⁠⁠Learn more about the ⁠⁠⁠Nimble TTRPG⁠⁠

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    Session 2 | Obojima Origins: The Root of Corruption

    After a brutal encounter with a corrupted creature, the group regroups at Maki’s apartment to process the attack and their shared past. Over a nostalgic meal, old wounds resurface: Beebee reveals her soul-deep pact with the spirit Vymm, Mako’s corruption spirals out of control, and the group resolves to face the spreading threat together. Later, Bogo hunts down a legendary hidden stall, and Mako leaves a quiet note for someone he left behind. As new leads surface and strange surveillance unfolds overnight, the mystery deepens. Character art by Juliana @jooo.art on ⁠Instagram⁠Led by ⁠⁠⁠GM Maia⁠⁠View character art and ⁠learn more⁠ about the campaignLearn more about ⁠⁠Obojima⁠⁠Learn more about the ⁠⁠Nimble TTRPG⁠⁠Chapters(00:00) Opening / Recap(02:40) Reconnections at Maki's apartment(52:18) Nighttime escapades with Bogo(1:08:07) Mako leaves a note(1:16:26) Maki & Beebee's rendezvous with Vymm(1:40:56) A secret visit in the night from Vymm(1:43:50) The morning after(1:50:43) Morning investigation with Old Man Tiber(2:05:23) End of session announcements

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    Session 1 | Obojima Origins: The Root of Corruption

    We return to the island of Obojima and to four adventurers whose paths are about to cross again. It’s been five years since they last stood side by side, and the Corruption has only worsened, spreading quietly across the land. As old memories resurface and new dangers stir, the time has come to confront what was left behind. New arc. New mysteries. Same island. Whether you watched the Children’s Arc or are starting fresh, this is the perfect place to dive in!Character art by Juliana @jooo.art on InstagramLed by ⁠⁠GM Maia⁠View character art and learn more about the campaignLearn more about ⁠Obojima⁠Learn more about the ⁠Nimble TTRPG⁠Chapters(00:00) Opening (05:50) Character Intros / Art Reveal (55:44) Combat Starts (1:39:40) Combat Ends (1:50:50) Brotherly Chat (1:53:30) A Tense Reunion (2:05:35) Ending Announcements

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    Session 6 (Children's Arc Finale) | Obojima Origins: The First Journey

    The Children's Arc finale begins with hard news. Mako is infected with the Corruption and the family must leave Okiri Village. The group faces goodbyes, spirit bonds deepen, an old truck awakens, and a final meal is shared. One last ride, one lasting promise, and the end of childhood.Learn more about Obojima---Learn more about the Nimble TTRPG---Led by GM Maia

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    Session 5 | Obojima Origins: The First Journey

    In this episode, the crew braves the ethereal Shrine Station high above Uluwa's spirit market! After offering memories and risking magical bargains, they free their lost friend Basha and board the mysterious Wandering Line back to the mortal world. But their return to Okiri Village isn't peaceful — a corrupted sheep dragon strikes, leaving new dangers in its wake...Ran by GM Maia

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    Session 4 | Obojima Origins: The First Journey

    The group visits Miss Lindley’s strange workshop and receives a potion to enter the Spirit Realm—on the condition they return with a red bell spirit or something lost. After racing to the Gale Fields and crossing over, they arrive in Uluwa, a twilight market of spirits and strange architecture. While searching for Basha, Beebee and Maki are trapped by a spider spirit, leading to a painful trade. With new allies and floating spirit fish, the group begins their ascent toward the shrine station—and whatever truth awaits at the top.Led by GM Maia

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    Session 3 | Obojima Origins: The First Journey

    Bogo answers a spirit’s call and ventures into the moonlit marsh, eventually catching a magical fish—but at the cost of forgetting Beebee. Meanwhile, the twins face unsettling signs of the Corruption on the sheep dragon farm, and Beebee uncovers a cryptic message from the spirit realm. The group’s morning is interrupted when a spirit train appears, and Basha is taken aboard. Now, their journey takes a sudden turn toward the unknown.Led by GM Maia

  34. 3

    Session 2 | Obojima Origins: The First Journey

    At the height of Okiri Village’s Cabbage Festival, our group squares off against the infamous Torrelli brothers in the messy tradition of Blotcher — a wild game of overripe produce and pride. After snatching victory (and the golden cabbage trophy), they hatch a clever plan to sneak Mako’s recipe into Chef Togoro’s magical Gameboy cookbook. With fireworks in the sky, quiet dreams begin to stir...and a strange spirit asks Bogo a simple question: “Do you know anything about fish?” ---Learn more about Obojimahttps://obojima.com---Learn more about the Nimble TTRPGhttps://nimblerpg.com---Led by GM Maiahttps://beacons.ai/maiasgameroom

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    Session 1 | Obojima Origins: The First Journey

    Welcome to the premiere episode of our full length Obojima campaign! In the charming village of Obojima, festival preparations spark a day of chaos and laughter! Determined young Beebee tries everything—from fish-shaped biscuits to petitions—to convince grumpy Elder Hachiro to let her apprentice with History Keeper of the village. Meanwhile, twins Mako and Maki juggle cooking lessons from tattooed Chef Togoro and tinkering with their family's stubborn mini truck.At the Riverton household, oldest sibling Bogo struggles to manage his twelve mischievous brothers and sisters amid festival mayhem.Things get messier when the kids' cake-smuggling plans crumble, leading to unexpected lessons in empathy and teamwork. With the botcher field games just around the corner and pressures from parents, Beebee, Bogo, Mako, and Maki find friendship, adventure, and a little trouble along the way. Timestamps(0:00) - Intro(7:15) - Session begins(1:49:07) - OutroLearn more about ObojimaLearn more about the Nimble RPGLed by GM Maia

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    Session 0 | Obojima Origins: The First Journey

    Welcome to Obojima! In this Session 0, we build the foundation of our journey in Obojima, a whimsical, Studio Ghibli-inspired world. Highlights: Character creation for Beebee (Elf), Bogo (Nakudama), and twins Mako & Maki (Humans) Setting the story in Okiri Village, home to sheep dragon farmers The Corruption’s slow spread affecting the land for the past three months The group’s North Star question: Has your character fulfilled their goal before the families leave?This session kicks off the Children's Arc, following a group of young friends as they explore their village, form bonds, and chase their dreams before change arrives. A cozy, slice-of-life adventure begins!---Learn more about Obojima---Learn more about the Nimble RPG---Led by GM Maia

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ABOUT THIS SHOW

A Studio Ghibli-inspired actual play set in the whimsical world of Obojima. Led by GM Maia, follow four childhood friends — Beebee, Bogo, Mako, and Maki — as they begin their journey in the children’s arc at level 0, growing into their adult stories. We use the Nimble RPG, a system built for fast rolls and creative storytelling. Cozy, heartfelt, and full of discovery.

HOSTED BY

Maia Wilson

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Frequently Asked Questions

How many episodes does Obojima Origins: An Actual Play Podcast have?

Obojima Origins: An Actual Play Podcast currently has 36 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Obojima Origins: An Actual Play Podcast about?

A Studio Ghibli-inspired actual play set in the whimsical world of Obojima. Led by GM Maia, follow four childhood friends — Beebee, Bogo, Mako, and Maki — as they begin their journey in the children’s arc at level 0, growing into their adult stories. We use the Nimble RPG, a system built for fast...

How often does Obojima Origins: An Actual Play Podcast release new episodes?

Obojima Origins: An Actual Play Podcast has 36 episodes. Check the episode list to see recent publication dates and frequency.

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Who hosts Obojima Origins: An Actual Play Podcast?

Obojima Origins: An Actual Play Podcast is created and hosted by Maia Wilson.
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