PODCAST · technology
OpenGL & Vulkan Podcast
by Kai Niklas - deCode
All Topics related to 3D Programming with OpenGL, OpenGL ES 2.x / 3.x , WebGL and the new Vulkan API will be discussed in this Podscast. ( http://opengl-trainer.com )
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15
013 - Proof of life & some simple tricks
Still alive talking about : reflections, picking, pitfalls and drawcalls
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14
012 - Framebuffer and SSAO
Understanding Framebuffer and SSAO.
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13
011 - Lights and Shadows
About Lights and Shadows in 3D Worlds.
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12
WS02 - Workshop OpenGL for beginners Part 3 - Shaders
Workshop OpenGL for beginners Part 3 about Shaders.
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11
010 - WebGL 3D in your Browser
Basic Information about what WebGL is.
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10
WS01 - Workshop OpenGL for beginners Part 1
Workshop OpenGL for beginners Part 1.
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9
009 - The OpenGL Render Pipeline with guest Robert Menzel
Robert Menzel explains the Render Pipeline.
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8
008 - Textures, lets get started
Introduction to OpenGL Textures..
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7
007 - Shaders in more detail
A closer Look at shaders and how they work.
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6
006 - Introduction to Shaders
A quick Introduction to Shaders and GLSL.
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5
005 - VULKAN - Part I.
First preview at the Vulkan API thats coming.
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4
004 - OpenGL Primitives and how to draw from Arrays.
In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.
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3
003 - Your First Window With OpenGL Context. With FreeGLUT & GLEW.
In This Episode I give you a introduction on how to use FreeGLUT and GLEW to create your first Window.
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2
002 - What is OpenGL & how does it work ?
In This Episode I give you a general overview on OpenGL and how it Works.
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1
001 - Welcome to the 3D World
This is the first Episode of the OpenGL / VULKAN Podcast. Let me introduce myselfe.
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ABOUT THIS SHOW
All Topics related to 3D Programming with OpenGL, OpenGL ES 2.x / 3.x , WebGL and the new Vulkan API will be discussed in this Podscast. ( http://opengl-trainer.com )
HOSTED BY
Kai Niklas - deCode
CATEGORIES
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