Pod Save the Classroom

PODCAST · business

Pod Save the Classroom

This is in no way associated with Crooked Media and is a University Project for Queen Margaret University

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    Laptops for Learning

    Today we discuss 1-2-1 use of laptops in the classroom- a distraction or an opportunityBibliography: Aguilar-Roca, N. M., Williams, A. E., & O'Dowd, D. K. (2012). The impact of laptop-free zones on student performance and attitudes in large lectures. Computers & Education, 59(4), 1300-1308.Bai, Y., Tang, B., Wang, B., Mo, D., Zhang, L., Rozelle, S., ... & Mandell, B. (2023). Impact of online computer assisted learning on education: Experimental evidence from economically vulnerable areas of China. Economics of Education Review, 94, 102385.Carter, S. P., Greenberg, K., & Walker, M. S. (2017). The impact of computer usage on academic performance: Evidence from a randomized trial at the United States Military Academy. Economics of Education Review, 56, 118-132.Delgado, P., Vargas, C., Ackerman, R., & Salmerón, L. (2018). Don't throw away your printed books: A meta-analysis on the effects of reading media on reading comprehension. Educational research review, 25, 23-38.Gulek, J. C., & Demirtas, H. (2005). Learning with technology: The impact of laptop use on student achievement. The journal of technology, learning and assessment, 3(2).Moore, C., & Cohn, J. (2023). Mobile-mindful Teaching and Learning: Harnessing the Technology that Students Use Most. Routledge.Mueller, P. A., & Oppenheimer, D. M. (2014). The pen is mightier than the keyboard: Advantages of longhand over laptop note taking. Psychological science, 25(6), 1159-1168.Urdahl, C. (2023) Preparing Students for a Tech Centred World, Learning.com. Accessed 22 March 2025Oberoi, G. Technological Distractions in Contemporary Education: A Comprehensive. Computers in Human Behavior, 25(2), 483-489.Piliouras, T., Yu, R., Villanueva, K., Chen, Y., Robillard, H., Berson, M., ... & Attre, M. (2014, April). A deeper understanding of technology is needed for workforce readiness—Playing games, texting, and tweets aren't enough to make students Tech-Savvy. In Proceedings of the 2014 Zone 1 Conference of the American Society for Engineering Education (pp. 1-8). IEEE.

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ABOUT THIS SHOW

This is in no way associated with Crooked Media and is a University Project for Queen Margaret University

HOSTED BY

Kayce Herrick

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