PODCAST · leisure
The Boardcast
by W. Eric Martin
Audio narration of select Board Game Beat articles
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7
To Succeed in 2026, Make Your Games Smaller
Publishers have been hearing from retailers that their customers want less expensive games, so they're listening to feedback and creating products that fit that request.
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6
How to Use BoardGameGeek — and Why
Get an overview of tools within the world's largest online database of board and card games to understand how they can help you promote games that you design and publish by getting more information about those games into the hands of players.
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5
Spotting Criminals Is a Daily Challenge in "Clues by Sam"
How quickly can you sort the guilty from the innocent?
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4
After Ten Years of EXITs, Inka and Markus Brand Aren't Going Anywhere
The EXIT: The Game escape room series turns ten in 2026, and designers Inka and Markus Brand describe how the series has changed over the years.
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3
Raf Peeters Puts the "Smart" in SmartGames
Raf Peeters has designed more than 130 logic puzzles for Belgian publisher Smart Toys and Games. In this article, he explains how he started creating puzzles, the five types of puzzles Smart publishes, and how he and his team develop 120 challenges of varying difficulty levels for these puzzles.
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2
Games, Puzzles, and Everything in Between
Eric interviews board game designers to explore the differences between games and puzzles.
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1
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