PODCAST · leisure
The DM's Cantrip
by Alaric, Keeper of the Hearth
Welcome, traveler! Name's Alaric, Keeper of the Hearth, and this has been my favorite stool for over a decade. I've seen green adventurers become legendary heroes, and I've seen Dungeon Masters weave tales that would make the gods weep. In all that time, I’ve picked up a few simple tricks of the trade—little spells for a better story. That’s what "The DM's Cantrip" is all about: short tales and easy advice to help you roll dice and tell stories with confidence. So grab an ale, and let's talk shop.The DM's Cantrip is a TTRPG and Dungeons and Dragons podcast centered around teaching new players and DM's alike the tricks and tips of the game and sharing stories from my own table. Hope you enjoy!
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5
S1.E5 Understanding the Keepers of Fate
Alaric, Keeper of the Hearth, introduces Episode 5 of The DM's Cantrip, focusing on understanding the dice used in roleplaying games. He explains the purpose and common uses for each of the seven standard dice: the d20 (most common, for action outcomes), d12 (for heavy weapon damage), d10 (for heavy weapons/spells, with a second percentile d10 for 1-100 rolls), d8 (for common martial weapons/spells), d6 (for lighter weapons/spells like Fireball), and d4 (for small weapons/spells like Magic Missile). He also clarifies the notation "XdY" (e.g., 2d6 means roll two 6-sided dice and add results).The episode however, ends abruptly due to a disturbance inside the Weary Wanderer Inn. Follow us on Bluesky @thedmscantrip.bsky.socialAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International All Sounds Effects under a Create Commons License from FreeSound.org
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S1.E4. What Do I Need to Buy?
In this episode of The DM's Cantrip, Alaric the Keeper of the Hearth guides new players through the essential purchases for starting Dungeons & Dragons. He breaks down the three main entry points: the D&D Starter Set, the D&D Essentials Kit, and the Player's Handbook. Alaric recommends the Starter Set or Essentials Kit for newcomers wanting to play immediately, highlighting their included rulebooks, dice, and adventures. For those ready to dive deeper, the Player's Handbook is presented as the foundational core rulebook. The episode emphasizes that a heavy purse isn't necessary to begin, only a willing heart, and hints at future discussions on dice and other accessories.Follow us on Bluesky @thedmscantrip.bsky.socialAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International
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S1.E3. The Three Pillars of Play
This episode of The DMs Cantrip explores the three core activities that make up a Dungeons & Dragons game: Exploration, Social Interaction, and Combat, also known as the Three Pillars of Play. Host Alaric, Keeper of the Hearth, explains how these pillars—discovery and inquiry (Exploration), character expression and negotiation (Social Interaction), and strategic battles (Combat)—intertwine to create a dynamic and engaging narrative. The episode emphasizes player agency and how your choices determine which pillar you lean into, ensuring a unique adventure every time the dice are rolled.Follow us on Bluesky @thedmscantrip.bsky.socialAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International
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S1.E2. The Holy Trinity: The Player, The DM, and The Dice
This episode of The DM's Cantrip dives into the "Holy Trinity" of Dungeons & Dragons: The Player, The Dungeon Master, and The Dice. Host Alaric, Keeper of the Hearth, explains the unique role each plays in creating the collaborative storytelling experience. Learn how players shape their protagonists, how the DM builds and narrates the world (and isn't your adversary!), and how the dice introduce the thrilling element of chance that makes every game unpredictable and fun. Understanding these core elements is key to grasping how a D&D session truly flows.Follow us on Bluesky @thedmscantrip.bsky.socialAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International
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S1.E1. What is D&D?
Embark on your D&D journey with "The DMs Cantrip"! In this inaugural episode, join host Alaric, Keeper of the Hearth, as he demystifies Dungeons & Dragons. Discover its origins from historical wargaming in the 1970s, its resilience through the "Satanic Panic" of the 80s, and its modern resurgence under Wizards of the Coast, culminating in its global entertainment phenomenon status. Alaric breaks down D&D's core as "collaborative storytelling," explaining how players shape an evolving narrative with the Dungeon Master and the thrilling unpredictability of dice rolls. Learn who this game is for – anyone who loves fantasy, creative problem-solving, and shared fun – proving you only need imagination and a willingness to ask, "What happens next?"The DM's Cantrip is a thematic podcast where we aim to teach D&D concepts to beginners and experts alike, at the onset we will publish every two weeks and keep episodes short and to the point! Enjoy and venture forth!Follow us on Bluesky @thedmscantrip.bsky.socialAll Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International
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ABOUT THIS SHOW
Welcome, traveler! Name's Alaric, Keeper of the Hearth, and this has been my favorite stool for over a decade. I've seen green adventurers become legendary heroes, and I've seen Dungeon Masters weave tales that would make the gods weep. In all that time, I’ve picked up a few simple tricks of the trade—little spells for a better story. That’s what "The DM's Cantrip" is all about: short tales and easy advice to help you roll dice and tell stories with confidence. So grab an ale, and let's talk shop.The DM's Cantrip is a TTRPG and Dungeons and Dragons podcast centered around teaching new players and DM's alike the tricks and tips of the game and sharing stories from my own table. Hope you enjoy!
HOSTED BY
Alaric, Keeper of the Hearth
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