The Gap Between Us | A Starfinder 2e Actual Play Spherecast podcast artwork

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The Gap Between Us | A Starfinder 2e Actual Play Spherecast

A Starfinder 2e homebrew actual play series focused on narrative-driven storytelling and roleplay. Join the crew each week as they struggle to survive and thrive on a failing Post-Gap Absalom Station.

  1. 11

    TWR12 | Burnout

    Let's go ahead and call this one "Oops, all fortitude saves."The crew checks out a new -dungeon level- APARTMENT floor and this one is toasty and full of fire elementals. Also, some poor marble countertop choices but maybe the starfinder universe is way more different than our own than you'd expect.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  2. 10

    TWR11 | Swimming With the Fishes

    We've been wet for awhile now and STILL Jexa thinks she's invincible. Deep down I think it's really Yan trying to give GM Andrew a heart palpitation. Will she make it? I may not matter, Fennik is still 4,802 paces behind and asking if he should maybe speed things up.Nah Fennik, you do you. Slow and steady. It's not like there are unfriendlies about. Also apparently leather vests and slightly protruding body parts do not mix well. But we'll leave the boys alone to handle the chafing.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  3. 9

    TWR10 | Into the Deep End

    The crew is already sick of this underwater stuff, but they seem to be getting the hang of it at least! Despite rolling erratically the whole session, we're making progress through the level and being delightful along the way.So the big question of the day is, what's next? Will they stay wet? Will they kiss? .(..wait, what?) Y'all are being weird, just go down the hatch and hold your breath.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  4. 8

    TWR09 | Last Gasps

    Baby explorers keep forgetting they're level one. Half the crew over here trying to open doors; rapidly depleting their oxygen. Meanwhile these other goobers are over here texting 8==D~ to each other.They didn't just lay down and die though, they at the very least appear to be swimming ...or walking? VERY SLOWLY toward an exit. Let this be a lesson to us all to eat the expired mystery candy.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  5. 7

    TWR08 | House Hunters: Absalom

    Which base will the crew choose? Jexa isn't allowed near schools apparently; so that leaves the Holovid Studio and the Specialty Apartments.Let's see if Tarrik Bo can make her case adequately (to a group of folks that would apparently risk staying too long at the Community Center than miss a second of Jexa's anecdote or Doxx's abs for that matter). Fennik-19 is there too, but I'm pretty sure he's chasing rabbits in his imagination or something, he just keeps raising his hand and smiling.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  6. 6

    TWR07 | At Death's Door

    Our heroes find themselves outnumbered and outmatched.... by big bugs? Really? Y'all are going to almost die from some space 'skeeters? Well, level one I guess.Luckily the crew is a full snack of entertainment. Something seems to be turning Fennik-19 on. Jexa considers turning to a life of crime. Orrin almost kills someone (because she knows the rules), and Doxx gets his confidence shaken. So, all in all, a delightful romp through the station!____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  7. 5

    TWR06 | Real Monsters

    After a frustratingly circular conversation with a drunk, the crew investigates each potential base location.Things start to take a strange turn when Fennik-19 starts to feel... a certain way. Oddly enough, the rest of the crew also seems to get second-hand effects from Jexa's (clearly not a tic-tac) mystery pill, though we think that's less clinical and more situational.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  8. 4

    TWR05 | Nufriends

    The crew heads out of the community center in search of a new home for everyone. With very little to go on, they start by checking in with the mercenaries from the other day; to see if they know of any good digs.Will Fennik-19 fool everyone into thinking he's a lamp? Will Jexa sober up? Perhaps Tarrik Bo will Diplomacy her way into some actual, real live, helpful information? ...Who knows, but we DO know one thing; Doxx makes a great hype-man.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  9. 3

    TWR04 | Broken Homes

    They did it! Well, mostly. We're not too proud to admit that they needed a little (okay alot) of help by the end. But, all in all, not bad for Level 0.Now that the community center (and the kids) are safe, the crew needs to figure out next steps. Mr. Darrows has some ideas; turns out the center isn't what it used to be and the community is running low on supplies, power and mercenary funds. Let's see if the crew can step up to the plate.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  10. 2

    TWR03 | Nowhere Left to Run

    The crew continues combat after a brief and important discussion of AI turtles by the players. As they find themselves facing wave after wave of thugs, they begin to wonder when the true heroes arrive. Did the universe really just rely on these 4 weirdos to save the kids?!____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  11. 1

    TWR02 | Home (Alone) Invasion

    We find our crew in combat for the first time as they learn how well their elaborate traps worked for keeping ruffians at bay. Now that they've arrived, we get to find out how sturdy everyone is, and if they're cool with straight-up murdelizing folks. And the question that's on everyone's mind... does Doxx develop a wee lil' vest sensitivity?____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

  12. 0

    TWR01 | The End of All Things

    This ragtag crew has no experience, very little tact, and a big soft spot for saving the community center. When Mr. D warns the group that thugs may be coming their way imminently, they get started rigging up some Home Alone-style traps with nothing but ingenuity and grit.____________________________________📺 Watch Us On YouTubeOur show is designed to be watched! Check us out on YouTube so you don't miss all the action, graphics, and effects on the board.Full Playlist → https://www.youtube.com/playlist?list=PL3Ywig8fcww7B-n3LAcjfoqP79LaRdMnr____________________________________📖 About the CampaignThe end of all things didn’t arrive with fury or thunder. There was no otherworldly mass of violence, no maelstrom of panic and destruction. The Gods did not descend from the Great Beyond to deliver their ultimate judgment to a failed creation that was the dispirit planes of the Inner and Outer Spheres.No, the Gods simply said nothing.In fact, they’ve said nothing since that notorious day a little over four years ago.Instead, it was with a brief, bewildered shock of surprise followed by a slow forced march towards the edge that everything ended. A subdued befuddlement; a resigned, if disgruntled murmur. Though many did rage against the end, most slowly came to accept it like a dull, bitter weariness seeping into their very souls.____________________________________🎨 CreditsCampaign Creation — Andrew RegisCharacter & Environmental Art — Gavin MikesellBattle Map Art & Design — Will MutoOriginal Theme Music — Brett Rayer____________________________________🛎️ Subscribe for more actual plays, chaos, and sci-fi shenanigans every week!

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ABOUT THIS SHOW

A Starfinder 2e homebrew actual play series focused on narrative-driven storytelling and roleplay. Join the crew each week as they struggle to survive and thrive on a failing Post-Gap Absalom Station.

HOSTED BY

Standard Actions Network

Frequently Asked Questions

How many episodes does The Gap Between Us | A Starfinder 2e Actual Play Spherecast have?

The Gap Between Us | A Starfinder 2e Actual Play Spherecast currently has 12 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The Gap Between Us | A Starfinder 2e Actual Play Spherecast about?

A Starfinder 2e homebrew actual play series focused on narrative-driven storytelling and roleplay. Join the crew each week as they struggle to survive and thrive on a failing Post-Gap Absalom Station.

How often does The Gap Between Us | A Starfinder 2e Actual Play Spherecast release new episodes?

The Gap Between Us | A Starfinder 2e Actual Play Spherecast has 12 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to The Gap Between Us | A Starfinder 2e Actual Play Spherecast?

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Who hosts The Gap Between Us | A Starfinder 2e Actual Play Spherecast?

The Gap Between Us | A Starfinder 2e Actual Play Spherecast is created and hosted by Standard Actions Network.
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