Time to Create

PODCAST · arts

Time to Create

Conversations with inspiring creators at the intersection of creativity, 3D, AI, and technology.

  1. 10

    From Starcraft 2 to Building a New RTS - Tim Morten (CEO @ Frost Giant Studios, Ex-Blizzard, EA)

    He helped build StarCraft II. Now he’s building the future of RTS.In this episode, we talk to Tim Morten (CEO of Frost Giant Studios, ex-Blizzard)—a veteran game developer who worked on StarCraft II, God of War, Activision titles, and more.We break down how game development is changing forever—especially with the rise of AI tools, solo creators, and faster production pipelines.👉 Can one person really build a game now?👉 Are AAA studios at risk?👉 Is RTS making a comeback?Tim shares what he’s seeing from inside the industry—and why the next generation of games will look very different.

  2. 9

    From Toy Story to WALL-E: A 30 Yr Career in Animation - John Lee (Art Director, Ex-Pixar & Skydance)

    In this episode, we sit down with John Lee — former Art Director at Pixar and Skydance Animation — who has spent over 30 years working on some of the most iconic animated films of all time, including Toy Story, WALL-E, Cars, and Hercules.John shares his journey from a high school student discovering art for the first time to working inside Disney and Pixar during some of the most transformative moments in animation history.We go behind the scenes of how these films were actually made — from hand-painted backgrounds at Disney to the shift into 3D at Pixar — and what it was like being part of that transition.We also dive into:What it was like working on films like Mulan, The Incredibles, and CarsHow Pixar’s storytelling and production process worksThe evolution of animation pipelines over the last 30 yearsWhat artists really think about AI — and how it compares to past tech shifts like motion captureAdvice for artists and creators navigating a rapidly changing industryOne of the biggest takeaways: every new technology feels disruptive at first — but over time, it becomes just another tool in the creative process.If you're interested in animation, game development, or the future of creative work, this episode is packed with insights from someone who’s seen the industry evolve from the inside.

  3. 8

    From Marvel Heroes to 3D AI Pipelines - Tyler Fermelis, Creative Dir. @ Kaedim (Ex Laika, Netflix)

    In this episode, we sit down with Tyler Fermelis, Creative Director at Kaedim, whose career spans over two decades across games, film, and cutting-edge AI.From working on Marvel Heroes and major films like Happy Feet and Spider-Man 3, to building stop-motion pipelines at LAIKA and sculpting for Netflix’s Wendell & Wild, Tyler has been at the intersection of art and technology his entire career.Today, he’s helping shape the future of 3D creation at Kaedim, combining AI with artist-driven workflows to redefine how 3D assets are made.We dive into:- His journey from traditional art to technical pipeline building- What it was like working on Hollywood films and game titles- The story behind Polymorph (his SIGGRAPH-presented tool for 3D printed puppets)- How AI is transforming 3D art—and what artists are getting wrong- Why “learning how to learn” is the most important skill in creative tech- The future of creativity in the age of AIIf you’re a 3D artist, game developer, or curious about where AI meets creativity, this one’s for you.

  4. 7

    He Left Mobile Games to Build His Own Game - Damià Ferràndiz (Creative Lead @ Univrse, ex-GameHouse)

    After 7+ years in mobile games, Damia Ferrandiz walked away to build the kind of game he actually wanted.Today, he’s:• Creative Lead at Univrse, creating immersive VR experiences• Co-founder of Omaet Games, building an indie narrative game from scratchIn this episode, we talk about:• How he broke into narrative design• Leading a writers’ room in games• Why game stories start from the ending• His approach to using AI in creative work• And what it really takes to go indie

  5. 6

    Why AI Won’t Replace Game Artists – Damiano De Cataldo, Former Vehicle Lead at Gameloft

    In this episode, we speak with Damiano, Art Director at Gameplay Galaxy and former Vehicle Lead at Gameloft, where he worked on major racing titles including Asphalt 8 and Asphalt 9.We explore where AI meaningfully accelerates 3D workflows — rapid iteration, repetitive execution, and production support — and where it completely fails to replace creative judgment.“If you don’t know what you want, the tool will control you.”From AAA racing titles to restructuring art teams and testing 3D AI tools in production, Damiano breaks down:– Why execution is easier to automate than direction– The difference between cool outputs and actually usable assets– Why pipelines, not creativity, are often the real bottleneck– How leadership matters more than ever in the AI eraThis conversation is for game developers, 3D artists, creative directors, and anyone building at the intersection of AI and production.

  6. 5

    Why Most New Mobile Games Fail - Fraser Clark, Lead Game Designer @ Sandsoft

    This episode is for mobile game developers, game designers, product managers, and studio leaders trying to build games in today’s saturated market.Fraser Clark (Lead Game Designer at Sandsoft, formerly Social Point & Ubisoft) shares why most new mobile games fail — and why the industry’s reliance on “80% proven” mechanics may no longer work.We discuss:• What makes a game worth switching to• Creative risk vs. saturation risk• The shift from creative-led to product-led studios• Live ops strategy and long-term engagement• Why safe design is becoming dangerous• The real role of AI in game developmentIf you work in free-to-play, live operations, or mobile game development, this conversation offers practical insights on differentiation, retention, monetization, and innovation in a highly competitive market.

  7. 4

    What Makes AI Usable in Real VFX Pipelines - Andy McNamara, Generative AI Lead at Cinesite

    What does generative AI actually look like inside real film and VFX production?In this episode, Andy McNamara, Generative AI Lead at Cinesite, about the reality of using AI beyond hype and demos.Andy brings over 30 years of experience in VFX and film, having worked on major productions including Black Panther: Wakanda Forever, Thor: Love and Thunder, The Witcher (Season 3), and many more.Today, he leads TechX, Cinesite’s dedicated Generative AI research unit, focused on understanding how these tools can be used responsibly and effectively in real production pipelines.We discuss why AI still feels “too much like a slot machine,” what “human in the loop” really means, and why control, workflows, and artistic sensibility matter more than model hype.

  8. 3

    Behind the VFX: The Lost Bus and more - Graham Jack (Cofounder & CTO, beloFX and ex-CTO, DNEG)

    With a career spanning over two decades, Graham Jack, former CTO at Double Negative and current Co-founder & CTO of beloFX, has shaped modern VFX on films including Blade Runner 2049, Batman Begins, and No Time to Die.Now, he joins the podcast to break down how The Lost Bus (Oscars and BAFTA nominee for Best Visual Effects) was built using real-time worlds and game-engine workflows — plus what today’s pipelines can learn from generative AI, fast iteration, and collaboration.

  9. 2

    What Makes an Idea Stick - Stuart Witter, Creative Director @ Bloom

    A conversation with Stuart Witter, Creative Director @ Bloom, on what makes ideas stick, why “close enough” kills originality, and how creatives can use AI without losing taste or judgment.

  10. 1

    Building a Creative Career the Unconventional Way - Grant Dudson, Creative Director @ Fever

    Some creative careers start with a plan. Others start with saying yes to strange ideas. In this episode, we sit down with Grant Dudson, an award-winning creative director who has worked with iconic brands like Ralph Lauren, Johnnie Walker, Tudor, Ford, and many more. His career has been shaped by unconventional opportunities — from publicity stunts, chance meetings, and crashing mopeds to bold creative risks that have (greatly!) paid off.We talk about immersive experiences, creative direction at scale, and why curiosity, play, and being open to the unexpected can lead to the most meaningful work. We also explore how AI fits into the creative process without replacing human taste or intention.

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ABOUT THIS SHOW

Conversations with inspiring creators at the intersection of creativity, 3D, AI, and technology.

HOSTED BY

Kaedim

CATEGORIES

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