Dungeons & Drama

PODCAST · fiction

Dungeons & Drama

Set in the fantasy realm of Falnix, a group of heroes known as The D'artagnans are led by the fierce Athena, embarking on epic adventures. With Tosh's humor, Diego's strategy, and Ríona's artistic spirit, they navigate a world meticulously crafted by their Dungeon Master, Callan. Drawing on legendary tales and timeless themes, this podcast subtly weaves elements of classic quests and iconic characters into its narrative, creating a rich fusion of fantasy and lore. Dungeons & Drama blends mystery, intrigue, combat, romance, humor, and unforgettable characters into an engaging RPG narrative.

  1. 210

    Session 210 | Falnix + East Watch | Parched

    Diego checks in with Cimeon. Tosh learns about Dasco's regrets and requests help. Athena and Río spend time in a tavern where hedge knights and blacksmiths abound. With Athena's prodding, Río gets honest about why she came to Falnix and picks up her violin again. Diego and Sylvia create a hand for Tosh. Sylvia and Ara get to know each other better. Trouble.

  2. 209

    Session 209 | Falnix + East Watch | War Council

    The group comes up with a plan of action to present to the War Council. Athena shows Río a memory of Lancelot and competes in her first tournament games. The War Council is concluded.

  3. 208

    Session 208 | Falnix + East Watch | The Crucible

    Athena and Río make it to Falnix proper and begin securing sponsors for Athena to participate in the tournament. The airship makes berth in East Watch and Tosh prepares to address a full house. Many familiar faces have gathered here, awaiting the arrival of Dasco Altus. Río extends an invitation.

  4. 207

    Session 207 | Traveling | The Final Nail

    Sylvia is tutored in how to run the airship but it soon becomes clear someone on board is holding a terrible grudge against Oxton. Tosh, Diego and Ara attempt to get to the bottom of this newest mystery. Río and Athena discuss how they will blend in once they reach Falnix; they will be arriving just in time for the city's Solstice Tournament.

  5. 206

    Session 206 | Traveling | The Fulcrum

    Athena and Río devise a plan to get to Falnix and a cover Story for when they get there. Tosh and Diego must deal with the fallout of Oxton's impending punishment, but Oxton has a few ideas of his own. Sylvia is enlisted to train as an engineer. Athena and Río secure passage to Falnix. The captain has a heart to heart with Tosh.

  6. 205

    Session 205 | Traveling | Book Of Names

    Río and Athena inform the boys of their plans to separate from the group. Tosh and Diego are left to deal with the fallout of Oxton's betrayal, and the captain's decision regarding such. Athena reconnects with Archimedes and reveals her plan with the griffins. Río reaches out to Apollo. Diego and Tosh disagree on how to move forward.

  7. 204

    Session 204 | Traveling | It's Pony Time

    The fight against Kibosh rages on. Río once again calls out to Vulcahn. The D'artagnans are reunited.

  8. 203

    Session 203 | Traveling | Fuel To The Fire

    Río comes to a bold conclusion after nearly dying, and Athena offers to help. Tosh is enlisted to keep tabs on Oxton. Diego hunts for the ferret but ends up against more than he bargained for.

  9. 202

    Zone Of Truth # 8

    ONCE EVERY 200 SESSIONS, TIME COLLAPSES… PAST, PRESENT & FUTURE UNITE AS ONE.THE MOMENT OF TRUTH HAS ARRIVED.JOIN THE RITUAL. ENTER THE ETERNAL NOW, ARE YOU READY TO FACE THE TRUTH?

  10. 201

    Session 202 | Traveling | A Feral Familiar

    The D'artagnans review their investigation with the captain. Tosh and Río set out to eliminate the ferret but the ferret has other plans. Athena and Diego apprehend Oxton. The owner of the ferret has a visceral reaction to seeing Río and she falls unconscious.

  11. 200

    Session 201 | Traveling | The Investigation Continues

    The D'artagnans continue their investigation aboard the airship. Athena questions Rorrik and brings up the Thunderforce™. The group convenes with each other and narrows their list of suspects. Río and Diego smooth things over with Corrina, who has information to share about Diego's father. Tosh and Athena concoct a plan to sus out Oxton. The birdcage does not contain a bird.

  12. 199

    Session 200 | Traveling | Loose Lips Sink Ships

    The D'artagnans split up to get a read on the crew of the airship to figure out who is sharing information with The Honest Men. Athena touches base with Captain Valtiere, Diego makes himself useful with Bram, and Tosh gets familiar with Corrina. Río has drinks with Benedict and discovers a royal secret. Athena finds out more about Alabaster and Tosh snoops around Corrina's quarters. The plot thickens...

  13. 198

    Session 199 | Traveling | The Sapphire

    Diego returns to the ruins of Aelin's workshop to say goodbye, and he and Sylvia make plans for an arm attachment for Tosh. Tosh secures passage on a ship departing Ostium in a few weeks. The D'artagnans board The Sapphire and reunite with Benedict. Someone on board is leaking information to the Honest Men, and the D'artagnans are tasked to find out who.

  14. 197

    Session 198 | Ostium | No Rest For The Weary

    Ara and Río talk about Egnil's legacy. Emboldened, Río reaches out to Apollo. Athena speaks with Ara and gets a vision of her past. Tosh checks in with his sister.

  15. 196

    Session 197 | Ostium | Hand In Glove

    The D'artagnans continue to fight their way through the underbelly of the cathedral to rescue Ara. Diego isn't messing around. Tosh must deal with repercussions from Litu. The group reconvenes at a tavern.

  16. 195

    Session 196 | Ostium | A New Patron

    The cathedral crawl continues. The D'artagnans learn more about who these people are worshipping and what they are trying to do. Several attempts are made on the keys of the priest. Diego's true form is revealed and Tosh drinks the communion of another diety.

  17. 194

    Session 195 | Ostium | Cathedral Crawl

    Diego seeks relationship advice from Tosh. Athena and Río talk about her surprise gift. The D'artagnans begin a crawl through the heart of the cathedral in an attempt to find Ara and rescue Jacob.

  18. 193

    Session 194 | Ostium | Loud and Clear

    The D’Artagnans continue their investigation into the church, hoping to uncover Jacob’s whereabouts. Diego searches for a loophole while Athena receives another vision, and Brother Jacob extends an invitation to return for a ceremony. Later, after being targeted by a very specific kind of advertising, Río, Athena, and Sylvia visit an antique shop—where Río receives an unexpected gift.

  19. 192

    Session 193 | Ostium | Thick As Thieves

    The D'artagnans finally reach Ostium. Diego reconnects with an old friend, who enlists his help in tracking down Jacob in exchange for information about Ara.

  20. 191

    Session 192 | Jager | No Dice

    Diego and Sylvia create a new firearm together, and Sylvia talks with him about Morbash. Río wants Diego to choose his own happiness. A secret is finally brought to light, and the D'artagnans set off for Ostium. Sylvia delivers the tea about Apollo and a cat named Ugly.

  21. 190

    Session 191 | Jager | Schematics

    Diego isn't quite himself and it's Athena's turn to help. Later, they both return to Sylvia's home and find out what Morbash was up to. Diego seeks to thwart his plans. Río and Tosh have perhaps their very first heart to heart. Athena grills Río about the masquerade. Diego checks in on Sylvia.

  22. 189

    Session 190 | Jager | Bet On It

    Athena and Tosh lay Pan's father to rest. Diego and Athena have a heart to heart. The D'artagnans make it to Jager and Diego checks in on an old flame. Sylvia is well-guarded, and also very busy working on something. The group convenes at a tavern and run into some familiar rivals.

  23. 188

    Session 189 | Traveling | Old Wounds II

    Pan flashes back to his painful past as the D'artagnan's combat ensues.

  24. 187

    Session 187 | Traveling | Old Wounds

    The D'artagnans split up to better protect Pan. Pan opens up more about his past. Combat begins.

  25. 186

    Session 186 | Traveling | A Change Of Scenery

    The D'artagnans stock up before beginning their journey to Jager. They meet a mysterious hunter in the woods. Pan may be in danger.

  26. 185

    Session 185 | Tenebris Forest | Overwhelming Frivolity

    Stakes are high as things wind down in the Tenebris Forest. Athena and Tosh have a heart-to-heart about the right way to approach Hesto. Río receives a letter from Apollo. Tosh and Athena speak to Hesto at the celebration, while Diego assists Río in freeing Pan and a new friend from the zoo. The General attends the celebration, and Tosh facilitates a reconciliation between him and Hesto. Feeling more like herself than she has in a long time, Río performs at the celebration. The D'artagnans discuss their next moves.

  27. 184

    Session 184 | Tenebris Forest | Devastating

    The battle with Harlere rages on as he continues to attempt to manipulate Río into giving him the name. Tosh and Diego are left to fend for themselves in a pocket dimension. Río surprises herself with an attunement she didn't previously think possible. Athena checks in with Hesto and the group needs to rest before attending the evening's celebration. Río doesn't feel like partying, but she does check in on Pan. Athena retrieves a letter from her owl before having a heart-to-heart with Ríona. Río is coming to terms with every part of herself.

  28. 183

    Session 183 | Tenebris Forest | Tempting Fate

    Diego and Tosh bicker about taking action. Ever the strategist, Diego speaks to the general about the military might of the Tenebris. Athena activates the gem of brightness to summon the rest of the D’artagnans to back her up against the threat of Harlere. The D’artagnans work together to try and stop Harlere, but the dragon makes a compelling case to Río, which gives her pause.

  29. 182

    Session 182 | Tenebris Forest | Deliberation

    The D'artagnans are faced with a moral dilemma and try to come to the best conclusion. They parlay with the previous general of the Tenebris and discuss their options at length. While the rest of the group reaches an accord, Athena hesitates. She communes with Archimedes for guidance. Río and Athena have very different points of view. Athena goes back to Hesto alone.

  30. 181

    Session 181 | Tenebris Forest | To Wake A Sleeping Dragon

    The D'artagnans are escorted into the heart of the Elven city by Hesto. Diego makes an unfortunate discovery. The group hopes to parlay with Harlere once again but find themselves unable to do so.

  31. 180

    Session 180 | Tenebris Forest | Not Dead At All

    Tosh recounts where he received his tattoo and his connection to Litu and Cruentus. Athena connects Río to Galatine as the two discuss the implications of Río giving up the name of the Dragon of Eruption. The D'artagnans wander farther into the Tenebris where they meet a familiar face and an unsettling statement-of-fact.

  32. 179

    Session 179 | Tenebris Forest | Troll Fight

    The D'artagnans work together to combat a group of trolls in the Tenebris forest. (no combat music)

  33. 178

    Session 178 | Traveling | Heart To Heart

    Athena converses with, well, everyone! Archimedes reveals a potential boon for Athena, if she chooses to utilize it. Diego is thirsty and Athena isn't happy. Río and Athena begin to mend fences between them. Athena checks in with Tosh, who learns some unfortunate news about Ara from Dasco. The group descends into the Tenebris forest.

  34. 177

    Session 177 | Glacium | Taking Flight

    The D’Artagnans, Dasco, and Benedict choose flight over being taken into custody of the crown, leaving on the airship rather than facing bogus charges. Tensions run high as the group debates their next move. With no clear destination and fraying trust, the D’Artagnans struggle to find their footing. A heart-to-heart helps.

  35. 176

    Session 176 | Glacium | Prisoner Exchange

    The D'artagnans sneak into the palace prison to have a (forbidden) conversation with Felix. Athena and Tosh get answers to their questions. Río introduces Diego to his mother. A royal messenger bears some unwelcome news.

  36. 175

    Zone Of Truth #7

    Welcome to the Masquerade Edition of the Zone of Truth! The masks are on, the stakes are high, and nothing is quite what it seems. Join the group as they unravel hidden truths, play cunning games, and test their wits to uncover what’s real and what’s mere illusion. Let the games begin!

  37. 174

    Session 175 | Glacium | Thicker Than Water

    Río has a new look to hide the blight. Tosh begrudgingly greets Dasco upon his arrival. Tosh speaks with Dasco at length and finds more common ground than he thought; Athena remains wary of his zealous intentions. Both agree they must speak to Felix, with or without Dasco's permission. Diego makes an appalling request of Río, who begrudgingly complies with Quila's assistance. The D'artagnans talk about what to do next.

  38. 173

    Session 173 | Glacium | The White Dragon (Again)

    Most of the D'artagnans are reunited and working together to bring down the reanimated, undead white dragon before it terrorizes the city a second time. Tosh and Athena are afraid of Ríona. Help at the 11th hour comes in an unexpected way. Río invokes the name of the dragon devil.

  39. 172

    Session 172 | Various | The Dungeon And The Dragon

    Tosh seeks to secure sanctuary for his people, entrusting them to Cimeon before leaving to Glacium. Athena fights against her instinct to protect Lancelot and doesn't allow his sacrifice to be in vain. Diego has a vision and hears a knock on the door. Río escapes "quarantine" to take matters of the dragon blight into her own hands, but some unexpected and violent newcomers put a stop to that.

  40. 171

    Session 170 | The Sea | Consequences

    With the help of his friends, Diego embarks on the last leg of his journey where heavy and unintended consequences are laid bare.

  41. 170

    Session 169 | The Sea | The Hydra

    The group braves the Steam Shores next. Kava has a distinct memory of Morbash. Dax provokes a hydra and combat ensues. Diego evokes the memory of a friend to share inspiration.

  42. 169

    Session 168 | The Sea | Bigger Fish To Fry

    The group comes up with a plan for navigating the Phanto Riff, and then play a friendly game of poker. Diego challenges Kava to a fishing competition with Destiny on the line. Diego fesses up to what the real purpose of their mission is. Kava has a ghostly encounter in the Doldrums.

  43. 168

    Session 167 | Lux | The Big Bang

    Diego and his companions fight off a group of ruffians in order to abscond with a ship. Dax takes one for the team. Kava has a date with destiny. Diego guides everyone to the Fanto Rift.

  44. 167

    Session 166 | Lux | Gang's All Here

    Diego reconnects with his past in the Dopplar's and recruits some shady characters to help him steal a ship.

  45. 166

    Session 165 | Various | Under New Management

    Tosh rallies the people of Mal Magnotos to his side, but Ara has some strong words for him. Athena learns more about the scabbard and Lancelot tries to teach her not to rely on it. Diego converses with a now-conscious Lucius and checks in with Gregori.

  46. 165

    Session 164 | Various | The Curse of Cruentus

    Tosh confronts Rober and is challenged to a duel. Gregori reveals Diego's lineage. Through Lancelot, Athena receives a vision of Galahad. Felix introduces Ríona to a prisoner who has quite a story to tell. Tosh experiences many flashbacks in connection to Cruentus, and ultimately must make a significant choice.

  47. 164

    Session 163 | Various | The Devil in Mallum

    Tosh sets out to return Sif's body to Mal Magnotos and appeal to Rober personally. Río arrives in Glacium and speaks with Burthoar. Diego learns more of what the Honest Men have been up to, and what their next move might be. Athena is tutored by Lancelot and learns more about Cruentus and what happend in Camelot. Río meets with Felix for a somber and melancholic conversation, but also learns about what happened to him in the other realm.

  48. 163

    Session 162 | Lux | Splitting Up

    The D'artagnans are being pulled in different directions and the group decides it is best to split up. Tosh makes plans to return Sif's body to Mal Magnotos, Río makes arrangements to get to Glacium, and Diego agrees to oversee Lucius for a time. Athena meets up with a legendary mentor who provides a troubled backstory of her father. Tosh is confronted by something in the wilderness. Alone with Gregori, Diego plots with him to take down Tiernay.

  49. 162

    Session 161 | Lux | A Black Day

    Diego, Tosh, Apollo and Río unknowingly infiltrate an Honest Men location in an attempt to save Lucius. Tosh and Apollo investigate and make a grim discovery. At the hospital, the remaining D'artagnans receive devastating news.

  50. 161

    Session 160 | Lux | Fisticuffs

    A contentious Tosh does not make a great first impression on Prince Apollo. Río tries to smooth things over and also make sense of her masked stranger's true identity. Diego teaches Tosh a valuable lesson...with his fists. Sif is captured and questioned by the real Telloh. Tosh is humbled. Río enlists Apollo's help in tracking down her brother.

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

Set in the fantasy realm of Falnix, a group of heroes known as The D'artagnans are led by the fierce Athena, embarking on epic adventures. With Tosh's humor, Diego's strategy, and Ríona's artistic spirit, they navigate a world meticulously crafted by their Dungeon Master, Callan. Drawing on legendary tales and timeless themes, this podcast subtly weaves elements of classic quests and iconic characters into its narrative, creating a rich fusion of fantasy and lore. Dungeons & Drama blends mystery, intrigue, combat, romance, humor, and unforgettable characters into an engaging RPG narrative.

HOSTED BY

Falnix Campaign

CATEGORIES

URL copied to clipboard!