Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep

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Flurry of Foes | Dungeons and Dragons Actual Play | Ghosts of Saltmarsh | Call from the Deep

The next adventure in a campaign featuring:- Ghosts of Saltmarsh- Call from the Deep- Coastal homebrew with Lovecraftian watery themes tying the two togetherBackground:Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usuall

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    S07E15 - Ch6 Dragonlance - HPK - Vecna: Eve of Ruin

    HPK - half party kill The group finally extinguish the cataclysmic fire battle Soth and a special guest with the hand of Vecna. 

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    S07E09 - Ch5 Ravenloft - Crooked House - Vecna: Eve of Ruin

    The Party Leave Ebberon with the third piece of the rod of seven parts. The arrive back in Sigil and make their way t the Crooked House, following clues to the source of the fabled Sword of Kaz.

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    S07E01 - Ch3 Lambent Zenith - Vecna Eve of Ruin

    The story continues with the party having pursued the elder brain into the astral plane, and slaying it there - now finding themselves stranded and adrift. vecna: eve of ruin astral plane chapter 3

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    S06E26 - Ramazith / Tsunami - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep

    The party fight to prevent a famous sage from falling into the hands of the Black Armada 

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    S06E24 - Memories - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep

    There is no war in the east vs the dragon army Morwen is not an orphan and did not grow up with Felwin There are payments for an additional PC in the party ledger Berlington Hold is gone.... gone... People are vanishing... and being forgotten, or false records of people that never existed are being created The Messiah of Dagon is somewhere in Dragons Roost. It may have been the party that transported her hidden in the bilge of a smugglers vessel.

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    S06E21 - Wyllowwood - Tears of the Drowned - Ghosts of Saltmarsh & Call from the Deep

    Wyllowwood level 5 of Dungeon of the Mad Mage adapted to Call from the Deep and Ghosts of Saltmarsh

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    S06E17 - Tears of the Drowned - Lamenting Lighthouse2 - Call from the Deep Saltmarsh Campaign

    Lamenting Lighthouse part 2 Ghosts of Saltmarsh / Call from the Deep level 6

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ABOUT THIS SHOW

The next adventure in a campaign featuring:- Ghosts of Saltmarsh- Call from the Deep- Coastal homebrew with Lovecraftian watery themes tying the two togetherBackground:Forces of the Dragon cult are raiding and amassing armies in the east, and armies have been sent to face them in the field. The wars have being going on for almost two years now and much of the inner heartland is ravaged. The Western coastal free cities have largely remained untouched but there is no remaining standing army to speak of. Giants across the North appear to be at war and leaderless. Towns have been raised and stock destroyed as each of the giant clans move from their traditional lands. Allied forces are sorely pressed, containing threats on multiple fronts. Predatory Corsair barons have capitalised on the weakness - piracy, slavery and coastal raids are on the rise. There is plenty of work for budding adventurers looking for reward and fame, supplementing the standing army and making up for tasks usuall

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