Goons & Runes: The Nightmare Sun Campaign (DND)

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Goons & Runes: The Nightmare Sun Campaign (DND)

The Nightmare Sun is a D&D 5E homebrew campaign set on the Plane of Notierdes. Set in the year 1316, the PCs begin as a batch of surviving mortals contending with a world that has seen the apotheosis of Demon Lord into the sole Overgod of the Planes. Following this unholy reckoning, demons and undead have flooded the Planes and driven all other creatures to near extinction. Mortals eke out survival in the fringes of the wilds or live in absolute servitude to indulgent demons or undead rulers. However, even in this world cast with eternal twilight, there are those who struggle to carve their own destinies. But will you join them as they rise above the bleak world or simply bear witness to their doom?

  1. 14

    Session Sixteen

    The party does some research and investigation with varying success   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  2. 13

    Session Fifteen

    Our adventurers begin their exploration of the town of Dissive    GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  3. 12

    Session Fourteen

    Our adventurers find a rare moment of rest in their so far rough journey and decide to go over the information they have and their future plans.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  4. 11

    Session Thirteen

    Our adventurers make their way out of the strange pocket dimension they found themselves in and continue on to the town of Dysive, where they search for a place to spend the night.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  5. 10

    Session Twelve

    Our adventurers make their way up through the levels of this bizarre new environment and make a peculiar discovery within.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  6. 9

    Session Eleven

    Our adventurers finally reach the outer ring of Dysive know as the Barren Combs, though the dangers they encounter are not what they anticipated, and their attempt at shelter leads them to a whole new environment.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  7. 8

    Session Ten

    Lagos is caught sleeping on the job, but wakes up with an odd mark in a strange place, Eris and Lagos take a short joy ride in the air, and our adventurers get closer to their destination as they reach the outskirts of Dissive.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content

  8. 7

    Session Nine

    Our group has finally escaped Kull Keep and begin their travels to their next destination.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual conten

  9. 6

    Session Eight

    Our adventurers make their final push out of the depths of Kull Keep   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  10. 5

    Session Seven

    With the help of their new ally as a navigator of sorts, our adventurers continue their escape from Kull Keep, but will they be able to defeat the rest of the enemies that await them?   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  11. 4

    Session Six

    As their exploration continues, our adventurers meet a new prisoner, make some goofy mistakes, and gain a new ally!   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  12. 3

    Session Five

    Ariewen faces an extremely difficult decision and a questionable outcome, for who is to say her friends will remain the same afterwards?   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  13. 2

    Session Four

    Our adventurers' investigation of Kull Keep continues, leading them into an extremely fiery encounter.    GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  14. 1

    Session Three

    Tensions are high, loyalties are questioned, and a small devil has too much on his plate to deal with our adventurers' shenanigans as they begin to uncover their means of escape.   GM: Kendo_Otter   Players:   SkyGuy as Alduin/Lagos   Drunklenyan as Yoru/Tengu   Goose as Ariewen   Ninjacupcake as Eris       Music from Kevin MacLeod       Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  15. 0

    Session Two

    Our adventurer's run into several harrowing encounters with the undead of Kull Keep as they pursue the keys to their escape, but will they come out alive?   GM: Kendo_Otter Players: SkyGuy as Alduin/Lagos Drunklenyan as Yoru/Tengu Goose as Ariewen Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content. 

  16. -1

    Session One

    Our story begins as our four adventurers begin their escape from the infamous Kull Keep with the help of a mysterious and unexpected ally.   GM: Kendo_Otter Players: SkyGuy as Alduin/Lagos Drunklenyan as Yoru/Tengu Goose as Ariewen Ninjacupcake as Eris   Music from Kevin MacLeod   Please be advised this campaign includes adult themes such as violence, language, and sexual content.   

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ABOUT THIS SHOW

The Nightmare Sun is a D&D 5E homebrew campaign set on the Plane of Notierdes. Set in the year 1316, the PCs begin as a batch of surviving mortals contending with a world that has seen the apotheosis of Demon Lord into the sole Overgod of the Planes. Following this unholy reckoning, demons and undead have flooded the Planes and driven all other creatures to near extinction. Mortals eke out survival in the fringes of the wilds or live in absolute servitude to indulgent demons or undead rulers. However, even in this world cast with eternal twilight, there are those who struggle to carve their own destinies. But will you join them as they rise above the bleak world or simply bear witness to their doom?

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