Here Be Dragons

PODCAST · fiction

Here Be Dragons

A 5E Dungeons and Dragons actualplay adventure. Taking place on the troubled Black Isles in the world of Nyr, crafted by Dungeon Master Jared Sartin, four adventurers seek to right the wrongs done to them and those they encounter in this new world. This adventure is not for the feint of heart, as hilarity can soon turn to heartbreak.Follow Nathan Ondracek, Lauren Byrd, Lindsey Sartin, Jared Hoy, and various guests as they set forth to discover the secrets of this Homebrew world.

  1. 58

    Festivus Flop

    One-Shot: Chaos erupts in a toy factory, and it's up to the Goblin Night Shift Guards to come to the rescue.

  2. 57

    Our Time is Nyr

    The party seeks to save the Fae Realm in our show finale.

  3. 56

    The Kidnapped Kingdom

    The party finds more than they expected when they approach the last known location of the Kidnapped Kingdom  

  4. 55

    Split Decision

    The party faces a longer trek, as the quest was not fully agreed upon...  

  5. 54

    Enticing Invitation

    A new party, a new trial... A rag tag group meets at an inn with little more than an invitation to riches and power. Chaos ensues. Mostly, we wonder how long DM Jared will be able to survive this madness.  

  6. 53

    Incoming

    Deep in the mine, the party find themselves cornered - the time-traveling gem is "safe"... for now  

  7. 52

    The Pit

    The party enters the mines and learns many secrets about the past and present.  

  8. 51

    Light Show

    The festival of lights is half way over and an evil makes it's presence known.

  9. 50

    Evil Unveiled

    Something sinister is happening with the King; meanwhile the party decides to do some investigation around the Castle.

  10. 49

    Unstuffed

    Spooky happenings take place in the castle, the party gets transported to another realm.  

  11. 48

    Gonna Need Rope

    A new item to fetch for Electrum, one that resides in the castle... The party takes the challenge.  

  12. 47

    The After Party

    Leaving the party that they weren't invited to seems tougher than it should be.  

  13. 46

    Not On The List

    The first job from Electrum sends the adventurers to a party... Nothing could go wrong here. 

  14. 45

    Escape!

    A new city, a new party, and they are already breaking the law. The party gets informed of, and invited to a heist...

  15. 44

    Darkness of Death

    In the final battle with Keth, things turn deadly.  

  16. 43

    The Space Between

    An ally comes for both help and to lend a hand as Keth nears ever closer to the mages tower.  

  17. 42

    Calming the Storm

    In the fog, Vehari’s wild magic causes trouble, while evil grows closer to the party…  

  18. 41

    Just a Normal Bookstore

    An old friend arrived to give some context and help to the party. Things are deeper than they seem.

  19. 40

    A Portal Too Far

    A few guests arrive as the party tries to split the stone of power...  

  20. 39

    No Return

    The underground forest throws deadly traps at the party - their only goal is to get out of there alive.  

  21. 38

    Depths of the Mind

    Deeper into the abandoned forges, the party faces their past and a daunting future.  

  22. 37

    Cursed Forge

    In order to complete the quest, the party must break the power stone... if they can  

  23. 36

    Dark Before The Dawn

    Landing in the New Mistram, our party finds that evil is at their doorstep - waiting to nab the gem of power. 

  24. 35

    Open Ocean

    The sea provides and escape, until the depths open up...

  25. 34

    World on Fire

    Harvesting their kill and resting for the night, the party sees death coming for them. They must get to Stonehaven immediately.

  26. 33

    Lifting the Curse

    Onward towards Stonehaven, the party meets a potential ally and a formidable foe.

  27. 32

    Grounded

    The party finds possible allies in their quest to restore Stonehaven - but quickly learn of many foes coming for the crystal of power in their possession.

  28. 31

    Drifting

    Atop a snowy mountain, an old friend appears with a quest.

  29. 30

    Menagerie

    Facing a foe like no other, the party is tested in battle and in mental fortitude.

  30. 29

    A Grave Uncovered

    The tower looms but a force keeps the party at bay...

  31. 28

    The Tower of Darkness

    The tower looms in the distance, but death knocks at the door.

  32. 27

    Decay of Mound Manor

    The librarian visits once again, this time in need of help from our adventurers.

  33. 26

    Burden of a Curse

    Waking up in a cursed city, the party quickly tries to find a cure - chaos ensues.

  34. 25

    House of Stone

    The party, tired of playing king and queen, longs for adventure. Given the slightest opportunity, they set forth, but it may be more than they bargained for.

  35. 24

    Out of the Forest

    Having destroyed the remaining essence  of The Dragon King, the party must escape the forest that wants to consume them.

  36. 23

    The Wandering Woods

    In order to seal the fate of the Dragon King, the party must enter an enchanted wood that seems to have it out for them.

  37. 22

    The Scourge

    After a magical being announces presence of a new ruler, the party is faced with a decision to charge into battle as adventurers or rulers.

  38. 21

    The King Stone

    In order to stop the evil infecting the city, the party must seek it out.

  39. 20

    Plush Paradise

    The party wakes up in a place more "plushie" than expected - with danger just around the corner.

  40. 19

    Amulet of Power

    Perkins sends the party to retrieve a piece of a powerful amulet, one that might just save a friend.

  41. 18

    Depths Unknown

    An old friend returns as the party dives into the pit that formed in the middle of town.

  42. 17

    The Town Divided

    Plots to take over the city leave the players in the dark, an acquaintance may be involved in the twisted schemes.

  43. 16

    Lockdown

    The party attends a celebration at the Calmanto Manor, but a mystery distracts them from their mission.

  44. 15

    A New Face

    With a new friend, the party defends the city from a powerful foe and finds out about some exciting events.

  45. 14

    A House Not a Home

    An adventurer down and a party left in the middle of nowhere, it was time to seek some rest and repair. The city they encounter seems to have other idea - it isn't quite the peaceful getaway.

  46. 13

    It all began in an Inn...

    The final stand against Keth proves that there may be hope for the treants.

  47. 12

    Grendels in Midwinter

    A secret quest for another adventuring party puts them into peril on Midwinter's Eve

  48. 11

    A Silent Fate

    The fate of a party member hangs in the balance, the enemy lair just above, daring actions must take place to restore order.

  49. 10

    Twisted Roots

    Venturing below the city, the party finds more than they bargained for.

  50. 9

    A Haunted Library

    An eerie fog overtakes the town of Greenmar and a home once inaccessible now invites the party inside. Nothing bad could come of this...

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ABOUT THIS SHOW

A 5E Dungeons and Dragons actualplay adventure. Taking place on the troubled Black Isles in the world of Nyr, crafted by Dungeon Master Jared Sartin, four adventurers seek to right the wrongs done to them and those they encounter in this new world. This adventure is not for the feint of heart, as hilarity can soon turn to heartbreak.Follow Nathan Ondracek, Lauren Byrd, Lindsey Sartin, Jared Hoy, and various guests as they set forth to discover the secrets of this Homebrew world.

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Here Be Dragons - A live D&D 5e show

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