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Bringing the Collective Insight of the Gaming Industry to your ears

  1. 10

    Audio Article #28: Prototyping for Fun and Profit

    Noel Llopis brings his second insightful piece to Industrybroadcast.com, telling about his experience and thoughts on prototyping before production.  Experience that tells us to focus on finding the true fun behind your product BEFORE you start spending your budget on it, as apposed to afterwards when you learn no body wants to play itl Title: […]

  2. 9

    Audio Article #27: Scrum and Long Term Project Planning

    Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before.  He quickly dispells the […]

  3. 8

    Audio Article #26: Five Realistic Steps To Starting A Game Development Company

    We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the challenges along the way as well as shattering some common misconceptions that many new aspiring ‘developers’ have going into this venture Title: ‘Five […]

  4. 7

    Audio Article #025: Fun is Fine

    The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of ‘Are Games Fun’ one which requires not only a deeper understanding of games, but also that of fun itself. Title: ‘Fun is Fine Toward a Philosophy of Game Design’ […]

  5. 6

    Audio Article #024: Managing Game Design Risk

    Another invaluable article out of the mind of Daneil Cook.  Here we break down Risks of Game design and take an indepth look at mitigating them with Data Driver Game Design, as well as tackling its pitfalls.  A must listen to for any project lead, designer or producer, especially in an industry in which most game […]

  6. 5

    Audio Article #21: Leaders Play Bass

    If you are looking for a quick and easily digestable article to affirm some leadership do’s and don’t then take a quick listen to Jamie Fristroms latest Installment in the Manager in Strange Land Series titled ‘Leaders Play Bass Title: ‘Leaders Play Bass’ Written by: Jamie Fristrom(www.gamedevblog.com) RE-Read aloud by: Ryan Wiancko on April 19th 2012

  7. 4

    Audio Article #020: Why Use Scrum

    Clinton Keith is the author on this great introductory article on Scrum and why you should be using it. We cover the details of how it is structured the pitfalls that can arise if it isn’t implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology. […]

  8. 3

    Audio Article #019: New Mythical Content for Narrative Games

    We are excited to re-read you the first of many of Joris Dormans Acedemic Papers on Game Design.  The one delves deeply into the role that Mythology has played in traditional story telling and the importance it will play as well as how it is evolving for Modern Games. Title: ‘The Hacker: New Mythical Content […]

  9. 2

    Audio Article #017 – What are Game Mechanics

    We are more than please to present another Article by Daniel Cook that delves into the depth of Game Mechanics and how if we are truly able to understand and quantify them we will finally begin to unlock the true secrets of game design.  With this understanding we can finally begin to unlock, with repeatable […]

  10. 1

    Audio Article #16b: The Road Not Taken – Part 2

    So here we have the second half of this impressive article.. Not only the longest piece on IB but definitely one of the longest time wise to produce for me.  That is mainly because of this new ‘Radiolab inspired’ style that I’m attempting here.  I would love love love your feedback as for how I […]

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Bringing the Collective Insight of the Gaming Industry to your ears

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