PODCAST · fiction
Keeping & Shielding
by Keeping & Shielding
Six bumbling idiots trying to save the world.
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16
GKS 13 - Trading Spaces
A band of Harpies has lured Erpher with their mystical song, so the party springs into battle! ...but do the monsters really need to be destroyed? Or do they actually need saving? The world may never know.
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15
GKS 12 - New Beginnings
The boys deal with the aftermath of burning down a church... full of people. Also, an old friend returns to the party!
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14
GKS 11 - Witchaven Bumble
We pick up mid-battle as the boys are attempting to rescue the citizens of a town being seemingly held hostage by two ogres and a group of aarakocra. What possibly could go wrong?
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13
GKS 10 - Witchaven Rumble
The boys go looking for a fight. And find one!
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12
GKS 05.5 - Our First Day [Erpher's Diary]
Erpher makes an entry in his diary while the party enjoys a long rest on King Semlin’s boat.
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11
GKS 09 - Inkwell (Unedited Audio)
We find our party at the funeral of their beloved guild leader, Siege. Suddenly a monster appears in the lagoon, attacking the Maiden's fleet of ships. The party scrambles to safety, leading to the unfortunate death of an innocent Maiden. Can the party find a way to stop the terror plaguing the lagoon?
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10
GKS 08 - Spiritbomb (Unedited Audio)
The party successfully deciphers a coded message. Erpher proudly reveals the message causing Siege to lose his mind yet again. Thrust into battle, the party members scramble to find a way to subdue their guild leader without bloodshed... or at least some of them do.
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9
GKS 07 - The Maidens (Unedited Audio)
The party finds themselves in a lagoon in an underground cavern. Andessa helps the party subdue Siege again, and we meet the Maidens.
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8
GKS 06 - TunnelUnderShop (Unedited Audio)
Our party returns to the city find it up in flames. Darrow blows his whistle. Siege temporarily looses his mind before being subdued. The party finds an interesting door in Andessa's shop.
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7
GKS 05 - Cool Off (Unedited Audio)
We pick up mid-battle with the lava golem. Once slayed, King Semlin rewards the party and offers them safe passage through the underground waterways on his boat. Meanwhile, Jeff notices that something is right with Toland.
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6
GKS 04.5 - Headrush [Toland Interlude]
Mid battle with the lava golem, Toland has visions of another plane.
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5
GKS 00.1 - Bloodtide [Erpher & Nyrak Prequel] (Unedited Audio)
A bonus backstory session for Nyrak and Erpher.
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4
GKS 04 - Hot Chicken
Our heroes partake in a feast with King Semlin before learning about the Water of Light. In exchange for a drink of the precious water, King Semlin requests assistance from the guild members in slaying a lava golem that has been troubling his kingdom.
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3
GKS 03 - Bug Out
Our heroes (?) fight the Herald and his bug army... or was his name Harold?
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2
GKS 02 - Crashdown
Our new guild members explore the town before being suddenly thrust into a wild adventure...
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1
Bonus 01 - Honey Heist
Our boys do a different game. As bears. Seeking some honey. Can they come out on top?
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ABOUT THIS SHOW
Six bumbling idiots trying to save the world.
HOSTED BY
Keeping & Shielding
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