RPG Reanimators

PODCAST · leisure

RPG Reanimators

A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.

  1. 57

    S2:E5 – Impossible Landscapes - Dissection, Pt 4. Like a Map Made of Skin

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the third chapter Like a Map Made of Skin, as well as an Exeunt that is... kind of essential for this chapter, so not really an exeunt? We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 1:28 - Waking Up 6:38 - Chapter overview & Beating Heart (key themes) 13:35 - Strengths & Limitations as Written 23:45 - Beginning Deep Dive, Navigating the World 33:33 - Guiding Agents' Goals & Direction 38:53 - Encountering Some Static 48:02 - Overall Section Thoughts (but really more Static) 56:21 - Encountering a Group Later 1:01:28 - Checking In 1:18:20 - A Quiet Maze Links: You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the chapter and associated (mandatory) exeunt for a more thorough by-the-book summary (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.Read transcript

  2. 56

    S2:E4 – Impossible Landscapes - Dissection, Pt 3. A Volume of Secret Faces

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the second chapter A Volume of Secret Faces, as well as more Exuents that Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 1:14 - The Gap 20:24 - Chapter overview & Beating Heart (key themes) 23:16 - Strengths & Limitations as Written 44:01 - Checking in + Exeunt for the Missing 49:07 - The Facility by Day 1:02:10- Facility NPCs 1:08:23 - The Handler's House 1:17:22 - The Nurse's House 1:23:38 - Encountering a Group 1:25:46 - The Doctor's House 1:27:22 - Going Shopping at the Mall 1:31:45 - Going to Vegas 1:34:53 - The Facility After Hours 1:57:28 - The Chase 2:11:25 - Overall Chapter Advice You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the chapter part 1 and part 2 with associated exeunt for a more thorough by-the-book summarie (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.

  3. 55

    S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors

    Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 2:34 - Overview summary over; Beating Heart (key themes) 5:36 - Strengths & Limitations as Written 14:43 - Initial Briefing 26:08 - The Apartment 36:14 - The Neighbors 57:29 - After Dark 1:12:19 - Other NPCs 1:21:17 - Challenges and Potential Pitfalls 1:29:33 - Getting Out & Wrapping it Up 1:36:10 - Extra NPCs from the Book to Consider 1:41:47 - Closing Thoughts 1:51:05 - Exeunt 1: Books You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.

  4. 54

    S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue

    Episode Notes This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration. Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in: 7:00 - Overview summary over, covering Likes & Dislikes as written 38:34 - Beating Heart, key themes we want to emphasize 40:47 - Campaign difficulty to run 53:34 - Beginning of our theses for how the IL world works in our runs 1:21:20 - Practical prep advice, GM Note & file organization, etc. 1:32:44 - Session 0 advice, seeding ideas in Agent backstories 1:57:22 - Dealing with character death in this campaign 2:05:23 - Extra references and resources for inspiration Links: You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign) An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice Our free-to-follow Patreon where you can support us and get early access to episodes And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.

  5. 53

    S2:E1 – Public Access - Aberration with Jason Cordova

    Episode Notes For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia! Links: The upcoming Public Access kickstarter set to open 3/17/2026!! The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others Invite link to our Discord server Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes! Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.

  6. 52

    S1:E51 – Building Green Boxes - Consultation

    Episode Notes In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players! Links: The referenced Green Box Generator Invite link to our Discord server Our free-to-follow Patreon All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  7. 51

    S1:E50 – Chases in TTRPGs - Consultation

    Episode Notes This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™. Links: Here is the Seth Skorkowsky CoC Chase rules video we reference: https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh As well as the very serious Heavy Rain failed chase video: https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca Chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  8. 50

    S1:E49 – Deliver Us from Evil - Dissection with Keeper Doc

    Episode Notes In this episode, we dissect and reanimate the Call of Cthulhu scenario Deliver Us from Evil written by Keeper Doc and Alex Guillotte. We've had the pleasure of playing and running in multiple versions of this scenario (soon to be published as APs on our YouTube channel) and work with KeeperDoc to give a variety of insights for great moments to highlight, as well as some potentially choppy waters for GMs to be aware of before running it. Links: You can find the scenario at: https://www.drivethrurpg.com/en/product/486759/deliver-us-from-evil Our shared file drive where you can find a plaintext version of the handouts: https://drive.google.com/drive/folders/1-u_9Zx2a2i_Q-omOJw41VLBXayQ3kTQX?usp=sharing Invite link to our Discord server YouTube And our free-to-follow Patreon as another place for resources and ad-free episode downloads All music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. This podcast is powered by Pinecast.

  9. 49

    S1:E48 – Death to the Wizard Kings and Casket Land - Consultation with Marie Enger

    Episode Notes Join us for a chat with Marie Enger where we discuss a variety of topics including their RPGs Death to the Wizard Kings, Casket Land, old cartoons, pottery, the horrors of Missouri, cosmic horror art creation for works like Where Black Stars Rise, as well as Marie's suspected ability to predict the future! Links: You can find Marie online via their website (which also has links to the games and works we discuss) or Bluesky You can join our Discord for more discussions via this link here: https://discord.gg/R8Q6aeyVk8 And if you liked this episode or found it helpful, you can support us on Patreon. All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  10. 48

    S1:E47 – Something is Wrong Here - Aberration

    Episode Notes In this episode, we study an aberration that is half roleplaying game, half card game, half improv routine, and half love letter to the late David Lynch (that math checks out according to our non-Euclidean algebra). Something is Wrong Here by Kira Magrann is an extremely interesting and unique system that we haven't seen anything like before or since. We discuss some of our experiences with the system and provide some ideas and suggestions to help future Facilitators make their own Lynchian waking nightmares. Links: You can find the game here: https://kiramagrann.itch.io/something-is-wrong-here A reference doc for Facilitators with some of our notes: https://docs.google.com/document/d/1tgbpMAt5qOY5bWU1mc1pwYUjl4NjqYynr5I2uDn4-Tw/edit?usp=sharing An invite to our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  11. 47

    S1:E46 – Ladybug, Ladybug, Fly Away Home - Dissection

    Episode Notes In this episode, we dissect the scenario Ladybug Ladybug, Fly Away Home written for Call of Cthulhu and discuss ways to reanimate it as CoC or Delta Green! Reanimation starts around 1:01:49 Links: You can find the scenario in this collection: https://www.drivethrurpg.com/en/product/191250/the-things-we-leave-behind-an-anthology-of-modern-day-call-of-cthulhu-scenarios Seth Skorkowsky's review of the scenario, which we reference some changes: https://www.youtube.com/watch?v=0YweLN2IWnw Las Cosas Que Dejamos Atras (Spanish language version of TTWLB with different art): https://www.thehillspress.es/producto/las-cosas-que-dejamos-atras/ Website handout by James Alday: https://jamesalday.github.io/ladybug/ And a link to our google drive with some resources Lex used in his run including handouts and GM notes (ran as Program DG): https://drive.google.com/drive/folders/1VSvZ5vcxhIoJndJA_WWu50tTHjfI6hyc?usp=sharing If you liked this episode or found it helpful, consider supporting us on Patreon to cover production and distribution expenses: https://www.patreon.com/c/RPGReanimators And if you'd like to discuss more about this scenario with us, join our lab's Discord server! https://discord.gg/R8Q6aeyVk8 All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  12. 46

    Announcement! Reanimated RPG Con!

    Episode Notes We are organizing an upcoming online TTRPG convention tentatively named Reanimated RPG Con!! We're set to unleash this monstrosity the weekend of November 14-16, with a variety of free games, panels, and workshops. GM signups are from October 1-10, then player sign-ups will be on October 20-30. The event will be hosted on our RPG Reanimators Discord server, so be sure to join if you'd like to sign up and stay updated on these events! Invite link: https://discord.gg/R8Q6aeyVk8 This podcast is powered by Pinecast.

  13. 45

    S1:E45 – Exploring the Limits of Call of Cthulhu Scenarios - Consultation with Paul Fricker

    Episode Notes In this episode, Alex and Nathan meet with Paul Fricker as a consulting expert to discuss the core essences of what makes a Call of Cthulhu scenario, as well as explore the limits of scenarios for the TTRPG system. You can find Paul Fricker's website here: https://paulfricker.substack.com/ Or chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  14. 44

    S1:E44 – TTRPG Scenario Editing and Formatting - Consultation with XPLovecat

    Episode Notes In this episode, we consult with Leslie "XPLovecat" Horn as a resident expert on scenario editing and review to help us understand some ways to help turn that splatter of words on a page into a properly monstrous scenario. We also discuss ways that scenario authors may find or summon their own editors, as well as the proper pronunciation of "Vaesen", which Nathan totally gets right. Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  15. 43

    S1:E43 – Good Player Habits - Consultation

    Episode Notes In this episode, we consult on some good player habits and practices which we always like to see from our side of the GM screen. Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  16. 42

    S1:E42 – Call of Cthulhu Scenario Inspiration Across the Decades (Chaosium Con 2025 Live Panel)

    Episode Notes Listen to a live recording of our nearly sold-out panel at Chaosium Con 2025 where we discuss sources of inspiration for new Call of Cthulhu scenarios in underused decades between the traditional 20s-30s settings and modern day! We cover different ideas and themes for mythos horror scenarios in the 40s, 50s, 60s, 70s, 80s, 90s, and early 2000s. You can also tell this is a live recording by the sounds of a door repeatedly slamming as folks moved in and out of the talk, and definitely not from a tentacled creature breaking the barriers of our reality to return our call. All music and sound effects are sourced under attribution free creative commons licensing. This podcast is powered by Pinecast.

  17. 41

    S1:E41 – Queer Horror - Consultation with Hailey Piper

    Episode Notes In this episode, we meet with horror author Hailey Piper to discuss queer horror as a genre and how we might apply some of her expertise from novel writing to emphasize queer themes, characters, and narratives in horror TTRPGs. We also discuss lots of queer media recommendations and TTRPG systems, as well as a mildly concerning amount of Shrek - possibly due to some cross-contamination between Beth of the David Behaviour podcast and Fiona of the What am I Rolling podcast (mostly Beth though...) Links: You can find Hailey at her website, Bluesky, and IG and check out A Game in Yellow releasing in August and Teenage Girls Can Be Demons in September! The Gender as Body Horror YouTube video referenced You can find us on Discord, YouTube, and Bluesky, and support us on Patreon if you would like. All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  18. 40

    S1:E40 – Manifesting Personal Horrors on the Page - Consultation with Todd Keisling

    Episode Notes In this episode, the Reanimators have some cross-contamination with Beth of the David Behaviour book review podcast to branch outside of the RPG space to interview horror author Todd Keisling to see if there are any lessons we can learn from novel writing that could be applied for writing or running horror TTRPG scenarios. We cover a range of topics, including creating characters, motivations, and traits, creating monsters and original cosmic horrors, manifesting personal fears as threats or themes in stories, and some key elements of writing for different vibes, including folk, analog, and surreal horror. You can find Todd's website here: https://www.toddkeisling.com/ As well as a reading of one of his short stories Midnight in the Southland on Pseudopod here: https://pseudopod.org/2023/10/20/pseudopod-887-midnight-in-the-southland/ Also check out David Behaviour for horror book reviews and discussions: https://david-behaviour.pinecast.co/ All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  19. 39

    S1:E39 – Teaching RPGs and Safety Tools - Consultation with Fiona

    Episode Notes In this episode, we ask our consulting expert Fiona of the What am I Rolling? podcast (and many other podcasts) about a variety of topics, including techniques to help teach new RPGs to players new and old, some best-practice methods to promote accessibility and using safety tools in RPGs, as well as improv techniques which can help players and GMs. You can find a link to Fiona's awesome lines and veils spreadsheet in our lab's google drive here: https://docs.google.com/spreadsheets/d/1b2HEKM7Qi88rgFJpNfwjwPvqHfExw0B6IN6NKY9xih4/edit?usp=sharing so you can make a copy for yourself You can find more of Fiona's stuff via the WAIR podcast website and YouTube channel All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.

  20. 38

    S1:E38 – The Code - Dissection with Jon Hook

    Episode Notes In this episode, we dissect and reanimate The Code written by Christopher Lackey with Lynne Hardy for Call of Cthulhu 7e, and available as part of the Mansions of Madness vol. 1 collection from Chaosium (links below). We're also joined by special guest Jon Hook from the Modern Mythos podcast! Jon has been a huge fan of this scenario for some time, and shares his plans to transplant this scenario to the Gaslight setting, which he plans to run at Chaosium Con 2025! Reanimation starts around 1:10:55 Links: Mansions of Madness: Physical: ⁠⁠https://www.chaosium.com/mansions-of-madness-vol-1-behind-closed-doors-hardcover/?srsltid=AfmBOorzGWHzhApBWS8kGoTrhN2In7lwsCvndJxsc9d1xeZKJRhHqVa- PDF: https://www.drivethrurpg.com/en/product/310791/mansions-of-madness-vol-1-behind-closed-doors⁠ Plaintext handout resources: https://drive.google.com/drive/folders/1d3YyDVeiN3w6oXs-mw93q7DtXOUWr38i?usp=drive_link Choice Cuts 2, as mentioned during this episode: https://pnc.st/s/rpg-reanimators/63fcaee1/lights-out-spilsbury-9485-the-mummy-of-pemberley-grange-wreck-this-deck-choice-cuts-2 Jon's previous run of the code with Into the Darkness: https://youtu.be/weNoovb2AJc?si=gFOe8yqiEzhYgFXb RPG Reanimators Discord invite: ⁠⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠⁠ All music and sound effects are sourced under attribution free creative commons licensing. This podcast is powered by Pinecast.

  21. 37

    S1:E37 – Unland - Dissection with Scott Dorward

    Episode Notes In this episode, we dissect and reanimate the Call of Cthulhu scenario UNLAND written by Scott Dorward, with the author himself! We dissect the creepy amusement park rides and talk about Silent Hill 2 more than a bit, while Scott shares how he runs this scenario very differently than written, as the scenario that made it to print became quite different than he'd originally envisioned it to be! The scenario is in the Fear's Sharp Little Needles collection, which is available here: ⁠https://www.drivethrurpg.com/en/product/245289/fear-s-sharp-little-needles-26-modern-day-call-of-cthulhu-scenarios Additionally, our Beating Heart-tier Intern Zander made some awesome custom handouts and gave us permission to share them, available in our Google Drive: https://drive.google.com/drive/folders/1JT-mFFRhNrfkHJjC5VCVgx2aMi-4z12x?usp=sharing If you'd like to join our Discord: ⁠⁠⁠⁠https://discord.gg/R8Q6aeyVk8 ⁠⁠⁠⁠ All music and sound effects are sourced under attribution free creative commons licensing This podcast is powered by Pinecast.

  22. 36

    S1:E36 – The Burning Stars - Dissection with Matt Sanderson

    Episode Notes In this episode, we meet with Good Friend Matt Sanderson to talk about his favorite Call of Cthulhu scenario The Burning Stars, written by David Conyers for Call of Cthulhu 6th edition. I describe this as "the most Call of Cthulhu-y-est scenario I have ever played" and for the first time, I'll recommend to anyone who has not already read or played this scenario to carefully consider if they want to spoil themselves on it by listening here, as it has a really fantastic twist that needs to come through at the table. You can purchase a PDF of the Terrors from Beyond collection which contains this scenario from Chaosium here: https://www.chaosium.com/terrors-from-beyond-pdf/ After this recording, we also got permission from Thom Raley of Into the Darkness to share the fantastic updated handouts that he hasmade for this scenario, which you can find in our Google Drive here: https://drive.google.com/drive/folders/1IRMWBjHWd0ISXjiywCPKcca3fPpdEafP?usp=sharing All music and sound effects were made using attribution-free creative commons resources. This podcast is powered by Pinecast.

  23. 35

    S1:E35 – Realism, Verisimilitude, and Pulp in TTRPGs - Consultation

    Episode Notes In this episode, we bicker about how to handle realism and verisimilitude vs. explosive pulpiness when we run RPGs, and how this can vary depending on system, scenario, and players. (Spoiler: Communication is still key) Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing.

  24. 34

    S1:E34 – Cthork Borg with Richard Kelly - Aberration

    Episode Notes In this episode, we hack apart another game system, Cthork Borg, with its mad scientist creator Richard Kelly. Cthork Borg is a low-prep cosmic horror RPG set in the gloomy jazz age. As it's name suggests, it's an aberrant mutation from the Mork Borg core ruleset with some interesting changes by Richard that help it feel fresh, wriggling, and fun for GMs and players looking to try something a bit lighter than Call of Cthulhu, but still fully capable of delivering horrors at the table. We also talk about a lot of different games & systems in this interview: It's Alive! Cthork Borg APs Where to find Richard Kelly: https://kumada1.itch.io/cthork-borg ; https://www.drivethrurpg.com/en/product/382082/cthork-borg Stygian, a game of Lovecraftian RPG inspiration: https://store.steampowered.com/app/779290/Stygian_Reign_of_the_Old_Ones/ Free copy of the Mork Borg Bare Bones edition: https://jnohr.itch.io/mrk-borg-free Richard's recommended games to check out: Behond the fence, Below the grave - https://t-akw.itch.io/beyond-the-fence-below-the-grave Mendicant Spell Vixens (not "Menda Can't Spell 'Vixens', as I have now learned) - https://kumada1.itch.io/mendicant-spell-vixens/purchase Hollow Halls - https://rotten-shotgun-games.itch.io/hollow-halls-shallow-grave-edition T.H.A.W. - https://www.drivethrurpg.com/en/product/477078/thief-healer-arcanist-warrior All music and sound effects are sourced under attribution free creative commons licensing.

  25. 33

    S1:E33 – Lights Out, Spilsbury #9485, The Mummy of Pemberley Grange, Wreck this Deck - Choice Cuts 2

    Episode Notes In this second Choice Cuts episode, we dissect and reanimate 3 short one-shot scenarios and a card game(?) back-to-back in the following order: Lex shares Lights Out, by Joe Trier (starts ~1:19) Holly shares Spilsbury #9485 by Adam Gauntlett (starts ~10:22) Alex shares The Mummy of Pemberly Grange by Allan Carey & Nic Holland (starts ~25:38) And Nathan shares Wreck this Deck, which is definitely not a YuGiOh! RPG (starts ~36:11) Lights Out and Spilsbury are part of the Fears Sharp Little Needles collection: https://www.drivethrurpg.com/en/product/245289/fear-s-sharp-little-needles-26-modern-day-call-of-cthulhu-scenarios Mummy of Pemberly Grange can be found here: https://www.drivethrurpg.com/en/product/329641/the-mummy-of-pemberley-grange And Wreck this Deck can be found here: https://blackarmada.itch.io/wreck-this-deck All music and sound effects are sourced under attribution-free creative commons licensing.

  26. 32

    S1:E32 – RPG Handouts and Props - Consultation

    Episode Notes In this episode, we provide our non-expert opinions on using props and handouts in TTRPGs, including both physical and digital versions for in-person or online games. Consultations are more free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). Links: Nathan's introduction of Professor Diggleby Invite to our Discord server Our free Patreon Freesound.org for free sound effects All music and sound effects are sourced under attribution-free creative commons licensing.

  27. 31

    S1:E31 – Presence - Dissection

    Episode Notes In this episode, we dissect and reanimate the Delta Green scenario Presence written by Shane Ivey. We give our tips and advice from having read, ran, and played this scenario both as a multi-session investigation, as well as an explosive one-shot! Also, here is the player-friendly map we referenced. You can find the scenario at: https://shop.arcdream.com/products/delta-green-presence-paperback (Physical) or https://www.drivethrurpg.com/en/product/432077/delta-green-presence-apu8165 (PDF) And also check out both of our APs to see how different GMs can approach the same content: Nathan's 3-session run: https://youtu.be/tvRe-jKxKz4?si=cc5U9ETesof6ubq0 Alex's explosive one-shot run: https://youtu.be/TrBUoqyxcPE?si=FF9beTgb7wTJtib3 You can chat with other listeners on our Discord ⁠⁠⁠and Reddit, and find more resources and downloadable episodes on our free Patreon. All music and sound effects are sourced under attribution free creative commons licensing.

  28. 30

    S1:E30 – Bedlam Hall - Aberration

    This week, the RPG Reanimators discuss the dreadful game of Bedlam Hall, an RPG where you regrettably play the staff of a manor somewhere between Downton Abbey, the Addams Family, and Lemony Snickett. This in an Aberration where we focus a full system, rather than just a scenario.Unfortunately, Bedlam Hall was written by David Kizzia and published with Monkeyfun Studios. If you would want to make the terrible decision of purchasing this system for yourself, you can find it secreted away from public view here: https://www.drivethrurpg.com/en/product/216652/bedlam-hall?src=hottest_filteredAll music and sound effects are sourced under attribution-free creative commons licensing.

  29. 29

    S1:E29 – Kingdoms - Consultation with Sophia Tinney

    Kingdoms - Consultation with Sophia TinneyIn this episode, we consult on the Kingdoms system with the author, Sophia Tinney! Sophia discusses the origin of the system, provides some guidance for game masters, and chats about the upcoming game Fever Dream Nexus. We reference our playthough of Kingdoms a fair bit in this episode, and you can find all 4 episodes (plus a session 0) on our It's Alive! AP series on YouTube. https://www.youtube.com/playlist?list=PLkzg78zoNtepyAka8Wu7QePVVYx2XRpWPYou can pick up a copy of Kingdoms at https://dapirate.gumroad.com/ and can also follow the progress of Fever Dream Nexus at https://www.kickstarter.com/projects/dapirate/fever-dream-nexus If you'd like to join our Discord for more discussions: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8%E2%81%A0%E2%81%A0%E2%81%A0All music and sound effects are sourced under attribution-free creative commons licensing.

  30. 28

    S1:E28 – Flash Cthulhu Short Scenarios - Consultation with MJRRPG

    In this episode, we consult on a spreading case of Flash Cthulhu quick one-shot scenarios for Call of Cthulhu with Michael of MJRRPG. Michael shares his arcane knowledge of writing and running short (~1 hour) horror scenarios, and then the rest of the Reanimators discuss the scenario Sell Yourself, which was recently featured in our It's Alive! AP series on YouTubeYou can also check out more of Michael's work at mjrrpg.com and by searching "Flash Cthulhu" on drivethrurpgIf you'd like to join our Discord for more discussions: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠All music and sound effects are sourced under attribution-free creative commons licensing.

  31. 27

    S1:E27 – Field of Screams - Dissection

    In this episode, we dissect and reanimate the Pulp Call of Cthulhu scenario Field of Screams with the author Al Smith! The scenario is available at the following link: PDF: https://www.drivethrurpg.com/en/product/378340/field-of-screams If you'd like to join our Discord: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠ All music and sound effects are sourced under attribution free creative commons licensing.

  32. 26

    S1:E26 – Convergence - Dissection

    In this episode, we dissect and reanimate the Delta Green scenario Convergence written by John Tynes and available from Arc Dream Publishing (links below). Holly, Alex, and Nathan run through their combined experiences running this scenario to share their tips and advice while Lex stares at the pretty lights in the sky. We're also sharing some resources we've made and found via our Reanimator google drive here: https://drive.google.com/drive/folders/1FeQ4zrSAcZRsaQ4E_3y-T1T_N94HPAzo?usp=sharing Reanimation starts around 36:33 Physical: https://shop.arcdream.com/products/delta-green-convergence-paperback PDF: https://www.drivethrurpg.com/en/product/415615/delta-green-convergence If you'd like to join our Discord: ⁠⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠⁠ All music and sound effects are sourced under attribution free creative commons licensing.

  33. 25

    S1:E25 – Music from a Darkened Room - Dissection

    In this episode, we dissect and reanimate the Delta Green scenario Music from a Darkened Room written by Dennis Detwiller and available as part of the Night at the Opera collection from Arc Dream Publishing (links below). Lex walks through his tips and advice from his "by the book" and reanimated runs of the scenario, and is also sharing the resources used in the last run via this google drive link (featuring art by Colin Richards!): https://drive.google.com/drive/folders/1lnPU4vOvy6H9DnXZSti8hj8N9J3PZxks?usp=sharing Reanimation starts around 35:39 Physical: ⁠https://shop.arcdream.com/collections/role-playing-games/products/delta-green-a-night-at-the-opera-hardback PDF: https://www.drivethrurpg.com/en/product/224323/delta-green-music-from-a-darkened-room If you'd like to join our Discord: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠ All music and sound effects are sourced under attribution free creative commons licensing.

  34. 24

    S1:E24 – Alien, Chariot of the Gods - Dissection

    In this episode, the Reanimators and special guest Intern Tyler Hudak dissect and reanimate the Alien RPG scenario Chariot of the Gods, written by Andrew E. C. Gaska and available as part of the Alien RPG Starter Set from Free League Publishing. Now with remastered audio!Physical: https://freeleaguepublishing.com/shop/alien-rpg-2/starter-set/Standalone PDF: https://www.drivethrurpg.com/en/product/293977/alien-rpg-chariot-of-the-gods-scenarioReanimation starts around 55:40Tyler's run of Chariot of the Gods for Into the Darkness: https://www.youtube.com/playlist?list=PLJQ7JbI3-ZhL7O8EWMgEzCptHKHpBoiScIf you'd like to join the autopsy discussion on our Discord: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠All music and sound effects are sourced under attribution free creative commons licensing.

  35. 23

    S1:E23 – The Necropolis - Dissection

    In this episode, we continue our unofficial series on Gateway Scenarios by dissecting and reanimating the Call of Cthulhu scenario The Necropolis written by Leigh Carr and available via the following links as part of the Gateways to Terror collection from Chaosium. Featuring a special guest Jimmy the Intern (RIP...), and now with remastered audio!Physical: ⁠https://www.chaosium.com/gateways-to-terror/⁠PDF: ⁠https://www.drivethrurpg.com/en/product/293105/gateways-to-terror⁠Reanimation starts around 19:54If you'd like to join our Discord: ⁠⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠⁠All music and sound effects are sourced under attribution free creative commons licensing.

  36. 22

    S1:E22 – Dead Boarder - Dissection

    Now with remastered audio! In this episode, we dissect and reanimate the Call of Cthulhu scenario The Dead Boarder written by Todd Gardiner with Mike Mason and available via the following links as part of the Gateways to Terror collection from Chaosium:Physical: https://www.chaosium.com/gateways-to-terror/PDF: https://www.drivethrurpg.com/en/product/293105/gateways-to-terrorReanimation starts around 55:40If you'd like to join our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution free creative commons licensing.

  37. 21

    S1:E21 – Gateway Scenarios - Consultation

    In this episode we consult on a serious case of considering Gateway Scenarios to introduce new players to the TTRPG hobby and more experienced players to new systems. We cover some of our favorite examples from across systems as well as what factors we look for when trying to identify new possible gateway scenarios. Now with remastered audio!Consultations are more free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).All music and sound effects are sourced under attribution-free creative commons licensing.

  38. 20

    S1:E20 – Bringing 1920s Scenarios to Modern Day + The Haunting Dissection (Chaosium Con 2024 Live Panel)

    Listen to a live recording of our panel at Chaosium Con 2024 where we discuss obstacles and ideas to help bring classic 1920s-30s Call of Cthulhu scenarios into modern settings, and Reanimate the classic Call of Cthulhu scenario The Haunting by Sandy Petersen as a case example! We've tried to boost the audio for participant questions as much as possible, but they are a bit quiet. *This also serves as proof that we are in fact capable of walking among the living for short bursts out of direct sunlight, and anything you've heard to the contrary amounts to lies and slander.

  39. 19

    S1:E19 – Chaosium Con 2024 Recap - Break Room

    Join us again in the Break Room as we decompress from playing and running games from Chaosium Con 2024 and discuss all the awesome people we had the chance to connect with! Now with remastered audio!These Break Room discussions are meant to be very casual, and a slight break from our ususal TTRPG-related content so that we can seem more human in order to better blend in among the populace... We originally recorded this session in early January shortly after New Years, but alas release schedules got the better of us, so our resolutions may be slightly out of date. We hope you enjoy our chat and movie/book recommendations!Here are the links for different folks and organizations we discussed in this ep!https://www.colinrichardsart.com/https://surrealsun.com/Scenarios/https://www.prosperopublishing.com/2024/04/22/chaosium-con-iii-the-extended-cut/https://mjrrpg.com/chaosium-con-2024/https://www.patreon.com/voidrealmminishttps://www.inprnt.com/gallery/katrindirimart/https://www.johnsumrow.com/All music and sound effects are sourced under attribution-free creative commons licensing.

  40. 18

    S1:E18 – Signal to Noise - Dissection with Colin Richards

    In this episode, we discuss dissection and reanimation of the 1980s Call of Cthulhu analog horror scenario scenario Signal to Noise, written by Colin Richards. Now with remastered audio! You can find it on drivethruRPG at the following link:https://preview.drivethrurpg.com/en/product/442567/signal-to-noise-a-1980s-analog-horror-scenarioReanimation starts around 38:55You can check out more of Colin's work at www.colinrichardsart.comOur It's Alive! AP of this scenario: https://youtu.be/woGaUzeSrio?si=4AXMhJ9SP2xsYKdVSome resources including Alex's revised bouts of madness, Lex's updated missing poster, and a list of analog horror media recs mentioned in our Google Drive here: https://drive.google.com/drive/folders/1aRvB3lwLh9zcIfVe4mie5-uBgr_24A3f?usp=drive_linkAnd if you'd like to join the discussion our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution free creative commons licensing.

  41. 17

    S1:E17 – Critically Reading RPG Scenarios - Consultation

    In this episode, we consult on a serious case of critically reading scenarios with an eye for running them at the table. We discuss some red flags we've noticed over the years, some things we tend to look for, and generally discuss how and why we pick the scenarios that we do. Now with remastered audio!All music and sound effects are sourced under attribution free creative commons licensing.

  42. 16

    S1:E16 – Ten Candles RPG - Aberration

    In this episode, we confront our first Aberration - attempting to dissect and understand an entire ttrpg system rather than just a scenario. We discuss our thoughts and experiences with the tragic horror of the Ten Candles Roleplaying game, written by Stephen Dewey, and published by Cavalry Games. If you'd like to learn more about the system and consider purchasing it, you can find the physical and PDF versions available here: https://cavalrygames.com/shop Now with remastered audio!All music and sound effects are sourced under attribution free creative commons licensing.

  43. 15

    S1:E15 – Break Room - 1

    Join us in the Break Room between Dissections and Consultations where we casually chat about what we're up to while we're off-shift at the H.West Memorial Mortuary and Laboratories, and welcome our new full-time Reanimator Holly! Now with remastered audio!These Break Room discussions are meant to be very casual, and a slight break from our ususal TTRPG-related content so that we can seem more human in order to better blend in among the populace... We originally recorded this session in early January shortly after New Years, but alas release schedules got the better of us, so our resolutions may be slightly out of date. We hope you enjoy our chat and movie/book recommendations!All music and sound effects are sourced under attribution free creative commons licensing.

  44. 14

    S1:E14 – Scenario Structure - Consultation

    In this episode, we consult on a serious case of analyzing scenario structure, in which we share our personal thoughts on recognizing it while reading, and tips for how to use it to your advantage, or tweak some aspects of a given scenario to better suit your needs. Now with remastered audio!Consultations are more free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).All music and sound effects are sourced under attribution-free creative commons licensing.

  45. 13

    S1:E13 – Puppet Shows and Shadow Plays - Dissection

    Now with updated audio! In this episode, we discuss dissection and reanimation of the Delta Green scenario Puppet Shows and Shadow Plays written by Adam Scott Glancy and available on drivethrurpg via the following link:https://preview.drivethrurpg.com/en/product/458828/delta-green-puppet-shows-shadow-playsReanimation starts around 34:40Holly's Reanimated run of Puppet Shows for Into the Darkness: https://www.youtube.com/watch?v=kNA5x-JO2IcUPDATE: The handouts used in Holly's run can now be found in our google drive: https://drive.google.com/drive/folders/1tmlkPN2KTM7wHApy4YM-TkITTuvYCVdD?usp=sharingIf you'd like to join our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution-free creative commons licensing.

  46. 12

    S1:E12 – Writing Short Scenarios - Consultation with Matt Sanderson

    In this episode, we continue chatting with our special guest Matt Sanderson consulting on a serious case of Writing Scenarios to share our thoughts and any tips based on our experiences. Now with remastered audio!Consultations are more free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).All music and sound effects are sourced under attribution-free creative commons licensing.

  47. 11

    S1:E11 – Saturnine Chalice - Dissection with Matt Sanderson

    In this episode, we discuss dissection and reanimation of the Call of Cthulhu scenario Saturnine Chalice written by Matt Sanderson, with the author himself as our special guest! Now with updated audio! Physical and PDF versions of the scenario are available via the following links:https://www.chaosium.com/dead-light-and-other-dark-turns/https://preview.drivethrurpg.com/en/product/297068/dead-light-and-other-dark-turnsReanimation starts around 55:14If you'd like to join our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution-free creative commons licensing.

  48. 10

    S1:E10 – Oath of Blood, Poisoned Soup, & Ten - Choice Cuts

    Now with remastered audio! In this "Choice Cuts" episode, we dissect and reanimate 3 short one-shot scenarios back-to-back on the chopping block in the following order:Alex shares Oath of Blood, written by Sam Shirley as part of the Blood Brothers collection and available fom drivethrurpg through this link: https://www.drivethrurpg.com/product/1681/Blood-BrothersLex shares Poisoned Soup, written by Mud Gentleman and available for free through Mythos Japan through this link: https://mythosjapan.itch.io/poisoned-soupNathan shares Ten, written by 초ㅑ(Choya) and available from drivethrurpg through this link: https://www.drivethrurpg.com/product/293678/TenTimestamps for the different scenarios are: Oath of Blood - 1:05 Poisoned Soup - 26:04 Ten - 50:49Additionally, here are the APs with Into the Darkness we referenced in this episode: Oath of Blood, Poisoned SoupIf you'd like to join the autopsy discussion on our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution-free creative commons licensing.

  49. 9

    S1:E9 – Viral - Dissection

    Now with updated audio! In this episode, we dissect and reanimate the Call of Cthulhu scenario Viral written by Bud's RPG Review with Alex Guillote with our review, tips, and advice to run it at the table. It's available via drivethrurpg at the following link:https://preview.drivethrurpg.com/en/product/391974/viral-a-modern-call-of-cthulhu-scenarioIf you'd like to join our Discord: ⁠⁠https://discord.gg/R8Q6aeyVk8⁠⁠All music and sound effects are sourced under attribution-free creative commons licensing.

  50. 8

    S1:E8 – GM Notes - Consultation

    In this episode, we consult on a serious case of taking GM Notes, in which we share our personal tips and tricks that we use when we run tabletop games. Now with updated audio!Consultations are more free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads).All music and sound effects are sourced under attribution-free creative commons licensing.

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.

HOSTED BY

RPG Reanimators

CATEGORIES

URL copied to clipboard!