RPGMP3: Whartson Hall Gamers Actual Play Podcast

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RPGMP3: Whartson Hall Gamers Actual Play Podcast

The Whartson Hall Gamers podcast from RPGMP3

  1. 195

    GURPS Traveller: The Pirates of Drinax Session 07

    Our heroes venture aboard a deserted space station. Deserted. Right. Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake Jon – “Coyote” Jones Amelia – Chak’Tagra (Intro includes Creative Commons music from Kevin MacLeod at incompetech.com.) (Edited and uploaded by RogerBW; blame […]

  2. 194

    GURPS Traveller: The Pirates of Drinax Session 06

    “A Small Misunderstanding.” Running from the law, to a runner-up in the All-Imperium Most Boring Star System Competition three years running. Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake Jon – “Coyote” Jones Amelia – Chak’Tagra (Intro includes Creative Commons music […]

  3. 193

    GURPS Traveller: The Pirates of Drinax Session 05

    “A Fishing Expedition.” On to sunny Torpol, recreation world to the gentry (or Space Wigan). Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake Jon – “Coyote” Jones Amelia – Chak’Tagra (Intro includes Creative Commons music from Kevin MacLeod at incompetech.com.) (Edited […]

  4. 192

    GURPS Traveller: The Pirates of Drinax Session 04

    We visit a world ruled by death-obsessed religious fanatics. Surprisingly, it doesn’t go as badly as we expect. Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake Jon – “Coyote” Jones Amelia – Chak’Tagra (Intro includes Creative Commons music from Kevin MacLeod […]

  5. 191

    GURPS Traveller: The Pirates of Drinax Session 03

    We pillage an innocent merchant ship, and deploy our devastating terror weapon. Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake Jon – “Coyote” Jones Amelia – Chak’Tagra (Intro includes Creative Commons music from Kevin MacLeod at incompetech.com.) (Edited and uploaded by […]

  6. 190

    Uncle Ugly’s Underground Session 02

    Tunnels & Trolls: Uncle Ugly’s Underground 02 – Did you ever meet my flat mate? Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of whimsical old-fashioned fantasy! and death! ”It’s all here in your hot little hands…” Welcome to the legendary Uncle Ugly’s […]

  7. 189

    GURPS Traveller: The Pirates of Drinax Session 02

    This is Traveller, after all, and you don’t go freebooting across the spacelanes without working the purchase and resale price modifiers. Nick – GM Roger – Sir Vorick of Mansel Riddles – Tunnock T. Cake Jon – Milo “Coyote” Brown Amelia – Chak’Tagra (Converted and uploaded by RogerBW; blame him for any problems.)

  8. 188

    GURPS Traveller: The Pirates of Drinax Session 01

    “Introductions”: the crew gets together for the first time, and we discover our mission. I’ve done this before, how hard can it be? Nick – GM RogerBW – Sir Vorick of Mansel Jason – Grigori Martin – Dr Tycho Kirin Riddles – Tunnock T. Cake (Intro includes Creative Commons music from Kevin MacLeod at incompetech.com.) […]

  9. 187

    Uncle Ugly’s Underground Session 01

    Tunnels & Trolls: Uncle Ugly’s Underground 01 – There Ain’t No Such Thing as a Free Lunch Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of whimsical old-fashioned fantasy! and death! ”It’s all here in your hot little hands…” Welcome to the metagame […]

  10. 186

    GURPS Flight 13 Session 09

    GURPS: Flight 13 09 – Ch-Ch-Ch-Changes Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! Nick dials up the horror with relentless Matt Berry impressions and the game grows ever more deadly as we race towards the bowel-loosening conclusion. The Game: […]

  11. 185

    GURPS Flight 13 Session 08

    GURPS: Flight 13 08 – Surefire Pickup Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! Desperately escaping from fuel-filled fiery doom, the group tries to make it Sid’s house. Their shadowy tormentors, however, seem to have other plans… The Game: […]

  12. 184

    GURPS: Flight 13 Session 07

    GURPS: Flight 13 07 – Mirror, Signal GK, Manoeuvre Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! Heading for safety in a makeshift convoy, the party is unsurprisingly assaulted by fresh horrors. Luckily, Doctor Melissa Courtenay is ready to face […]

  13. 183

    GURPS: Flight 13 Session 06

    GURPS: Flight 13 06 – Stuck in the Midden with you Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of horribly horrifying horror! With plague symptoms developing and the mall being such an obviously poor defensive location our heroes decide to make a […]

  14. 182

    GURPS: Flight 13 Session 05

    GURPS: Flight 13 session 05 NB: Masochists only! Major audio problems with this session! Due to a fault with the audio drivers on my PC this session suffers from major sound issues and is *very* uneven and hard to listen to. I’m uploading it for the sake of completeness and in case anyone really fancies […]

  15. 181

    Lamentations of the Flame Princess: Tower of the Stargazer 01

    Lamentations of the Flame Princess: Tower of the Stargazer 01 Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of Weird Fantasy Roleplaying! Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to […]

  16. 180

    GURPS: Flight 13 Session 04

    GURPS: Flight 13 04 – Won’t someone think of the children? Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! A plea for help from people trapped in a nearby shopping mall is picked up on the police radio, leading to […]

  17. 179

    GURPS: Flight 13 Session 03

    GURPS: Flight 13 03 – Terminal Endeavours Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! The situation on the ground is increasingly seeming more perilous than that in the air. With the captain seriously ill and the only staff at […]

  18. 178

    GURPS: Flight 13 Session 02

    GURPS: Flight 13 02 – Austin, allegro Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! An impossibly short journey seems to be about to end as the ‘plane implausibly reaches Austin. Yet doubts creep in as the passengers see fires […]

  19. 177

    Forgotten Futures: Weirdzone Session 05: Quack of Surprise

    Forgotten Futures: Weirdzone 05: Quack of Surprise Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! The gang play musical closets for a while and reassemble most of the team for this week’s episode. Still stranded in a peculiar suburban […]

  20. 176

    GURPS: Flight 13 Session 01

    GURPS: Flight 13 01 – Latex Nuns at Lolita High Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a journey of nightmarish horror! Presented, for your consideration: The sun begins to set over the sleepy English capital of Manchester. Consider its airport. Examine these passengers […]

  21. 175

    Forgotten Futures: Weirdzone Session 04: Battered Duck, Extra Crispy

    Forgotten Futures: Weirdzone 04: Battered Duck, Extra Crispy Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! When the going gets tough… the tough hide upstairs and discuss throwing explosives out of the window. Unlikely allies Sir George Mathers and […]

  22. 174

    Forgotten Futures: Weirdzone Session 03: Just The Bill, Please

    Forgotten Futures: Weirdzone 03: Just the bill, please. Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! As the sounds of conflict die away and hearing returns to “Earwig” and Lad Parkhurst, Sir George deems it safe to finish his […]

  23. 173

    Squadron UK Birmingham Session 06

    Squadron UK 06: Careless Wispa Chocs away! Legendary hero Dynamo has been found, wired to the grid with a cable up his leotard, but that doesn’t mean that the team has wrapped up the mystery. Or, indeed, solved anything at all. Facing a suspicious robot and still needing to defuse the ticking time-bomb of Throwback’s […]

  24. 172

    Forgotten Futures: Weirdzone Session 02: The Elephant Gun in the Room

    Forgotten Futures: Weirdzone 02: The Elephant Gun in the Room Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! Lady Parkhurst finds an unexpected ally lurking in the loft and the two of them set off bravely (more or less) […]

  25. 171

    Squadron UK Birmingham Session 05

    Squadron UK 05: Swell. Will we talk about the black bird? Stand back! This raven’s loaded! The team is gradually beginning to coalesce and making real progress into the heart of the mystery, but when a civilian is found murdered it’s clear that our heroes need to up their game and put an end to […]

  26. 170

    Squadron UK Birmingham Session 04

    Squadron UK 04: The Bournville Identity A team of heroes? Or a bunch of Flakes? Something isn’t quite right in the rich, chocolaty heart of England, where the team investigates the disappearance of a hero connected to the UK’s premier super group. And then it all goes a bit John Wyndham. Can our intrepid heroes […]

  27. 169

    Squadron UK Birmingham Session 03

    Squadron UK 03: Inter-lewd One for all! and all for one! And then another with extra pepperoni, please. There are two ways of presenting a gaming session like this one: thoughtful, precise editing, resulting in a focused recording without hours of unnecessary waffle and chitchat; and then there’s the Whartson Hall way in which we […]

  28. 168

    Squadron UK Birmingham Session 02

    Squadron UK 02: Flock this for a game of soldiers We don’t need another hero, but we’re getting these four anyway. Flying villains on the rampage! Mutant sheep on the lam! They don’t even have a team name, but our feisty foursome of public-spirited paragons are going to have to work together to defeat this […]

  29. 167

    Squadron UK Birmingham Session 01

    Squadron UK 01: The Big Birmingham Brouhaha Have you been holding out for a hero? Whartson Hall gives you four! When a strange craft roars across the Midlands skies and is met by costumed combatants the resulting battle puts innocent lives in jeopardy. Caught in the centre of the action are four seemingly normal people, […]

  30. 166

    All Flesh Must Be Eaten Session 05

    All Flesh Must Be Eaten 05: Made it, Ma! Top of the world! The final bloody mouthful! The roof lies only a floor or two above them, where the GM desperately hopes that the party will find rescue or swift death and so end the whole protracted affair. All Flesh Must Be Eaten is published […]

  31. 165

    Forgotten Futures: Weirdzone session 01: Through a Glass, Starkly

    Forgotten Futures: Weirdzone 01: Through a Glass, Starkly Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! Certainly not Richmond, possibly not 1893: The hapless visitors to the unexpectedly mobile house of Sir William Reynolds, brilliant but distinctly eccentric inventor, […]

  32. 164

    Forgotten Futures: Weirdzone Session 00: Moving House

    Forgotten Futures: Weirdzone 00: Moving House Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! Richmond, 1893. A surprising event has been announced, with the reclusive inventor Sir William Reynolds gathering select persons to witness the unveiling of his latest […]

  33. 163

    All Flesh Must Be Eaten Session 04

    All Flesh Must Be Eaten 04: The Hippy Hippy Shake With a possible escape route ahead of them, Nicole and Neville make a break for the roof. Meanwhile, a few floors above, two more survivors have had the same idea and one of them is about to find his late-night B-movie habit breaking rather dramatically […]

  34. 162

    CHILL: Terror in Warwick House Session 02

    Session 02 – Keel them! Keel them all!

  35. 161

    CHILL: Terror in Warwick House Session 01

    Session 01 – Hanging around, killing time.

  36. 160

    Cogs, Cakes and Swordsticks: Time Flies By

    Cogs, Cakes and Swordsticks: Time Flies By Welcome one and all to the Age of Steam! Back in their natural habitat of casual imperialism and copious baked goods, the Whartson Hall Aethernauts fire up the boiler and pop the kettle on before venturing into the world of Cogs, Cakes and Swordsticks by Lynne Hardy, a […]

  37. 159

    Warhammer Fantasy Roleplay 2nd Edition: Through the Drakwald Session 01

    Warhammer Fantasy Roleplay 2nd Edition: Through the Drakwald Session 01 In the candy-floss land of Warhammer everyone is happy, spending the days with their best friends, hugging puppies and doing good deeds for sick children and pensioners… Hang on, sorry… wrong script… In the blood-soaked, chaos-warped lands of Warhammer death is a constant companion. Betrayal […]

  38. 158

    Empire of the Petal Throne: In Ka’dái Gully 04

    The grand finale. Awash in the blood of their enemies, the party seems no closer to finding the missing family despite stumbling across evidence of hidden treasures and artifacts of a wondrous history. Deep in the bowels of the Ka’dái Gully caves, however, lurks the solution to the mystery, one they might regret uncovering. The […]

  39. 157

    Empire of the Petal Throne: In Ka’dái Gully 03

    Forging deeper into the bandits’ underground lair the party discovers that a desperate group of robbers may not be the only threat. There are things beneath the surface of Tékumel best left undisturbed… The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may […]

  40. 156

    Empire of the Petal Throne: In Ka’dái Gully 02

    A slightly reduced team of Aethernauts forge on towards the inevitability of meeting some angry men with sharp sticks in cramped underground rooms and trying very hard not to get killed by them. The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may […]

  41. 155

    Empire of the Petal Throne: In Ka’dái Gully 01

    Looking to make their way in a foreign land and become citizens of the great Tsolyáni empire, five eager adventurers are recruited by a mysterious temple representative to run a simple errand and locate a missing family. It’s such a simple errand, in fact, that they are only being accompanied by one temple agent. Purely […]

  42. 154

    All Flesh Must Be Eaten Session 03

    All Flesh Must Be Eaten 03: Stairway to Heaven Reasonably armed at last, the party realises that their temporary refuge is in danger of becoming a tomb. And the enemy doesn’t even have a cave troll. All Flesh Must Be Eaten is published by Eden Studios. “Coffee Break of the Living Dead” was written by […]

  43. 153

    FTL Session 02

    FTL 02: We Are Not Alone Another unexpected “winner” of the mysterious contest is whisked away to a strange arboreal location where he meets Joe and Colin, as well as rather less friendly locals… The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners […]

  44. 152

    FTL Session 01

    Twenty years in the future, humanity continues to ravage its homeland. No one really minds, however, thanks to their Goog-o-Glass specs and Wind-o-Matic contact lenses that give them twenty-four hour global access to celebrity gossip, entertainment channels and cute pictures of cats. Five inhabitants of mid-twenty-first century Britain are surprised and excited to be contacted […]

  45. 151

    All Flesh Must Be Eaten Session 02

    All Flesh Must Be Eaten 02: The Rot Sets In As the strange, unthinkable truth finally dawns our strange, unpalatable heroes do what anyone would do in the face of an apocalyptic undead threat to humanity: grab some guns and hide in the toilet. All Flesh Must Be Eaten is published by Eden Studios. “Coffee […]

  46. 150

    All Flesh Must Be Eaten Session 01

    All Flesh Must Be Eaten 01 This is the way the world ends, not with a bang, nor a whimper… The world ends with a boring meeting, a terrible cup of coffee, the urgent need for a fix, a hard-won promotion… The world ends as any other day begins… then come the low moans and […]

  47. 149

    Whartstock 2013: Heroes of Rura-Tonga 01: PBY SOS

    Whartstock 2013: Heroes of Rura-Tonga 01: PBY SOS It isn’t easy scraping a living flying between islands in the South Pacific of 1938, but even though it costs time and fuel there’s no way that any pilot would ignore a distress call from a fellow flier; and when that call comes from the American Navy […]

  48. 148

    Whartstock 2013: Star Wars 01: Rebel Breakout

    Whartstock 2013: Star Wars 01: Rebel Breakout Allegiances and priorities shift in times of war. As the Empire struggles to crush the Rebellion, four strangers decide to join the rebel cause and lend their varied skills to the fight, but have they been betrayed even before being accepted? They certainly have been by the GM… […]

  49. 147

    Forgotten Futures: Steam Pirates! Session 04

    Forgotten Futures VI: Victorian Villainy Steam Pirates! Session 04 Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to the wondrous past! The whole of the Empire is stunned by the shocking news of the destruction of the undersea tunnel linking England with France. […]

  50. 146

    Forgotten Futures: Steam Pirates! Session 03

    Forgotten Futures VI: Victorian Villainy Steam Pirates! Session 03 Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to the wondrous past! After literally minutes of intense planning, an audacious heist beneath the waters of the English Channel is underway, but soon our treacherous […]

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The Whartson Hall Gamers podcast from RPGMP3

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