Tea & Table

PODCAST · leisure

Tea & Table

Follow along as I make board games! Short weekly design diaries on Tuesdays. I talk about my progress, issues I encounter, specific game design topics and whatever happens to inspire me.Feedback, comments, ideas:[email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnoozeCover art adapted from www.game-icons.net under https://creativecommons.org/licenses/by/3.0

  1. 15

    More Playtesting Advice That Varies

    My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze Main sources: Board Game Design Lab (podcast & community), by Gabe Barrett Think Like A Game Designer (podcast & newsletter), by Justin Gary stonemaiergames.com (blog), by Jamey Stegmaier Adam in Wales (YouTube channel), by Adam Porter The Art of Game Design (book), by Jesse Schell

  2. 14

    Playtesting Best Practices That Vary

    My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze Main sources: Board Game Design Lab (podcast & community), by Gabe Barrett Think Like A Game Designer (podcast & newsletter), by Justin Gary stonemaiergames.com (blog), by Jamey Stegmaier Adam in Wales (YouTube channel), by Adam Porter The Art of Game Design (book), by Jesse Schell

  3. 13

    Playtesting Best Practice Everyone Agrees On

    In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on! Main sources: Board Game Design Lab (podcast & community), by Gabe Barrett Think Like A Game Designer (podcast & newsletter), by Justin Gary stonemaiergames.com (blog), by Jamey Stegmaier Adam in Wales (YouTube channel), by Adam Porter The Art of Game Design (book), by Jesse Schell My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  4. 12

    Don't Fall - A Jump'n'run Board Game

    Photo album: ⁠https://imgur.com/a/E1BqVSI⁠ Time to talk about one of my games again! In this episode, I talk about "Don't Fall", my board game adaptation of the 2D platformer concept from the video game world. This is how the game has already evolved, what I'm planning on doing next, and what inspired me to make the game. My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  5. 11

    Questions To Ask After Playing ANY Game

    In this episode, I talk about how I try to improve my own game design skills by actively "post-processing" any game I play, using a simple list of prompts. My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  6. 10

    Beyond Mechanics & Theme First Design

    Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches! Previous episode I mention is Ep. 9: "Branching Out!" GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game") My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  7. 9

    Branching Out!

    Making a few changes to the podcast this time around! Also: Branching out and working on multiple games. My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  8. 8

    Other Hacking Games Part 2 & Tea!

    In this episode, I address the most urgent feedback I've received about the podcast (spoiler alert: it's related to tea!) and also look at a few other games about hacking, following Episode 5: "Other Hacking Games Part 1 - Android: Netrunner". My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze

  9. 7

    Making a Simple AI

    Album with pictures for this episode: https://imgur.com/a/TauAqHf In this episode, I explain how the AI in my game works. It’s a cooperative game after all, so we need some sort of opposing force! A major design goal for me is to minimize the upkeep and additional components for the AI, and to keep it simple. My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@

  10. 6

    Making My Game More Interactive and Less Bureaucratic

    In this episode, I’ll finally tell you how (part of) my game works, yay! This episode is focused on the card play and I’ll talk about how I try to make it more interactive and less bureaucratic, but you already knew that from the title. My contacts: [email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@

  11. 5

    Other Hacking Games (Part 1) - Android: Netrunner

    This is Part 1 of a short series of episodes that I'll throw in occasionally and in which I'll look at other hacking-themed games, to understand how they bring the theme to life and how my game compares to them. The game I'm working on, working title “Infiltration”, is a cooperative game about hacking into a computer network. My contacts: Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@

  12. 4

    Musings on Dice and Randomness

    In this episode, I explore how I might represent hacking and the associated “luck factor” in my game. “Infiltration” is a cooperative game about hacking into a computer network. My contacts: Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@

  13. 3

    Game Flow Or: How I Stopped Worrying and Got Rid of Rounds

    I did some playtesting! In this episode, I’ll explore how I plan to address some feedback I received to improve the “flow” of my game. “Infiltration” is a cooperative game about hacking into a network. My contacts: Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@

  14. 2

    Hacking Theme & Core Mechanics

    So what even is this game I'm making? Pictures: https://imgur.com/a/zcIg5tr My contacts: Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@

  15. 1

    Welcome and the Why

    Welcome! And what even is this podcast? My contacts: Email: [email protected] Discord: anniannianni@ Twitter/X: anniisgame@

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ABOUT THIS SHOW

Follow along as I make board games! Short weekly design diaries on Tuesdays. I talk about my progress, issues I encounter, specific game design topics and whatever happens to inspire me.Feedback, comments, ideas:[email protected] / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnoozeCover art adapted from www.game-icons.net under https://creativecommons.org/licenses/by/3.0

HOSTED BY

Anni

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