Vindicast

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Vindicast

Vindicast is a podcast about tabletop roleplaying games, hosted by Kenneth: An experienced Game Master and TTRPG designer. Each episode offers practical advice on building engaging campaigns, running better sessions, and improving as a storyteller. The focus is on horror, fantasy, and dystopian genres, with tips and insights grounded in real play experience. The show may also feature actual play episodes or TTRPG design related talk with special guests.

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    19 - Stop Asking Permission To Roleplay

    What if your table isn’t bad at roleplay… what if it keeps escaping it?In this episode, we look at 4D Roleplay, why players keep asking permission before acting, and how to stay in character long enough for a scene to actually breathe.Free 4D Roleplay 101 one-pager: https://drive.google.com/file/d/19S7CP_oxggpe2fHkG_bkCQm0URsQUbaP/view?usp=sharing#TTRPG #RoleplayingGames #GameMaster #GMAdvice #RPGAdvice #4DRoleplay #TabletopRPG #Vindicast

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    18 - Your Character Sheet is Not a Game Controller

    Your character sheet is useful, but it is not where play actually happens. The real interface of a TTRPG is the live exchange between player, GM, and table: intent, response, consequence, and pressure. When players start treating the sheet like permission, the game suffers. This video is about why that happens, why it makes players passive, and how to get back to story-first play.#TTRPG #RPG #TabletopRPG #DungeonMaster #GMTips #Roleplaying #TTRPGAdvice #TTRPGTheory #IndieRPG #Vindicast

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    17 - What Old School D&D Did Better

    Modern RPGs keep telling you “you can be anything,” but that promise comes at a cost. When every role gets broadened and every weakness gets softened, characters stop feeling necessary. This video breaks down why older role splits felt sharper, why modern design keeps flattening party identity, and what today’s games can learn from that.#ttrpg #rpg #dnd #osr #tabletoprpg #gamedesign #dungeonsanddragons #roleplayinggame

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    16 - Stop Playing D&D Like An Adult

    TTRPGs don’t just tell stories. They can bring back something adulthood quietly buries: wonder. This is about why tabletop roleplaying can make the world feel wide again, imagination feel natural again, and surprise feel good again.#TTRPG #TabletopRPG #DnD #RoleplayingGame #TTRPGCommunity #Fantasy #Storytelling #Imagination #Wonder #TabletopGaming

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    15 - Relieve Your RPG Anxiety

    Struggling with roleplay anxiety in TTRPGs? In this video, I break down why roleplaying can feel scary, why so many players freeze when the spotlight hits, and how to make roleplay feel natural without acting, accents, or pressure. This is for shy players, socially anxious players, and anyone who wants to get more immersed in tabletop roleplaying games like The Popular Roleplaying Game without feeling judged.#TTRPG #RoleplayAnxiety #TabletopRPG #RPGTips #RoleplayingGames #ThePopularRoleplayingGame #GMAdvice #PlayerAdvice #Immersion #SocialAnxiety

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    14 - The Burden of Being the Most Creative Person at Your Table

    This is a blunt look at a forever GM problem: when one person’s creativity becomes everyone else’s safety net. I talk burnout and responsibility.

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    13 - Is Agency an Illusion?

    In this episode, we break down what player agency actually is, not as a rule or design principle, but as a psychological experience. From two identical dungeon doors to real-life decisions that feel heavier than they should, we explore how the brain builds the sense of control through causality, perception, and expectation.Along the way, you’ll see why both heavy railroading and pure randomness can quietly destroy agency—and more importantly, how to fix it at your table with clear, practical techniques.Because in the end, agency isn’t about infinite choices.

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    12 - Why Nobody Reads The Manual

    Your players aren’t lazy. The rulebook is. Why skimming happens, why it’s natural, and how to format RPGs that actually get read.

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    11 - The Lie We Tell Our Players

    We keep adding safety tools, but campaigns still fall apart. Maybe we’re solving the wrong problem. Let’s talk about alignment, misdesign, and why honesty matters more than guardrails.

  10. 30

    10 - Nintendo Can Fix Your TTRPGs

    What can we learn from Breath of the Wild for better TTRPG adventures?

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    9 - Fair is NOT fun in TTRPGs

    Balance gets treated as the ultimate goal of tabletop RPG design. But what if that’s exactly what’s draining risk, tension, and meaning from our games? Let’s talk about why fairness, safety, and perfect tuning might be the wrong things to optimize for.

  12. 28

    8 - (Forced) Inclusion is Lawful Evil!

    In this Vindicast holiday special, we unpack how politeness, forced harmony, and “everyone must fit” culture turn into something far less kind... and why enforced fun quietly destroys tables. Compatibility isn’t morality. Forced inclusion is lawful evil.

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    7 - If you're not Rolling Dice... Are You Still Gaming?

    This episode dives into what actually makes a tabletop roleplaying game a game: rules, procedures, uncertainty, and trust. We unpack the divide between rules-first players and vibe-first storytellers, why they constantly talk past each other, and why this debate keeps resurfacing online.

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    6 - The Lie We Tell Our Dungeon Masters

    We keep blaming the GM when sessions fall flat... but that expectation might be the real problem.In this episode of Vindicast, I unpack why players often shape the fun more than the GM, how online culture warped our expectations, and what actually makes a table work.

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    5 - The Tolkien Effect

    Fantasy is incredible, but it quietly became the default in tabletop RPGs.In this episode, I break down the “Tolkien Effect”: how one style of fantasy shapes player expectations, design choices, and why non-fantasy genres often feel underappreciated.Music credits: Fantasy Epic - Evgeni Razmanov

  16. 24

    4 - You Miss a Game You Never Played

    An honest look at nostalgia in TTRPGs. What we think we miss, what we actually long for, and how modern game design quietly traded simplicity for safety padding.In this episode, I break down why old-school danger mattered, why more tools don’t always mean better play, and why Depths leans into clarity, danger, and player agency instead of soft edges.A calm, reflective Vindicast episode about the game we never truly played.

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    3 - My Kickstarter Broke Me

    I talk openly about why I make TTRPGs, why I start too many projects, burnout, my Kickstarter, losing motivation, avoiding marketing, and why I keep creating anyway.

  18. 22

    2- Death is Boring!

    In this episode of Vindicast, we dive into why character death should be the ultimate threat in TTRPGs... not the ultimate outcome.

  19. 21

    1 - Conformity is Killing Our Hobby

    Vindicast is a thoughtful, long-form podcast about tabletop roleplaying games, worldbuilding, and game design. Each episode dives into the ideas, tensions, and philosophies that shape the hobby today — from playstyles and mechanics to community culture and creativity.Hosted by Kenneth, Vindicast explores the fragmented state of the TTRPG world and looks for the common ground beneath it. Through calm analysis, personal insight, and the occasional guest, the show aims to build bridges between different corners of the hobby and encourage a healthier, more curious culture around the table.

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    Episode 12 - Pareidolia

    In this shorter episode, I dive into Pareidolia - the strange phenomenon of seeing faces where none exist… and how it spiraled into one of the weirdest stories I’ve worked on yet.From experimental visual therapy to AI-generated images, missing data, and fragments of a DARPA project called PRAXIS, this is a deep-dive into patterns, perception, and paranoia.And afterward, I’ll share a behind-the-scenes look at Pareidolia as a new one-shot adventure I’m developing for Call of Cthulhu and Delta Green.Fictional? Absolutely. Unsettling? Definitely.

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    E3 - Actual Play - The Grey Harvest - Elias Choi

    Our Divers Myriad, May and Ben tracked down Elias Choi. The last survivor of Apex Biotech's Project LUCENT. Maybe it's not all as it seems?Overlife is an upcoming Tech-Noir TTRPG.Available this summer.

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    Episode 11 - Build Your Damn Game!

    You’ve already been designing - you just didn’t call it that. In this episode, I explore 8 honest reasons why every Game Master should try building their own TTRPG. From surviving failure to finding your voice, this isn’t about going big - it’s about going personal. And why your game deserves to sit alongside the big names, even if it starts small.

  23. 17

    E2 - Actual Play - The Grey Harvest - Cleanup Crew

    Myriad, May and Ben Cassidy get briefed by an Apex Biotech handler, and are dragged into a conspiracy where it's better to leave questions unanswered.The Grey Harvest is an actual play of the TTRPG game Overlife.

  24. 16

    E1 - Actual Play - The Grey Harvest - Character Creation

    Nick, Chav and Rik join me for a session of Overlife. A Tech-Noir RPG that I created. Cyberpunk with Noir storytelling. Now with remastered audio.The show will run for about 5-6 episodes with weekly releases. In this episode the players take their characters through their own unique lifepaths.Enjoy!

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    Episode 10 - Mind the Gap

    Why do GMs know more than their players, and why should they? In this introspective episode, I explore the value of unseen lore, asymmetry at the table, and the quiet joy of playing a different kind of game. Also: Overlife is done. The actual play of The Grey Harvest begins recording this weekend, with the book dropping next week on DriveThruRPG.

  26. 14

    Episode 9 - Control is a Myth

    As a UX researcher by day and horror GM by night, I’ve spent years trying to guide people through systems, digital and fictional. In this episode, I explore what happens when that control slips, and something unexpected takes its place. This is a journey through chaos, emergence, and the quiet power of letting go.

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    Episode 8 - What if Stephen King wrote my Stories?

    What if Stephen King wrote a one-shot for a tabletop RPG?In this episode of The Obscura Report, Kenneth explores how King’s approach to storytelling — slow dread, personal horror, and flawed characters — could shape a single, devastating Overlife scenario.We break down King’s method, imagine what a King-inspired one-shot might look like, and share practical tips for bringing that same tension to your own games.Plus: a look ahead at the upcoming release of Overlife on DriveThruRPG later this month.

  28. 12

    From John Smith to Obscure

    I changed the name of the podcast for several reasons I will explain in this short upload.Enjoy The Obscura Report!

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    Episode 7 - Put the Noir in the Cyber

    Why does noir storytelling fit so perfectly inside cyberpunk worlds? In this episode, I explore the emotional core of noir, how it thrives in dystopian settings, and why it's more about people than tech. I also share how I weave these themes into my own game, Overlife.

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    Episode 6 - Why I Stopped Alone Against Nyarlathotep

    I started a solo actual play that got four times more listens than any other episode — and I stopped it. In this very short episode, I explain why I walked away, what I learned, and where the podcast is headed next.

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    Ep. 3 - Alone Against Nyarlathotep - So Many Guns!

    You've reached the Breaking Point! We continue Arno’s story in the Lombard House, where things aren’t what they seem. Let the hunt begin! In this episode of The Breaking Point Podcast, Arno De Wilde delves deeper into the eerie corridors of Edward Lombard’s estate. From strange newspaper clippings, to peculiar discoveries hidden in plain sight.

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    Ep. 2 - Alone Against Nyarlathotep - The Egg

    You've reached the Breaking Point! We continue Arno’s story in the Lombard House, where things aren’t what they seem. Let the hunt begin! In this episode of The Breaking Point Podcast, Arno De Wilde delves deeper into the eerie corridors of Edward Lombard’s estate. From strange newspaper clippings, to peculiar discoveries hidden in plain sight.

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    Ep. 1 - Alone Against Nyarlathotep - Actual Play

    You've reached the Breaking Point! Step into the eerie world of Alone Against Nyarlathotep, a solo tabletop adventure of mystery, suspense, and cosmic horror. Join Arno De Wilde, an architect seeking a fresh start in 1925, as a strange letter pulls him into an unexpected journey. Secrets wait to be uncovered, but not all of them are meant to be known. Will he find answers? Or something far more sinister? Tune in to the Breaking Point Podcast and embark on this chilling tale.

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    Episode 5 - To Crunch or Not To Crunch

    You've reached the Breaking Point! In this shorter-than-usual episode of Breaking Point Podcast, Kenneth explores the wide spectrum of tabletop roleplaying games, from ultra-minimalist one-page RPGs to deeply immersive, crunchy systems like Adventurer Conqueror King System (ACKS). He breaks down the pros and cons of each approach, dives into the “Freedom through Rules” paradox, and shares tips on finding the right fit for your group. Whether you’re a fan of fast-paced, narrative play or you crave the complexity of simulationist mechanics, this episode has something for everyone!

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    Episode 4 - The Dice Hunter

    You've reached the Breaking Point! In this episode of Breaking Point Podcast, Kenneth is joined by Hunter, also known as the “Jim Jones of classic gaming,” to dive into the world of non-d20 TTRPG systems. Together, they explore why so many games stick to the d20, the misconceptions about alternative dice mechanics, and the unique experiences that come from rolling percentile dice, dice pools (like in Alien RPG), bell curves, and even flat-top probability curves. Hunter also shares his top recommendations for must-try non-d20 games and offers practical tips for players and GMs looking to break away from traditional systems. If you’re ready to roll something different, this episode is a must-listen!

  36. 4

    Episode 3 - Old School

    You've reached the Breaking Point! From the high-risk, high-reward design of early games to the creative mindset of the Old School Renaissance (OSR) movement, I explore why classic gameplay is resonating with a new generation of players. Discover what sets old-school games apart, the unique appeal of minimalist mechanics, and get some must-try recommendations for diving into the OSR scene.

  37. 3

    Episode 2 - The Bad Toads

    You've reached the Breaking Point! Apologies for the lower-than-expected sound quality on this episode! Join us for a talk about TTRPG development! Together with the fine folks of Bad Toad Games, we'll discuss what it's like to work on a project as siblings and what their game: Mercs, Mages & Monsters is all about. find them at: www.badtoadgames.com Enjoy!

  38. 2

    Episode 1 - Behind the Screen

    You reached the Breaking Point! In this kickoff episode, I dive into what makes my approach to GMing unique, from my experiences running Delta Green and Dungeons & Dragons campaigns to crafting TTRPG content on a daily basis. I’ll share insights into my storytelling style, lessons learned from being a GM-for-hire, and the challenges of creating and publishing my own material on DriveThruRPG. Join me as I set the stage for what Breaking Point Podcast is all about: the art, challenges, and excitement of bringing stories to life at the game table.

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ABOUT THIS SHOW

Vindicast is a podcast about tabletop roleplaying games, hosted by Kenneth: An experienced Game Master and TTRPG designer. Each episode offers practical advice on building engaging campaigns, running better sessions, and improving as a storyteller. The focus is on horror, fantasy, and dystopian genres, with tips and insights grounded in real play experience. The show may also feature actual play episodes or TTRPG design related talk with special guests.

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Vindicta RPGs

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