PODCAST · fiction
Visions: Veiled and Violent | D&D5e Actual Play
by Copper Dragon Productions
Visions: Veiled and Violent is a Dungeons and Dragons 5e actual play podcast that uses the Gooey Cube system following the Red Star Rising campaign. It is hosted by Copper Dragon Productions, a group of Table Top Role-players and storytellers who aim to create immersive and engaging stories. This podcast follows the adventures of five young members of the Blue Veil Troupe, a traveling carnival of the Hanataz people, who encounter various dangers and mysteries in the world of Zyathé. The podcast features masterful story-weaving, dynamic characters, innovative battles, and enchanting atmosphere, creating a portal to unexplored dimensions where bravery knows no bounds.Copper Dragon Productions is a new company created by longtime Army buddies, GM-Nate and Halfling-Steven. The cast of “Visions:Veiled and Violent” includes first-time streamers (long-time gamers) Phil and Dacota, along with semi-pro Twitch regular Kendra, and the larger-than-life personality DJ-Foxy. Their debu
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26
A Long Rest
Inside the walls of Nevermore, the efforts of Nevets and Luthander to get away from the prying eyes of Jillian Vennex lead to an escalating series of problems that threaten to spiral out of their control. At the same time, Jericho, Moore, and Adowole find themselves in an equally precarious position back at the carnivalle. Having finally caught up to the necromantic hand of their pursuit, the young zatis now must now deal with it before it can hurt them or the rest of the troupe.Meanwhile, the troupe elders have serious misgivings for the young band of heroes, with Kray-the-Blade concerned about their current goings-on and whereabouts, and Mother Sylvenza worried about yet another vision of what might await them. This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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25
Luthander's Contact and Bartholomew’s Nose
Eager to gain information about the mysterious, blue-skinned pirate, Nevets and Luthander seek out the rogue’s contact in Nevermore to learn whatever they can on the matter. Pursuing different leads, back at the carnivalle Moore and Jericho employ the nose of one of the Blue Veil Troupe’s pigs to seek out the missing necromantic hand, while Adowole conducts his own investigation at the troupe smithy.Meanwhile, the additional coin that the zatis obtained from the pirate has not gone unnoticed, and some of the young hanataz discover an unwelcome shadow following in their wake.0:00:01 Setting the Stage0:01:17 Following the Trail0:02:28 Unforeseen Discoveries0:03:02 A Noble Sacrifice0:06:14 Mysterious Disappearances0:12:06 A Barbarian's Determination0:18:58 Judged by Appearance0:25:41 Tales of the Past0:30:09 Sinister Whispers0:37:47 Nutty Investigations0:39:57 The Scent of Deception0:45:05 A Nutty Situation0:47:42 Snorting Aggressiveness0:47:54 A Bacon Threat0:48:04 Nuts in the Hair0:48:42 A Frantic Pursuit0:50:13 A Disturbing Discovery0:51:16 A Heartfelt FarewellThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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24
Zatis at the Gate
After discerning what once rested in the puzzlebox gifted to band of hanataz heroes from Lord Odil, Moore and Jericho seek out a means to find the missing item. Pursuing their own leads and quarry, Luthander and Nevets tail the blue-skinned pirate, not fully appreciating where that path might lead them and what roadblocks they might need to overcome.Meanwhile, Adowole finds himself stuck between embracing the reward he so desperately desires and tending to his responsibilities to his fellow zatis.This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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23
Small Packages
Negotiating the return of the mysterious package with the blue-skinned pirate, the young hanataz try to pry what information they can without letting on that they had violated the terms of the agreement. Along the way, the party receives an even more dire premonition of what might befall the Blue Veil Troupe, as well as discovering troubling news about the other package in their possession.Meanwhile, amidst all the other goings-on, the zatis find themselves confronting a separate potential threat that places their word against the evidence before the Bonduran Council.0:00:00 Visions, Veiled and Violent0:00:57 The Blue-Skinned Pirate's Demands0:03:35 Vezzi's Terrifying Vision0:05:48 Unveiling Dark Omens0:07:14 Detecting Magic in the Puzzle Box0:14:04 Morrin's Startling Reaction0:21:08 Confrontation with Zani0:25:19 Suspicion Surrounding the Puzzle Box0:31:24 Cray's Harsh Assessment0:34:12 Mor's Disturbing Vision0:37:20 The Mysterious Stick0:38:35 Suspicion of Package Tampering0:40:57 Interrogation of the Hanatars0:41:39 Unraveling the Puzzle Box0:44:20 Confronting Necromantic MagicThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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22
He's not a Lord
Finally meeting Odil face-to-face, the zatis seek to gain what information they can, while trying not to expose their own plans to the town nobleman. Searching for answers of a more personal matter afterwards, new evidence about one of the party member’s past presents itself.Meanwhile, a figure from the day’s many strange encounters returns to follow up on business with the hanataz.0:01:49 Unsettling Encounter0:02:39 Mysterious Ring0:22:23 Sinister Vision0:44:47 Questioning Trust0:46:22 Seeking Guidance0:49:25 Unexpected Clue0:49:55 Reunited at the Wagon of SweetsThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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21
A Heroes’ Welcome
Exploring the underground lair of the Gooey Cube, the zatis discover the other victims of the cult of Voredred, as well as new clues of the visions that Luthander had seen through his lucky dagger. With trepidation of uncovering new monsters, those of the party still conscious from the battle sought only a means of egress to escape the tunnels and return to the carnivalle.Meanwhile, the hanataz discover that Vezzi’s visions of death were not limited to a gelatinous demise.0:00:01 Facing the Gooey Cube, a battle for survival begins.0:02:58 Smedley ready for a quiet conversation about teamwork.0:06:21 The decision to escape quickly or save more children.0:08:12 Muffled sound behind a potentially dangerous door0:11:03 Searching for valuable items and discussing next course of action0:19:01 A Charnel House of Death and Decay0:21:42 Light-hearted Conversation with Jericho and Smedley0:23:16 Deciding on Armor and Healing Potions0:25:26 Finding the Way Out of the Tower0:26:23 Lathander's Perception Check Reveals Familiarity0:27:01 Discovering the Campsite and Desiccated Corpse0:33:26 Reuniting with Kalnasai and Kray at the Carnival0:38:42 The Room with the Purple Mist and the Gargoyle Door0:40:06 Celebratory Drink in the Drinking Tent0:41:06 The Curious Case of the Red-Headed Nobleman0:41:48 Heading back to camp with a request for healing potions0:43:58 A Fire, Murderous Intent, and Unwanted Company0:44:45 Discussing the best way to handle missing children situation0:47:02 Detecting lingering presence of necromantic energy0:49:26 Mora recognizes the man, hinting at a mutual friend0:49:47 A Spicy Twist in the StorylineThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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20
The Gooey Cube
Fighting to save each other, along with the children, the zatis desperately try to defy Vezzi’s visions of the Gooey Cube bringing about the death of the entire party. Meanwhile, the oneiric reflections of some of our hanataz party members shed additional light onto the pasts of these intrepid young heroes.0:00:44 Battle for Survival: Vipers, Memories, and Death Saves0:05:15 Healing and Preparing for Battle0:14:18 Alerting the Group to the Presence of Enemies0:16:56 Uncertainty and Concern for Moore's Safety0:17:17 Useless Potion and Regrettable Life Choices0:21:18 The monsters dissolve as the gelatinous cube engulfs them.0:24:04 Lathander moves closer to the cube, but can't do much.0:27:39 Attempting to Topple the Gooey Cube with Hideous Laughter0:30:02 Narrowly Dodging Engulfment by the Gooey Cube0:32:20 Strategy: Fight at Range0:35:01 Adwale's Attack: Never Run from a Fight0:35:19 Unaffected Cube0:44:22 Confusion in the Battle0:47:28 Uncertain Direction and Intrigue0:50:32 Chucking a Dagger and Unfinished BusinessThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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19
Snakes and Tunnels
Desperate to save the lives of Vezzi and Smedley, the intrepid zatis race after the children, heedless of the danger. Finding both unmapped corridors and formidable enemies, the party once again divides itself to enable members to continue the pursuit.Meanwhile, one of our hantaz heroes comes face-to-face with a premonition once thought too fanciful to be real.0:03:34 Jericho's Brave Attempt to Save Vezzy Ends in Tragedy0:04:05 Jumping into the Crater0:07:28 Descending into the Labyrinthine Complex0:09:34 Following Smedley's Call into the Darkness0:15:10 The Echoing Voices in the Crevice0:17:23 Preparing for Battle and Strategy Discussion0:20:37 Confronting the Gamithians0:26:55 Nevitz's First Attack on the Viper0:28:16 A Bolt Strikes the Creature's Side0:29:42 Electrified Javelin Strikes the Gametheon0:33:09 Split Party and Gamithian Attack0:37:12 Adwale's Epic Sword Strike and Gamithian's Attack on Adewale0:39:35 Lathander's Direction Choice and Viper's Attack on Nevets0:42:30 Nevets Falls Unconscious and Gamithian Attacks Lathander0:45:17 Understanding Sneak Attack Rules and Dealing Damage0:48:27 Discovery: The Room with Two Gamithian Captors0:49:51 The Mysterious Arrival of the Green CubeThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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18
Relieved of Duties
Unable to prevent Moore from speaking to the dog from Vezzi’s premonition, the young hanataz decided to find out what answers they could from the canine specter that only the druid could see. Although they discovered new information linking the Sundestan nobleman to powerful persons in Nevermore, the party’s investigative efforts would be allowed to go no further, at least not without bending the words of their elders.Meanwhile, one of Mother Sylvenza’s more foreboding visions manifests before the zatis’ very eyes, just as they let down their guard.0:00:07 Mysterious Death and Investigation Begins0:02:06 Moore communicates with an invisible dog named Dragoon0:05:03 Lathander and Moore discuss the strange happenings0:08:26 A Dog Only One Can See0:11:16 The Dog's Encounter with "Bad Things"0:18:24 Doubts and Breakdowns0:24:04 Seeking answers from Vezzy and the tattoo parlor.0:28:26 A haunting discovery leads to a chilling question.0:28:47 The Return of Visions0:30:21 A punch to the face.0:32:14 Dragoon's Old Master and the Scary Man0:34:48 Observing the Dog's Unusual Behavior0:37:32 The Ghost Dog's Potential Lead0:44:51 Borag offers aid, wants to know the burden0:47:24 Brian, Kalnase, and Kray to investigate the well0:51:24 Concerns raised about going unprepared, mention of a gooey cube0:53:31 Uncertainty and references to a mysterious film0:59:40 Smedley's Mysterious Disappearance1:02:38 The Unexpected Sinkhole and Terrifying ConsequencesThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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17
Dog Days
Splitting into two groups to seek out answers, the young zatis turn to Anton to revive the Sundestan nobleman and Mother Sylvenza to provide some explanation for what appears to be a convergence of unrelated threats all intent on harming the Blue Viel Troupe, and possibly all hanataz. Experiencing difficulties because of additional heinous deeds carried out by unknown culprits and sheer stubbornness on the part of their elders, the party struggles to obtain any of the answers or assurances they seek.Meanwhile, the warnings of young Vezzi finally coalesce around an identifiable course of action that the zatis can take, or more appropriately, avoid taking.0:00:10 Recap0:01:31 Adwale's Outburst and Destructive Act0:02:34 Muscles, New Girlfriend, and Talking to Dogs0:05:04 A Shocking Discovery in the Tent0:07:58 Mysterious Death: Signs of a Shaky Murder0:10:26 Seeking Answers: The Best Cleric in the Troupe0:11:35 Urgent Mission: Investigating a Dead Man0:14:47 Symbolic Manifestations and Strange Magic0:21:52 A Ritual of Thanks and Praise0:24:25 Unveiling a Name0:24:57 Nevets and Jericho's Party Splitting Strategy0:25:06 Confusion in the Tunnels and Unanswered Questions0:35:58 Connection between the murders and the Duna Hadin.0:38:11 Nevets and Jericho offer to listen to Mother Slovenza's guidance.0:41:08 Vezzy asks Jericho for a balloon animal.0:43:58 Anton suggests finding a private wagon for Moor's privacy.0:46:24 Jericho and Nevitz teach about the fifth leg on a donkey0:51:46 Moonshine Madness BeginsThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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16
Enemies New and Ancient
Losing patience with the general xenophobia of local couple they saved from the smuggler murderers, the young hanataz decide to return to the carnivalle to seek out additional guidance on what they should do next. The sense of urgency to warn their elders was made all the more acute by the discovery that there may be some connection between the strange magics that assaulted the Blue Viel Troupe and the leadership of Nevermore.Meanwhile, the zatis discovered that the strange dagger in Luthander’s possession may be magically connected to a wholly separate group of people that retains a centuries-old commitment to destroying the hanataz people.0:00:01 Tracking down the murderers in the Carnevale woods0:00:55 The aftermath of combat and uneasy alliances0:04:00 Debating Who Should Enter the Town0:07:43 Nevitz's Persuasive Theatrics and Performance Check0:11:22 High-Quality Looting and a Mysterious Pouch0:14:39 Planning to Leave Town and a Sneaky Pouch Theft0:18:15 Lathander's Deft Pouch Theft0:27:38 Plans for Hanazati's trail and restored faith in the gods0:38:49 Familiar Pattern: A Clue from the beyond0:42:02 Jericho's Manifestations and the Strange Blade0:44:16 Unveiling the Niche Knowledge of the Wakazashi Blade0:55:12 Searching the Pouch: Notes or just Coins?0:56:30 A Surprising Discovery in the Ground1:00:53 Gratitude for Joining Visions Veiled and ViolentThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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15
Assassins in the Woods
Pursuing the murderers from Luthander’s vision before they can kill two more religious figures, the driven band of hanataz race to find the culprits based on the information provided by Vezzy. Perhaps unsurprisingly, the heroes' efforts to prevent crimes that might be blamed on the Blue Veil Troupe was met with less-than-desired responses from townies. Meanwhile, the zatis are unable to come any closer to capturing the strange, animated bird that seems committed to spying on their activity. 0:00:04 The Escape from the Tent0:01:21 Revelation of the Ruffians' Direction and the Mysterious Bird0:04:07 Setting Off on the Path, Spotting the Red-Tailed Hawk0:07:50 Gazing at the Hawk and Spotting Figures Ahead0:18:29 Nevitz Takes the Blame0:22:28 Tensions rise as a confrontation turns violent0:23:58 Adewale's Sneaky Attack: Javelin to the Buttocks0:26:05 A Mysterious Accusation and Bandit Confusion0:28:40 A Desperate Battle Begins0:32:54 Jericho Delivers a Critical Blow0:36:19 Jericho on the Brink, Adwale's Final Strike0:39:22 Nevitz Survives, Hope Amidst the Chaos0:40:41 Elderly Couple Stumbles Upon Grisly Scene0:43:29 The Aftermath of a Brutal Fight0:54:11 Locals reveal xenophobic attitudes towards the group.0:57:16 Adewale takes the lead, navigating the trail.0:57:40 A Bloodied Body in the Woods0:59:09 Welcome to Visions, Veiled and ViolentThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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14
A Fool’s Life
Escaping the murder attempt made against all their lives, our determined band of hanataz seek out information on the whereabouts of their would-be assassins, as well as advice on what to do about Luthander’s strange visions.0:00:01 Defeating the Psychedelic Toad and Discovering the Stone Disc0:01:41 Trapped in a Burning Tent0:05:17 Lathander's Enchanted Knife Reveals a Vision0:08:53 Lathander Snaps Out of Trance, Adewale Joins the Fight0:10:12 Tent Collapses and Evacuation Begins0:13:11 Searching for a Path in the Unknown0:24:03 Zani's Mysterious Task and Jericho's Uncanny Stare0:26:50 Arson, Ill Intent, and a Faded Symbol Uncovered0:29:35 Robert's Proud Web Creation0:32:02 Zani's Confessions and Mother Silvenza's Concern0:34:59 Zani's Apologies and Clown Duties0:37:38 Zani Leaves the Tent, Encounter with the Group0:40:01 Returning the Snuffed Out Candles0:42:03 Luthander's confusion and priorities0:47:30 Threats to the Queen and the Bondurant Council0:50:12 Mother Sylvanza's Message of Unity and Ominous Suspicion0:53:43 Introduction to the Goddess Heliona and the Hanataz0:56:40 Beware of the Gooey Cube and its deadly trap0:57:44 Silvanza's Request and Fezzi's OfferThis episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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13
The Light, the Luck, and the Jester
Battling their way through and out of the Tent of Illusions, our reunited band of zatis try to make sense of Luthander’s newfound abilities and the many mysterious happenings that seem to keep assailing the Blue Veil Troupe. Fully succumbing to hanataz curiosity, the young heroes’ efforts to investigate these mysteries are met with cryptic clues that hint at the involvement of the gods, as well as earthly threats of violence by those who would keep their plots cloaked in shadow. Meanwhile, Jericho’s efforts to seek guidance from Old Strem and the other arcane leaders of the carnivalle, disclose that the threats facing the troupe may well be otherworldly in their evil.------0:00:00 Trio of Troublemakers and Dislike for Jericho0:01:38 The Bard's Initiative: Extreme Violins and Thunder Waves0:04:08 Moore's attack on the toad with Shalala0:08:38 Lathander's Failed Attack on the Toad0:10:37 Lightning Strike and Toodle-Do0:12:15 Dagger Attack: A Hit on the Toad0:14:05 Defeating the Toad and Celebrating with a Warcry0:23:53 A Fan's Compliments and a Mysterious Mention of the Gooeycube0:25:04 Introduction to the Gooeycube and its description0:27:36 Checking if everyone is following and reflecting on the prophecy0:30:12 Mysterious Visions and a Coin with Dark Magic0:33:12 Unveiling the Presence of Demons and a Plan0:36:04 Visions tied to a mysterious dagger and reassurance0:47:03 The Three Deities: Light, Luck, and Jokes0:51:23 Tension Rises as the Tent is Sabotaged------This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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12
Bologna Pony
Successfully riding Luthander’s luck to deal with troublemakers at the carnivalle, our band of hanataz nonetheless find the party separated once again. With one group trying desperately to find their wayward ally, that lone explorer feels obligated to dig deeper into one of the many newly arisen mysteries that seem to be assailing the Blue Veil Troupe. Both paths eventually lead all our young heroes to a place where all magic seems to have gone awry, or worse, to have been purposely turned against the hanataz.Meanwhile, Moore’s magical investigation of Luthander’s newfound dagger reveals that the rouge’s recent visions might be arcane in nature, rather than supernatural.--This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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11
Un-split the Party
Spread across the whole of the carnivalle in their efforts to resolve various issues, our band of hanataz do their best to maintain the peace. Despite their efforts, each young hero seems to find themselves surrounded by darkness and rumors of murder. After finally reconvening to tell all they know to the elders of the troupe (the Bonduran Council) in hopes of gaining guidance, the young heroes instead find themselves facing the full ire of ne’re-do-well townies when one of them inexplicably manifests new powers.Meanwhile, the new item that found its way into Luthander’s possession is likely to be the luckiest find in the recent history of the Blue Veil Troupe... or the harbinger of doom for the hanataz.This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. ----Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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10
Dark Warnings and First Dates
Returning to the carnivalle triumphantly, our band of hanataz is pulled in several directions at once as everyone wants to know of their exploits or to warn them of impending doom. While focused foremost on trying to obtain some answers by reviving the Sudestan man from the old well, the party finds more than its share of new information and resulting new questions from friends, rivals, and strangers alike.Meanwhile, Jericho and Luthander have distinctly different interactions with children at the carnivalle. While our bard, jester entertains the camp yunstas and tries to teach them the finer points of defending themselves, our handsome rogue receives an unexpected gift from an adoring fan.------------This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path used with permission: Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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9
Eggs and Riddles
Battling against “the bad one” that Spider-Robert had warned them about, our young zatis understand that victory would provide them the time and space to finally escape the well, along with unhindered access to whatever lies deeper within the tunnels. Pushing their luck in search of more treasure for the Blue Veiled Troupe, the party encounters riddles in need of answers, missing keys, and doors that are best left unopened. Meanwhile, just as the young hanataz are experiencing the triumph of victory, the foreboding voice in Moore’s head warns her that not all are safe and that death begets death.This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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8
Nosebleeds and the “Chamber of Happiness”?
Dealing with the threat of the purple mist room, the stranded hanataz have no choice but to push deeper into the dark tunnels in search of another means of egress. Amid their findings are more dark and long-forgotten ruins, disquieting and undiscernible voices, and an unexpected potential ally.Meanwhile, the zatis’ initial efforts to discover who might be responsible for trapping them in the well revealed only that it is someone or something that doesn’t hunt with steel blades alone.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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7
Mysterious Figures and Hanataz Curiosity
Recovering from the near fatal encounter below the old well, the party explores the underground lair of the previous inhabitants. Discovering earlier victims of the monsters’ hunger along with ruins of dark and long forgotten religious worship, the frenta begin to make their way back toward safety, but not before the pull of curiosity claims one of their number.Meanwhile, the efforts made to ensure their return to camp have been interceded by the machinations of others.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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6
Spiderwebs and Hanging Cocoons
Finding themselves face-to-face with an otherworldly arachnid foe, the party fights desperately to save one another from the foul monsters. Exploring deeper into the caves below the old well, the relentless frenta (youths) find only more danger and even closer calls with death.Meanwhile, Moore’s dark visions continue, even beyond the waking world.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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5
The Old Well
Arriving at the “old well,” the party descends to explore what riches and answers might lie below. Making their way through the underground labyrinth, the zatis encounter both the hidden loot of nefarious dealers, as well as encounters that speak of deeper mystery. Pushing forward, the party finds both reminders of previous premonitions, as well as new-found dangers.Meanwhile, despite all her efforts and desires, Moore continues to connect her dark visions to the unfolding mystery around herself and her friends.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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4
Secret Packages and Unusual Spies
Amidst the ruckus of Adowole proving himself in the wrestling ring, Luthander is approached by a mysterious figure who asks him to hold onto a wrapped package for the time-being, with the promise of future rewards. Ducking the unwanted questions of the zati jester Taline about Moore’s “gift” of seeing, the party makes its way to the old well.Meanwhile, during their travel, the party discovers that someone or something has commissioned an automaton hawk to spy on their movement.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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3
Bear, Beer, and Brawlers
Averting tragedy from a rampaging beast, the young group of Zatis’ (helpers) search for answers takes them to a site of both carnage and mystery. With more dark visions and more questions than answers, the group does manage to find clues that may well lead them to a treasure haul for the Blue Veil Troupe.Meanwhile, the bard Jericho appears to have a not-so-secret admirer.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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2
My Acrobat Friend’s Girlfriend
Summary:The coming-of-age Frentas (youths) of the Blue Veil Troupe of the Hanataz people (travelers) are tasked by the carnivale’s father-figure, Borag, to look out for the welfare of the larger troupe on its final day of performing outside the town of Nevermore. While keeping the peace between the troupe and xenophobic “townie” locals, the druid Moore has strange visions that speak of potential darkness ahead.Meanwhile, the group’s favorite yunsta (little youth), Vezzy is up to mischief.Chapters:0:00:01 Welcome to Visions Veiled and Violent0:01:28 Setting the Scene at the Carnevale0:07:27 Borag Emphasizes No Killing and Warns of Trouble0:12:40 Tension rises as plans to leave are discussed0:16:01 Adewale's Unique Attire and Weapon Choice0:18:16 The Festivities Begin: Sweets, Excitement, and Merriment0:19:12 Preparing for the Shift and Feeling a Strange Sensation0:20:35 Vision Distortion and Pain0:23:23 A Light-hearted Conversation Among Friends0:33:48 Hard work and motivation: The keys to success0:35:02 Mother Salvenza's Concern about the Vision0:46:52 The Dark Secrets Unveiled0:54:50 Unnatural Energy and the Sinister Figure0:56:16 Unveiling a Wave of Necromantic Energy0:57:23 Lathander's Observation of Unusual Behavior1:00:23 Mysterious Figure Disappears1:03:26 Unsettling Scene and Arrival of Fancy Carriage---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games, Adventure path by Home Page - GooeyCubeTAGS: Visions Veiled and Violent, thrilling adventure, Hanataz Carnevale, crucial task, group, hostile encounters, mysterious visions, tensions rise, prophecies unfold, cliffhanger Hosted on Acast. See acast.com/privacy for more information.
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1
Season 1 Trailer
Five young members of the Blue Veil Troupe have been tasked with protecting their fellow Hanataz from any trouble that might arise between the local populace of Nevermore and the Carnivalle's members on the final day of performing by the traveling show.Expecting to have to deal with insults and perhaps minor violence from townie trouble-makers distrustful of outsiders, the Zati youths are not fully prepared for the darker woes of the world of Zyathé they are about to encounter...Follow along with updates on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path by Home Page - GooeyCube Hosted on Acast. See acast.com/privacy for more information.
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ABOUT THIS SHOW
Visions: Veiled and Violent is a Dungeons and Dragons 5e actual play podcast that uses the Gooey Cube system following the Red Star Rising campaign. It is hosted by Copper Dragon Productions, a group of Table Top Role-players and storytellers who aim to create immersive and engaging stories. This podcast follows the adventures of five young members of the Blue Veil Troupe, a traveling carnival of the Hanataz people, who encounter various dangers and mysteries in the world of Zyathé. The podcast features masterful story-weaving, dynamic characters, innovative battles, and enchanting atmosphere, creating a portal to unexplored dimensions where bravery knows no bounds.Copper Dragon Productions is a new company created by longtime Army buddies, GM-Nate and Halfling-Steven. The cast of “Visions:Veiled and Violent” includes first-time streamers (long-time gamers) Phil and Dacota, along with semi-pro Twitch regular Kendra, and the larger-than-life personality DJ-Foxy. Their debu
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Copper Dragon Productions
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