EPISODE · Mar 4, 2021 · 31 MIN
0084 - Play, Pitch, Publish with Paul Conway
from Design Talk (dot IE)
Welcome to the Game Chat series on Design Talk.Our guest today is Paul Conway from Spooky Doorway.Spooky Doorway is a team of Irish developers with a unique style of engaging, interactive storytelling. Their Darkside Detective series is a point-and-click puzzler with an occult-comedic feel.Paul, could tell us a little about yourself and your path to game design? How did you know you wanted to go into this industry? And What are the most challenging/rewarding parts of your job?The Eldritch House page on Steam https://steamcommunity.com/app/1395520/The elevator pitch is “Hellboy meets Agatha Christie”.“Eldritch House is a first-person narrative adventure which blends genres and is presented in a 3D comic book style. Players must investigate the strange occurrences of the remote Blake Manor. Ghosts both literal and personal haunt its denizens’ lives. Can you unearth its secrets?“Does the pitch evolve over time?Well, there is a lot we can learn from your experience and success in growing a community around the Darkside Detective, and in building the Spooky Doorway brand.And not to forget the future with the growing buzz surrounding your new game #EldritchHouse.AcknowledgementsMusic Title: Tempting FateArtist: Jason Shaw on Audionautix.comSource: https://audionautix.comLicense: CC BY 4.0Cover Art Title: Spooky Head + text in Magneto + RavieArtist: Allen HigginsSource: SpookyHead_Coverart.jpg - composite image, credit: Spooky Doorway [www.spookydoorway.com]License: CC BY-NC-SA 4.0The `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license Hosted on Acast. See acast.com/privacy for more information.
What this episode covers
Welcome to the Game Chat series on Design Talk.Our guest today is Paul Conway from Spooky Doorway.Spooky Doorway is a team of Irish developers with a unique style of engaging, interactive storytelling. Their Darkside Detective series is a point-and-click puzzler with an occult-comedic feel.Paul, could tell us a little about yourself and your path to game design? How did you know you wanted to go into this industry? And What are the most challenging/rewarding parts of your job?The Eldritch House page on Steam https://steamcommunity.com/app/1395520/The elevator pitch is “Hellboy meets Agatha Christie”.“Eldritch House is a first-person narrative adventure which blends genres and is presented in a 3D comic book style. Players must investigate the strange occurrences of the remote Blake Manor. Ghosts both literal and personal haunt its denizens’ lives. Can you unearth its secrets?“Does the pitch evolve over time?Well, there is a lot we can learn from your experience and success in growing a community around the Darkside Detective, and in building the Spooky Doorway brand.And not to forget the future with the growing buzz surrounding your new game #EldritchHouse.AcknowledgementsMusic Title: Tempting FateArtist: Jason Shaw on Audionautix.comSource: https://audionautix.comLicense: CC BY 4.0Cover Art Title: Spooky Head + text in Magneto + RavieArtist: Allen HigginsSource: SpookyHead_Coverart.jpg - composite image, credit: Spooky Doorway [www.spookydoorway.com]License: CC BY-NC-SA 4.0The `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license Hosted on Acast. See acast.com/privacy for more information.
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0084 - Play, Pitch, Publish with Paul Conway
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