01: Gone Home episode artwork

EPISODE · Apr 15, 2014 · 1H 42M

01: Gone Home

from The Short Game · host The Short Game

In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved. Welcome to our first exciting episode! In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.   Pre-show topics from this week’s show include: The inspiration for the show! Games are too long. I’m tired. Get off my lawn! Nate is really excited about FTL: Advanced Edition, a free DLC for the awesome indie roguelike-in-space, available now for PC and iPad  ($9.99, App Store link) Shane introduces us to Eliss Infinity – New game for iPhone and iPad ($2.99, App Store link) …which Raygan compares to Osmos but it’s… you know… different Titanfall. None of us have played it. Raygan can’t wait till “some time in 2015” to play Firewatch. Raygan is way too excited to talk about Gone Home. We discuss: The structure of the game and games it reminds us of The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!) The history of the game and its development team Links for this episode Full play through video | YouTube Gone Home on HowLongToBeat.com ~ 2 hours From BioShock Infinite to Gone Home: the story of The Fullbright Company | Edge Online Gamasutra – The story behind Gone Home, and what makes a ‘great game’ Play the original Gone Home prototype made with Amnesia’s horror-game engine | GamesBeat

Episode metadata supplied by the publisher feed · Published Apr 15, 2014

In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved. Welcome to our first exciting episode! In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.   Pre-show topics from this week’s show include: The inspiration for the show! Games are too long. I’m tired. Get off my lawn! Nate is really excited about FTL: Advanced Edition, a free DLC for the awesome indie roguelike-in-space, available now for PC and iPad  ($9.99, App Store link) Shane introduces us to Eliss Infinity – New game for iPhone and iPad ($2.99, App Store link) …which Raygan compares to Osmos but it’s… you know… different Titanfall. None of us have played it. Raygan can’t wait till “some time in 2015” to play Firewatch. Raygan is way too excited to talk about Gone Home. We discuss: The structure of the game and games it reminds us of The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!) The history of the game and its development team Links for this episode Full play through video | YouTube Gone Home on HowLongToBeat.com ~ 2 hours From BioShock Infinite to Gone Home: the story of The Fullbright Company | Edge Online Gamasutra – The story behind Gone Home, and what makes a ‘great game’ Play the original Gone Home prototype made with Amnesia’s horror-game engine | GamesBeat

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01: Gone Home

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In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved. Welcome to our first exciting episode! In this episode, we discuss the unexpected indie hit of 2013 Gone...

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