0187 - Adventures in Video Game Code with Damian Scattergood episode artwork

EPISODE · Mar 22, 2023 · 32 MIN

0187 - Adventures in Video Game Code with Damian Scattergood

from Design Talk (dot IE)

This is the first half of a two-part interview with Damian Scattergood, programmer and co-founder of STAR Translation Dublin, Ireland.Damian recalls how he got into programming as a teenager and his early experiences developing video games before moving into software translation and localisation. Damian has programmed a wide range of computers, starting with the Z80 chip in the ZX80, the TRS-80, ZX81, ZX Spectrum, onwards to the North Star Dimension, Amstrad, Spectrum, MSX, Commodore 64, IBM PC, Amiga, and others.Notes:https://www.star-ts.com/ https://scattergoodstudios.itch.io/AcknowledgementsThis episode was recorded in conjunction with the Techarchives.Irish project led by John Sterne. The TechArchives project collects and preserves accounts of the social history of technology in Ireland.https://techarchives.irishThe goal is to create a public record of actions and events that might otherwise be forgotten.We want to convey what it was like to work with the technologies of the past – as a computer user, a software developer or a project participant, sharing our memories and recollections of relevant people and organisations, products and services, successes and failures.Music Title: Voltaic FluctuationsArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben PruntyCover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

This is the first half of a two-part interview with Damian Scattergood, programmer and co-founder of STAR Translation Dublin, Ireland.Damian recalls how he got into programming as a teenager and his early experiences developing video games before moving into software translation and localisation. Damian has programmed a wide range of computers, starting with the Z80 chip in the ZX80, the TRS-80, ZX81, ZX Spectrum, onwards to the North Star Dimension, Amstrad, Spectrum, MSX, Commodore 64, IBM PC, Amiga, and others.Notes:https://www.star-ts.com/ https://scattergoodstudios.itch.io/AcknowledgementsThis episode was recorded in conjunction with the Techarchives.Irish project led by John Sterne. The TechArchives project collects and preserves accounts of the social history of technology in Ireland.https://techarchives.irishThe goal is to create a public record of actions and events that might otherwise be forgotten.We want to convey what it was like to work with the technologies of the past – as a computer user, a software developer or a project participant, sharing our memories and recollections of relevant people and organisations, products and services, successes and failures.Music Title: Voltaic FluctuationsArtist: Ben PruntySource:  https://www.benpruntymusic.com/License: Non-transferable license. Permission granted by Ben PruntyCover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. Hosted on Acast. See acast.com/privacy for more information.

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0187 - Adventures in Video Game Code with Damian Scattergood

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This episode was published on March 22, 2023.

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This is the first half of a two-part interview with Damian Scattergood, programmer and co-founder of STAR Translation Dublin, Ireland.Damian recalls how he got into programming as a teenager and his early experiences developing video games before...

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