100. The Last of Us episode artwork

EPISODE · Mar 20, 2023 · 56 MIN

100. The Last of Us

from Furidashi Game Design Academy · host Nicholas Theisen

In this, our one hundredth episode, we finally tackle 2013’s The Last of Us. While we acknowledge that the story is, well, just okay, we also dissect the game’s level and encounter design to see how The Last of Us creates compelling experiences for the player. We also look at the companion system and how the game elicits empathy through the complex interactions between Joel and Ellie and the perspectives the game forces us to adopt. Game Maker's Toolkit - "Making The Last of Us Part II's Best Level" Episode 90 - Subjective Progression Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

Episode metadata supplied by the publisher feed · Published Mar 20, 2023

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100. The Last of Us

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