1000xResist (with sunset visitor's Remy Siu and Pinki Li) episode artwork

EPISODE · Jan 24, 2025 · 1H 22M

1000xResist (with sunset visitor's Remy Siu and Pinki Li)

from Noclip Crewcast · host Danny O'Dwyer

On a special episode of the Crewcast, two of the developers of 1000xResist (Remy Siu, Creative Director and Pinki Li, Narrative Designer) speak to us about their journey from performance art to game development and how they came to create this sci-fi narrative adventure. Pick up 1000xResist on Steam, GOG, Epic Games Store, and Nintendo Switch: https://store.steampowered.com/app/1675830/1000xRESIST/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:03:14 - Thanking our supporters! 0:04:17 - Remy & Pinki's History in Arts & Game Dev 0:08:14 - Working on the Stage vs the Game Engine 0:14:54 - Funding a Project Like 1000xResist 0:22:02 - The Original Direction of 1000xResist 0:36:50 - Building A Narrative That Builds Itself 0:40:20 - !! Spoiler Warning !! 0:41:20 - Generational Trauma as Worldbuilding 0:45:30 - Chapter 7's Hong Kong 0:51:21 - Only-Child Parenthood 0:54:24 - Voice Acting 1:00:11 - The Origins of Hekki Grace 1:03:54 - How the Occupants Speak 1:06:00 - Mirroring the Real World in 1000xResist 1:09:15 - What's Next for Sunset Visitor? 1:18:40 - Sign Off

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1000xResist (with sunset visitor's Remy Siu and Pinki Li)

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This episode was published on January 24, 2025.

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On a special episode of the Crewcast, two of the developers of 1000xResist (Remy Siu, Creative Director and Pinki Li, Narrative Designer) speak to us about their journey from performance art to game development and how they came to create this...

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