103. Contiguity in Worldbuilding episode artwork

EPISODE · Apr 24, 2023 · 14 MIN

103. Contiguity in Worldbuilding

from Furidashi Game Design Academy · host Nicholas Theisen

In this episode, we talk about the concept of contiguity in worldbuilding and in game design more generally. We focus on longstanding franchises like Assassin’s Creed and Final Fantasy to look at how game worlds retain a clear sense of identity, despite evolving over time and in some cases even branching out into other media. You could call it vibes-based game design, but it is also a call to the importance of consistent collaboration within large design teams. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

Episode metadata supplied by the publisher feed · Published Apr 24, 2023

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103. Contiguity in Worldbuilding

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