#11 Competition and eSports in gaming episode artwork

EPISODE · Aug 4, 2023 · 1H 27M

#11 Competition and eSports in gaming

from Crubcast · host Crub

Competition in gaming goes all the way back to the hobby's roots. While it's a part of gaming we all acknowledge as being an essential part of it, we don't always bring it to the foreground often enough. So today we wanted to talk about various topics under the umbrella like eSports, leaderboards, achievements, hardware's effect, and even the term "Sweaty" for a second. MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows Bird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESSome reading on the Cyberathelete Professional League, where the first million dollars was awarded to the victor in 2005:https://en.wikipedia.org/wiki/Cyberathlete_Professional_LeagueTODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanMoriarty: https://www.youtube.com/@reallycoolTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 Intro and Chester's Check In01:46 What is "competitive viability"?14:30 How Overwatch has changed over time23:37 The efficacy of online leaderboards31:28 Do Achievements/Trophies encourage competition?38:08 How has streaming impacted competitive gaming?42:45 How do we feel about limited-time only items?51:17 The canonization of "Sweaty" as a term in this space52:24 Does hardware influence competition in gaming?01:00:51 How should constant patches be handled in competitive games?01:10:35 How much of the responsibility is on the publisher?01:21:26 Patron Question of the Week and Outro ★ Support this podcast on Patreon ★

Competition in gaming goes all the way back to the hobby's roots. While it's a part of gaming we all acknowledge as being an essential part of it, we don't always bring it to the foreground often enough. So today we wanted to talk about various topics under the umbrella like eSports, leaderboards, achievements, hardware's effect, and even the term "Sweaty" for a second. MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-Shows Bird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESSome reading on the Cyberathelete Professional League, where the first million dollars was awarded to the victor in 2005:https://en.wikipedia.org/wiki/Cyberathlete_Professional_LeagueTODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanMoriarty: https://www.youtube.com/@reallycoolTrav: https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 Intro and Chester's Check In01:46 What is "competitive viability"?14:30 How Overwatch has changed over time23:37 The efficacy of online leaderboards31:28 Do Achievements/Trophies encourage competition?38:08 How has streaming impacted competitive gaming?42:45 How do we feel about limited-time only items?51:17 The canonization of "Sweaty" as a term in this space52:24 Does hardware influence competition in gaming?01:00:51 How should constant patches be handled in competitive games?01:10:35 How much of the responsibility is on the publisher?01:21:26 Patron Question of the Week and Outro ★ Support this podcast on Patreon ★

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#11 Competition and eSports in gaming

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Competition in gaming goes all the way back to the hobby's roots. While it's a part of gaming we all acknowledge as being an essential part of it, we don't always bring it to the foreground often enough. So today we wanted to talk about various...

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