EPISODE · Aug 19, 2026
11 Mobius Door II - Introductions
from Milestone RPG · host Myriam Rondeau
Welcome to the topsy-turvy world of Mobius. Buckle up cutter because the ride ‘bout to get bumpy! The old Cage is brewing, and someone’s gone and kicked the Hive. In a world where anything can be a portal to and from the center of the multiverse, it’s no surprise there’s so much going on at any given time. This story-driven D&D 5e real-play podcast is set in the Planescape setting. We’re not sticking too close to the official timeline of events; in fact, the DM is putting in play a lot of NPCs from AD&D. If you are a fan of the original books and material, some tidbits might make you smile. If you are new to Planescape, don’t fight the weirdness. We’re here to have fun. Sigil is all nonsense and absurdity. Camp at its best. DM is also a fan of sci-fi dystopias and Sigil is a good canvas for it. So here you go: a soup of a whole lot. If you wish to support the production of Mobius visit our YouTube to get the DM Logs. That’s where we explain some of Sigil idiosyncrasies (like the calendar or flying hazards), share our homebrew items, etc, etc, etc.
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What this episode covers
The House of the Griffin has split fourways to cover more ground. While alone in the dangerous streets of Sigil, they each had to defend themselves from assailants. Now victorious, they continue to their destination. Salyk goes to the Civic Festhall, headquarter of the Society of Sensations. Kindred goes to the Sullen Moon to speak with Safina, head of the resistance against Level Up Corporation in the Sandstone District.
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11 Mobius Door II - Introductions
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