EPISODE · Oct 23, 2021 · 57 MIN
#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio etc. )
from Kiwi Talkz
Clark Wen is a sound designer who owns the sound studios Exile Sound. He has worked on game franchises such as Guitar Hero and Call Of Duty. He is most well known for being Audio Director on Metroid Prime 1 & 2. Thanks to @SynaMax for the assistance on the mixing of this episode. #metroidprime #metroid #metroidvania SOCIAL MEDIA WEBSITE - exilesound.com TWITTER - @exile5ound TIMESTAMPS 00:00 - Intro 01:23 - Influences On Metroid Prime’s Sound Design 05:22 - Most Of Metroid Prime’s Sound Design Was Made Via Synthesizers 06:21 - Morph Ball SFX Was Based On Magnets/Layering Sounds 08:59 - Echo Visor SFX 11:26 - Screw Attack SFX 12:15 - Clark’s Saying “Fail Often And Fail Early”/Iterations Of Refining A Sound 13:22 - Space Pirates SFX Evolution 16:47 - Metroid Prime Music Pitch Was Rock Based/Iterations Of The Prime Music 19:24 - Original Composers Retro Pitched To Nintendo/Prime Music Done In Last 3 Months Of Development 21:00 - Most Of Kenji Yamamoto’s Music Submitted Didn’t Need Revisions 22:05 - Implementation Of The Prime Music 23:40 - Implementation Of Music In Prime 2 Was Refined 24:20 - Kenji Yamamoto Made Clark Make Changes To Prime 1 On The Day Before Going Gold 26:24 - Trying To Keep The Audio Quality Intact Despite Ear Fatigue From Prime 1 Crunch 28:00 - Prime 1 Was A Passion Project For Clark 28:38 - Clark’s Experience With Shigeru Miyamoto 30:26 - Yoshi Sakamoto Was There To Ensure Lore Stayed Intact 31:02 - Nintendo Is Very Strict When It Comes To Voice Acting 32:44 - Clark Is Unsure If Jennifer Hale Is The Voice Actress For Samus/Death Scream Was Different Actress 34:20 - How Metroid Prime Influenced Clark’s Sound Design Going Forward 36:15 - Sound Designers Should Learn To Create Sounds Before Learning Implementation 38:49 - Good Websites/Channels To Learn About Sound Design 40:31 - Using Multiple Speaker Systems Well Mixing Sounds 41:27 - Clark’s Process To Mixing A Sound Effect 42:35 - Clark Likes Recording Original Sound Source Material 43:50 - Clark Takes His Recording Rig When He Goes Travelling 44:20 - Tokyo Is Clark’s Favourite City 44:54 - Meeting Kenji Yamamoto In Person 46:26 - Languages Clark Can Speak 47:09 - Clark Loves Chernobyl OST/Where Clark Would Like Prime 4 Music To Go 49:15 - Blurring The Line With Phazon Being Music & A Sound Effect 49:58 - Trying To Ensure A Sound Effect And Music Blend Well/Game Mixing 52:22 - Clark Automatically Critiques Any Game’s Audio & SFX When He Plays 53:20 - Clark Doesn’t Critique Film Audio & SFX As Much As Games/Clark Gets Inspired By Films SFX 54:22 - Clark is Playing Through Metroid Dread/Initially Critiqued Dread’s Audio 55:40 - Where To Follow Clark Wen
Embed this episode
Ready to play
#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio etc. )
No transcript for this episode yet
Similar Episodes
No similar episodes found.